0.11.4 Patch Notes

"
Zoen wrote:

Sure, let everyone roll CI Spark and then watch them all whine and complain about them being unable to run the Hemomancy map modifier...


Yes, lets complain aobut the use of a single chaos in rerolling a map to the hundreds of hours it takes to lvl a character into the 90s. All the farming, all of the maps that had to be run, all of the loot that had to be found and sold just to get your character to a spot where it is able to progress as best as possible, and then have it crippled for no good reason.



Lets be clear. We will still succeed. I have currency and gear that more casual players do not. I can easily change my spec if need, or swap gear and skills to fit whatever constraints GGG places on my gaming. That doesn't mean I will like it, or enjoy it, but I can do it.

Most players do not have this luxury. Imagine your just bought this helm for 3 exalt on HC and are now virtually broke. You bought it because you needed that extra hatred buff for damage so you can break into maps more and build your base. Now GGG says "fuck you, we're taking your shinny toy away" and that's the end of it, you now have a worthless helmet (people who wear alpha's howl suck and need to get better gear). I found mine in catacombs months ago, saved me some exalts for sure, and it's been nice to have. I also have 112 passives to throw around so I can make it work if I need to. Most of you do not have these things and cannot just make it work. Your builds will be sorely hurt. The marginal gains you were making will be taken away from you.


As in all things in this world, the people at the top are always hurt less than everyone else below them. You think I'm crying because I won't be able to do shipyards anymore, but you're wrong. I'll be just fine as I move towards 100. Many many many of you though will struggle more now, and die (which actually matters in some leagues) and will be discourage, and maybe even quit the game, all because GGG had to fix something that wasn't actually hurting anyone.
Last edited by Slider13#1798 on Aug 17, 2013, 4:14:36 PM
"
Slider13 wrote:
Imagine your just bought this helm for 3 exalt on HC and are now virtually broke. You bought it because you needed that extra hatred buff for damage so you can break into maps more and build your base. Now GGG says "fuck you, we're taking your shinny toy away" and that's the end of it, you now have a worthless helmet (people who wear alpha's howl suck and need to get better gear).

Interesting way to put "this is what happens when you guys rely on a bug" in a different perspective, eh? :P

Just because they fix the bug doesn't mean the item's useless. People who actually used it for what it was intended for will keep using it regardless, and the only ones who are whining about it are those who relied on it for abusing a bug.
"
Slider13 wrote:
"
Zoen wrote:

Sure, let everyone roll CI Spark and then watch them all whine and complain about them being unable to run the Hemomancy map modifier...


Yes, lets complain aobut the use of a single chaos in rerolling a map to the hundreds of hours it takes to lvl a character into the 90s. All the farming, all of the maps that had to be run, all of the loot that had to be found and sold just to get your character to a spot where it is able to progress as best as possible, and then have it crippled for no good reason.



Lets be clear. We will still succeed. I have currency and gear that more casual players do not. I can easily change my spec if need, or swap gear and skills to fit whatever constraints GGG places on my gaming. That doesn't mean I will like it, or enjoy it, but I can do it.

Most players do not have this luxury. Imagine your just bought this helm for 3 exalt on HC and are now virtually broke. You bought it because you needed that extra hatred buff for damage so you can break into maps more and build your base. Now GGG says "fuck you, we're taking your shinny toy away" and that's the end of it, you now have a worthless helmet (people who wear alpha's howl suck and need to get better gear). I found mine in catacombs months ago, saved me some exalts for sure, and it's been nice to have. I also have 112 passives to throw around so I can make it work if I need to. Most of you do not have these things and cannot just make it work. Your builds will be sorely hurt. The marginal gains you were making will be taken away from you.


As in all things in this world, the people at the top are always hurt less than everyone else below them. You think I'm crying because I won't be able to do shipyards anymore, but you're wrong. I'll be just fine as I move towards 100. Many many many of you though will struggle more now, and die (which actually matters in some leagues) and will be discourage, and maybe even quit the game, all because GGG had to fix something that wasn't actually hurting anyone.



Amen.


Best thing in the patch nodes are the guys complaining about "whiners". All of them are from SC, where deaths dont matter. Ofc you dont care about a missing aura, or 2. It's Sc.
TOILETTE  BRUSH  BOYS

@Etti
Last edited by etti_a#3143 on Aug 17, 2013, 6:47:51 PM
The Alpha Howl's fix is understandable, but really this is hurting the health based HC player quite hard. Especially players such as myself who are working up the ladder, but no so far up it they have the currency and gear to combat this change.
Man_Mode
Yep! Less memory usage on Lunaris would be most welcome. I've pretty much traced all my crash problems to memory while going in or out of areas in Lunaris. Specially at the very end when dealing with Piety. Thanks for this!
"
etti_e wrote:
Amen.


Best thing in the patch nodes are the guys complaining about "whiners". All of them are from SC, where deaths dont matter. Ofc you dont care about a missing aura, or 2. It's Sc.

Funny, because all of this bawing about a bug fix is reminding me of when Blizzard fixed the snapshotting glitch of Sweeping Wind and everyone who abused the glitch were all "WAAAH MONKS ARE USELESS NOW WAAAAAH REVERSE THE CHANGE NOW BLIZZARD OR I QUIT WAAAAAH".

Adapt and "learn to play" with "one less aura", because really, this is just ridiculous at this point.

Oh yeah, I just went there.
"
Zoen wrote:
"
etti_e wrote:
Amen.


Best thing in the patch nodes are the guys complaining about "whiners". All of them are from SC, where deaths dont matter. Ofc you dont care about a missing aura, or 2. It's Sc.

Funny, because all of this bawing about a bug fix is reminding me of when Blizzard fixed the snapshotting glitch of Sweeping Wind and everyone who abused the glitch were all "WAAAH MONKS ARE USELESS NOW WAAAAAH REVERSE THE CHANGE NOW BLIZZARD OR I QUIT WAAAAAH".

Adapt and "learn to play" with "one less aura", because really, this is just ridiculous at this point.

Oh yeah, I just went there.


lol did you still play diablo 3? i just did some research and it was fixed this year in feb or so. let me guess u were one of the ww barbs :P iirc monks were rly bad and had to rely on that "exploit" but anyways who cares about diablo 3 now.

this discussion leads to nothing ~.~ if u were one of the people that needed the extra aura u would have reacted differently. Sure u will say: > nah i never would have played a build that relies on an "exploit". <
But u cannot deny that this patch will destroy at least some of the build diversity. items like malachai's and the covenant are kinda useless now. if there were good builds that use them as they were intended they had been found long ago.
I can only think of some hybrid caster life/ES build using malachai's. but the pros would never surpass the cons :/
OMG this is unbelievable, people still complaining about a "nerf". It is not a nerf it is a fix.
And people complaining about destroyed builds: You were so stupid to build around an exploit.

Exploit and bugs should be fixed, no exceptions.

People complaining about this are cheater and overachievers, and really pathetic if you ask me. Should be put on probation :D
"
Balamengan wrote:

------ Fixed a bug with the Coward's Trial Boss's mass revive skill ------

BUG??? really, that's why this map called "Coward's Trial" // Coward's Complain instead
"
Myrmi wrote:
"
Fixed a bug with the Coward's Trial Boss's mass revive skill.


thank you! i though it was just that hard :D
http://i.imgur.com/D0CATWy.jpg
http://i.imgur.com/8WK36QH.jpg
There was no mechanical change to how the skill worked. The bug was that it did mroe work than necessary - when storing allth e corpses to be revived, it included non-raisable corpses, and then failed to raise then when the wave reached them. Now it never stores them. It's a fairly minor performance boost on the server side, but the mechanics haven't changed.
"
Startkabels wrote:
2 questions:

How do you generate charges using Tempest Shield?
Power Charge on Crit.

"
Startkabels wrote:
And can somebody explain the reason for the change to the Soul Taker Axe? I thought the changed mod was aimed for Blood Magic users but now the mod does not work with Blood Magic anymore?
The mechanical difference is that previously, if you didn't have enough life for a blood magic melee attack and were using Soul Taker, it would kill you (because it lets you do the attack anyway, taking all the life you do have). Now it won't do anything under blood magic.
Conveniently, this lets us also re-word the mod to something that should be more slear to new players as to how it works.
"
Karaj wrote:
"Fixed an issue where moving out of the path of Whirling Blades would not prevent damage."

what about the golems' roll move?
That is whirling blades.
"
Fenrir_Mushaka wrote:
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Chris wrote:

Fixed an error where butterflies would inappropriately spawn on your enemies. (No, really, this was a thing.)



Can we get some details on this? When would it be appropriate for butterflies to spawn on my enemies? Also, can we see a picture?
I'm quite surprised at the panic in this thread over this one - no, we're not nerfing the Verdant weapon effect - butterflies it causes when you hit enemies with the Verdant weapon are appropriate butterflies, and will remain. It (and other weapon effects) were applying to some specific cases of non-weapon damage as well.

Quoting myself from the other thread for clarity:
"
Mark_GGG wrote:
When you change areas and your auras are put back on your character, they will exist based on the current state of the aura skill - the effect of all the stats in the aura, the amount reserved, and what resources is reserved, will all set to correct values based on the state of the skill at that time.

We're looking into options for how we can make these things also happen at the time the changes are made, if you're not in town, but for now they'll only be when you change areas - don't expect that to last forever.

This means that if you cast the aura with a level 20 gem in an item with +2 to level of auras (or other applicable bonus), and when you leave town and it tries to reattach you've got a level 1 gem in an item without that bonus, you'll now have a level 1 aura.
If you cast it with supports, and took them away, then the skill no longer has those supports on it.
If you had blood magic when you cast it, and don't anymore, then that skill no longer reserves life, so neither will it's aura when it's placed back on you.

This specific fix applies when re-applying an aura as you enter an area (including, but not limited to, leaving town). We are actively looking to find good ways to apply these at the time of changes, as appropriate, which would fix the problem where leveling an aura gem doesn't change the aura if it's on you at the time - now it'll update when you change areas, we'd like that (and other changes such as removing gear or supports that affect the aura) to apply to the active aura when the change is made as well.
Spoiler
"The statues in the Marketplace chokepoint are now much harder to avoid triggering."
:F*ck yeah.

"Monsters other than Kraityn now have a cooldown on their Flicker Strike."
:Yes! (Thank you)

"If Oak makes his way out of his camp, he now teleports back to his camp."
:Kool.

"Some areas of Wraeclast now have environmental critters."
:Yay?

"Informational icons at the top left of the screen now have borders based on the nature of what is being shown. Buffs have a green border, debuffs a red border, flask effects have a golden border, other game play elements (like charges and skill counters) have a grey border. Minions still have have the older style bevelled border."
:I hope I realize that my character is punctured next time that my character is punctured.

"Fixed a bug where you could gain leeched Energy Shield after death."
:Strange bug. Ghost Reave after death? (truly ghostly - should maybe auto-revive w/ 60% character transparency, zero Life, and an Energy Shield)

"Fixed a bug where auras would not update when you changed area with a different aura level and setup than that which you cast the aura with."
:F*ck yeah.

"Fixed an error where butterflies would inappropriately spawn on your enemies. (No, really, this was a thing.)"
:At least it's a fun error. If only it had come with an IIQ/IIR bonus!

"Substantial optimisation to the size of game art assets has been performed. This will reduce loading times, memory usage and associated stability issues."
:Looking forward to it!

"Several changes have been made to the Lunaris Temple area to reduce memory usage."
:Nice!

"Improved the performance of The Docks."
:I am curious about this.

"Quivers now have 3D art to match their 2D art."
:Sh*t yeah, I hope the Rugged Quiver isn't ugly!

"Continued to incrementally improve the sound, art, effects and environments."
:Hail.
TY to those who called me out on my BS on these forums. There is no benefit to being so selfish as to fail to acknowledge others' differing beliefs of what "should be" or believe your own opinions so supreme as to be factual and thus dismiss others' opinions as being somehow a lie or delusional.
Last edited by Perfect_Black#6704 on Aug 19, 2013, 12:00:37 AM

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