0.11.4 Patch Notes

Will this patch improve fps on lower end pcs? Will it help with fps sinks I get when closing in on a boss?
"I'm not in this world to live up to your expectations and you're not in this world to live up to mine." - Bruce Lee
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MetapoliC wrote:
Comeon GGG. We know you guys are smart but as you probably noticed - players are pissed! Please explain the situation. Trade channels are full with CI gear. Nobody wants to build arround life anymore. Now you want to make it "impossible" to have 6-7 auras. Survivability gets only worse for Life builds plus the desync... So I really want to know what's this all about. Forget the freaking item art, sounds... People want BALANCE. At the moment this game is all about energy shield - it's strong, easy and is NERFED like nothing else.

Have a nice day everybody


Haven't you noticed? It is all about the balance. I bet it was never meant to be an all Aura char, i'm glad they fixed it, plus whats the fun in running around without the fear of dying and one shotting everything? You need the fear of getting killed in a game like this or else its a cakewalk and gets boring fast.
My post is not about that aura fix. It is about the balance which this game, at this moment, does not have. Speaking of dying - I do die vs high phys. dmg mobs/bosses. Why? I just have not enough life and I have to take as many life nodes as I can, where ES builds don't even have to think about getting more ES nodes. More damage, less life - that's bad for a melee char don't you think? :)
DEATH & THRASH
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MetapoliC wrote:
My post is not about that aura fix. It is about the balance which this game, at this moment, does not have. Speaking of dying - I do die vs high phys. dmg mobs/bosses. Why? I just have not enough life and I have to take as many life nodes as I can, where ES builds don't even have to think about getting more ES nodes. More damage, less life - that's bad for a melee char don't you think? :)


lol
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I just have not enough life and I have to take as many life nodes as I can, where ES builds don't even have to think about getting more ES nodes. More damage, less life - that's bad for a melee char don't you think? :)


dont forget CI ES builds can use Vaal pact ... so they can even survive a reflect to a certain point w/o problems

and CI are immune against Chaos dmg and have tons of ES

life builds ? http://de.twitch.tv/bakerlive/c/2630359

here u go ... ty GGG life builds really rocks ! .... -.-
Last edited by Zodrac#4305 on Aug 19, 2013, 8:33:21 AM
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Zodrac wrote:
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life builds ? http://de.twitch.tv/bakerlive/c/2630359

here u go ... ty GGG life builds really rocks ! .... -.-


Was that supposed to be a Life based build? There is some guy with shavrones in the video :))

@SL4Y3R ? you are very strange
DEATH & THRASH
Survivability issues of life builds have nothing to do with auras but everything with armour and life.
yeah! awesome work! Thanks GGG!
I am wondering if the cool down of a foe's flicker strike can be surpassed by using a frenzy charge still.

Else everything looks good. Very VERY good and I can't wait to see whats forthcoming.

People who say life is not strong enough are essencially being greedy to be honest. You're fine with say 4k hp as long as you dont do out of this world damage.

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MetapoliC wrote:
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Zodrac wrote:
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life builds ? http://de.twitch.tv/bakerlive/c/2630359

here u go ... ty GGG life builds really rocks ! .... -.-


Was that supposed to be a Life based build? There is some guy with shavrones in the video :))

@SL4Y3R ? you are very strange


gankstaboo #1 Ranger in HC ripped with 8k hp due reflect .... it seems u didnt understand at all lol xD

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