0.11.3 Patch Notes

good job guys
Nice. Hoping there will be some news about cash shop auras, or more graphics options soon. (hopefully even coming in 11.4?) Good Job, GGG!

Cheers
IGN: DivineMatter

"Over thinking, over analyzing separates the body from the mind."
Last edited by iHeXeNi#4895 on Jul 31, 2013, 2:26:49 PM
SMH, where's the HP buff??? :(
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WARisHELL wrote:
SMH, where's the HP buff??? :(


Are you expecting a life buff out of the blue? If they were thinking of such an important change, they would have mentioned it before the patch notes came out.


"My favourite part of it is the performance improvements. We've cut over 10% off the size of the game." - Chris
GGG, I'm looking forward to 0.11.4!
Last edited by mimivirus#7960 on Jul 31, 2013, 2:38:28 PM
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Qarl wrote:
Version 0.11.3
  • Searing Bond: Increased its damage and made it more likely to hit monsters standing quite close to the totem.

inb4 searing touch is still terrible.

hoping it won't be because i just bought the green beam effect for it, but lets wait and see. 3rd times a charm right?
IGN: Xiandrii
Timezone: London, GMT
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Qarl wrote:
All items with six sockets are now included in the set that are allocated to players when loot allocation is on.


Aww, so I can't down a quicksilver flask and jump on the easy 6 jeweler's orbs in permaloot games anymore? Boo...
IGN: JohnVonNeumann
Ive been playing for a while and I have never seen a scroll rack. Is this new or something that only appears in high level maps?
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trogdoorrr wrote:
Ive been playing for a while and I have never seen a scroll rack. Is this new or something that only appears in high level maps?


They are only in the catacombs of act 3. Until now they have sucked pretty bad.
Standard Forever
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ZeroRadius wrote:
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sidtherat wrote:
Any plans whatsoever to sort out current situation with:

Shavrones Wrappings
Auxium
Soul Taker
Kaoms Heart
Thunderfists



Nothing wrong with any of these, nor are they necessary to have.


Nothing wrong except unbalanced and against the original game design of uniques.
Standard Forever
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On the other hand, I do hope there will be improvements in the crafting system, as that is a lottery I find to be much less enjoyable. I love crafting in most games, and I love the currency/crafting hybrid in this game, but I feel like there should be a more reliable way for players to craft endgame gear. I'm going to appreciate a chestpiece I built from scratch so much more than one I bought, that I often find myself spewing currency on crafting, even though I know it is a terrible idea. At the end of the day, I am left frustrated because the RNG didn't fall in my favor.

Regarding this update; I'm really looking forward to chat integration!


I agree with you on the crafting part. I won't say the name of the games (I don't know if its forbidden) but there are F2P games where you can buy items (for real money, in PoE it would be Orbs of some kind) that raise the chance for stuff. For example you can upgrade an item to +1 [Sword of Awesome +1] up to +10, with every level its more unlikely that the upgrade works. But you can buy items that raise the chance. I would like to see orbs that do that, for example: You trade 10 orbs of fusing for an Improved Orb of Fusing - this one can only roll 3+ links and has a higher (still low) chance to roll 5/6 links. We could even push it further, 10 of the Improved ones for a Exalted Improved one, that guarantees at least 5l or something like that![/quote]

I love this idea

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