0.11.4 Patch Notes
Anyone know how big this patch is?
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" I actually think they should have a cooldown upon level up. Not saying it's fun, but I get why it's there. They're new traps, the cooldown you previously waited for wasn't for those. Again, I get it's not fun and should change, just saying if it doesn't, that *could* be a reason. |
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"No, it's really not. It's the most straightforward and sensible way for things to be done, under the hood. You not hearing about it has more to do with the detail we do into the internal mechanics of the game on these forums than it being an odd methodology. And no, the reason we were able to try to change this isn't because it's any less hard, it's because we fundamentally changed what a cooldown is and how it works to fix other problems, which coincidentally allowed us to change the initial state of a cooldown to 'ready' | |
So no patch for Monday? :(
Fingers crossed for tomorrow! One more night of Malachai's without the drawbacks... |
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"The statues in the Marketplace chokepoint are now much harder to avoid triggering."
I hate those statues, this sucks. |
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Please add different player colors around players names at top left and coordinate them in the mini map so we know who is where in team game play.
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" Just run past them, pop a quicksilver... |
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Dobra robota xD
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Patch roll-out in: 3...2...1...
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Comeon GGG. We know you guys are smart but as you probably noticed - players are pissed! Please explain the situation. Trade channels are full with CI gear. Nobody wants to build arround life anymore. Now you want to make it "impossible" to have 6-7 auras. Survivability gets only worse for Life builds plus the desync... So I really want to know what's this all about. Forget the freaking item art, sounds... People want BALANCE. At the moment this game is all about energy shield - it's strong, easy and is NERFED like nothing else.
Have a nice day everybody DEATH & THRASH
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