0.11.2 Patch Notes

Well, just tried out my duelist and the IR nerf took away between 20-25% of his total armour. Which to me is completely unacceptable while CI still cakewalks the game. Melee is bad enough as it stands and this was the coup de grace. Srsly, why was IR nerfed in the first place? I srsly cannot think of any reason why you would make the risk/reward factor even worse for melee (hp based) chars.

Sorry but i'm calling bonkers on this one. I've never complained in any patch and even if my favorite build was nerfed (it wasn't) I would just reroll something else but I really cannot see the point in this huge nerf. You're basically telling everyone that goes IR to not take dex on anything.

"
Vandenreich wrote:
You're basically telling everyone that goes IR to not take dex on anything.



No they arent. They are saying that a dex based character should not have more armor than a strength based character, which makes sense.

Im also losing a large portion of my armor, but i have been fully aware of how overpowered IR is. It needed to be nerfed some in order to make people actually consider using evasion. I ran hybrid defense from level 75-80, but respeccing to IR made me waaay stronger. Perhaps now hybrid, and maybe even pure evasion, will be utilized.
"
thenewapollo wrote:
just want to report that armour doesnt apply well to physical reflect with vaalpact. i killed myself for the first time having the following stats:
2182 engery shield
17214 armour
1216-3306 dmg with a crit multiplier of 593.
18% life leech
now im no mathmatician but it seems a bit absurd having such high armour and not being able to survive 2% of my own dmg being reflected.
what i suspect is that the (energyshield)leech happens before getting the dmg reflected.
does anybody know if this is intentional or a bug?


The only way that you could have died due to that hit is if you were shock stacked or debuffed that you would take more dmg. Because you will take 17% reflected dmg but you will instaleech 18% back so it's impossible to get one shotted by your own dmg unless you were taking additional dmg from something.

"
Glutton wrote:
"
Vandenreich wrote:
You're basically telling everyone that goes IR to not take dex on anything.



No they arent. They are saying that a dex based character should not have more armor than a strength based character, which makes sense.

Im also losing a large portion of my armor, but i have been fully aware of how overpowered IR is. It needed to be nerfed some in order to make people actually consider using evasion. I ran hybrid defense from level 75-80, but respeccing to IR made me waaay stronger. Perhaps now hybrid, and maybe even pure evasion, will be utilized.


Ofc that doesn't make sense. Why would that make sense? It defies the whole purpose of IR to start with. Unless you are tanking by using evasion/dodge/block. Which was fixed to start with this patch. Also your point of "They are saying that a dex based character should not have more armor than a strength based character, which makes sense." has no grounding. You choose to have double the armour (by going Iron Reflexes) or you choose to have 50% of both. It's not like you are double dipping or something. The only thing that they did was force people to make useless chars until they finally figure out that CI is op and rolling anything else is worse in the end. Quick look at 90% of the top players show that.
Last edited by Vandenreich#6288 on Jul 16, 2013, 1:34:02 AM
"
Vandenreich wrote:
Well, just tried out my duelist and the IR nerf took away between 20-25% of his total armour. Which to me is completely unacceptable while CI still cakewalks the game. Melee is bad enough as it stands and this was the coup de grace. Srsly, why was IR nerfed in the first place? I srsly cannot think of any reason why you would make the risk/reward factor even worse for melee (hp based) chars.

Sorry but i'm calling bonkers on this one. I've never complained in any patch and even if my favorite build was nerfed (it wasn't) I would just reroll something else but I really cannot see the point in this huge nerf. You're basically telling everyone that goes IR to not take dex on anything.



i kind of feel similar. dex was already the lil bro of str n int. now its only good for accuracy if u take IR. i suppose that dex is originally meant for evasion and not armour and that build diversity is nr 1 on the ggg agenda. this atleast i can totally understand but redoing acrobatix, life and evasion does already this. killing IR is a step too far. it doesnt compare with str/armour anymore, where u can pick resolute technique or just a few accuracy nodes or gems.
"
thenewapollo wrote:
"
Vandenreich wrote:
Well, just tried out my duelist and the IR nerf took away between 20-25% of his total armour. Which to me is completely unacceptable while CI still cakewalks the game. Melee is bad enough as it stands and this was the coup de grace. Srsly, why was IR nerfed in the first place? I srsly cannot think of any reason why you would make the risk/reward factor even worse for melee (hp based) chars.

Sorry but i'm calling bonkers on this one. I've never complained in any patch and even if my favorite build was nerfed (it wasn't) I would just reroll something else but I really cannot see the point in this huge nerf. You're basically telling everyone that goes IR to not take dex on anything.



i kind of feel similar. dex was already the lil bro of str n int. now its only good for accuracy if u take IR. i suppose that dex is originally meant for evasion and not armour and that build diversity is nr 1 on the ggg agenda. this atleast i can totally understand but redoing acrobatix, life and evasion does already this. killing IR is a step too far. it doesnt compare with str/armour anymore, where u can pick resolute technique or just a few accuracy nodes or gems.


^ This. Exactly my point. I'm going to bet right here and now that the mortality rate will go up by atleast 20%. Especially on hardcore/onslaught. Melee (hp based) was inferior to CI to start with and instead of bringing that down they brought the largest part of the melee builds down with CI getting a tiny nerf in comparison. So if you look at it like that, CI and HP based builds are even further apart.
Last edited by Vandenreich#6288 on Jul 16, 2013, 1:35:46 AM
C.I. and e.s. node nerfed?! not cool! it was perfect, it didn't need more nerfing! Fix this somehow!
"
Vandenreich wrote:
"
thenewapollo wrote:
just want to report that armour doesnt apply well to physical reflect with vaalpact. i killed myself for the first time having the following stats:
2182 engery shield
17214 armour
1216-3306 dmg with a crit multiplier of 593.
18% life leech
now im no mathmatician but it seems a bit absurd having such high armour and not being able to survive 2% of my own dmg being reflected.
what i suspect is that the (energyshield)leech happens before getting the dmg reflected.
does anybody know if this is intentional or a bug?


The only way that you could have died due to that hit is if you were shock stacked or debuffed that you would take more dmg. Because you will take 17% reflected dmg but you will instaleech 18% back so it's impossible to get one shotted by your own dmg unless you were taking additional dmg from something.


i wasnt shock stacked. it was in a map with 20% reflect.
even before patch i noticed taking serious dmg on reflect. i thought this had to do with armour not being calculated. but now that it should be calculated (as stated in patch nodes) i have slightly less es and more crit multiplier but also 1% more leech, it really seems like im taking the reflec dmg after i leech myself and not at the same time.
before patch when i was really low on es, i could still attack the reflect rare and see my es either go up (no crit) or stay the same (crit). you´d expect me to die if the exchange would give me a negative result.
i hear from other builds that they dont have any problems casting with vpact. so maybe the bug is only with 2handed physical(staves) using flicker strike.
"
thenewapollo wrote:
"
Vandenreich wrote:
"
thenewapollo wrote:
just want to report that armour doesnt apply well to physical reflect with vaalpact. i killed myself for the first time having the following stats:
2182 engery shield
17214 armour
1216-3306 dmg with a crit multiplier of 593.
18% life leech
now im no mathmatician but it seems a bit absurd having such high armour and not being able to survive 2% of my own dmg being reflected.
what i suspect is that the (energyshield)leech happens before getting the dmg reflected.
does anybody know if this is intentional or a bug?


The only way that you could have died due to that hit is if you were shock stacked or debuffed that you would take more dmg. Because you will take 17% reflected dmg but you will instaleech 18% back so it's impossible to get one shotted by your own dmg unless you were taking additional dmg from something.


i wasnt shock stacked. it was in a map with 20% reflect.
even before patch i noticed taking serious dmg on reflect. i thought this had to do with armour not being calculated. but now that it should be calculated (as stated in patch nodes) i have slightly less es and more crit multiplier but also 1% more leech, it really seems like im taking the reflec dmg after i leech myself and not at the same time.
before patch when i was really low on es, i could still attack the reflect rare and see my es either go up (no crit) or stay the same (crit). you´d expect me to die if the exchange would give me a negative result.
i hear from other builds that they dont have any problems casting with vpact. so maybe the bug is only with 2handed physical(staves) using flicker strike.


"
it was in a map with 20% reflect.


^ That. About how high was your dps? The only thing I can think of is that you critted him hard. If that wasn't the case it is a bug that you should submit. I can't imagine someone dying to only 2% dmg reflected after leeching back full hp. That would be completely bonkers indeed.
Last edited by Vandenreich#6288 on Jul 16, 2013, 2:11:25 AM
just want to report that armour doesnt apply well to physical reflect with vaalpact. i killed myself for the first time having the following stats:
2182 engery shield
17214 armour
1216-3306 dmg with a crit multiplier of 593.
18% life leech
now im no mathmatician but it seems a bit absurd having such high armour and not being able to survive 2% of my own dmg being reflected.
what i suspect is that the (energyshield)leech happens before getting the dmg reflected.
does anybody know if this is intentional or a bug?[/quote]

The only way that you could have died due to that hit is if you were shock stacked or debuffed that you would take more dmg. Because you will take 17% reflected dmg but you will instaleech 18% back so it's impossible to get one shotted by your own dmg unless you were taking additional dmg from something.[/quote]

i wasnt shock stacked. it was in a map with 20% reflect.
even before patch i noticed taking serious dmg on reflect. i thought this had to do with armour not being calculated. but now that it should be calculated (as stated in patch nodes) i have slightly less es and more crit multiplier but also 1% more leech, it really seems like im taking the reflec dmg after i leech myself and not at the same time.
before patch when i was really low on es, i could still attack the reflect rare and see my es either go up (no crit) or stay the same (crit). you´d expect me to die if the exchange would give me a negative result.
i hear from other builds that they dont have any problems casting with vpact. so maybe the bug is only with 2handed physical(staves) using flicker strike.[/quote]

"
it was in a map with 20% reflect.


^ That. Your armour won't negate shit if you take such a huge hit. The higher the hit the less your armour will negate. About how high was your dps? The only thing I can think of is that you critted him hard. If that wasn't the case it is a bug that you should submit. I can't imagine someone dying to only 2% dmg reflected after leeching back full hp. That would be completely bonkers indeed.[/quote]

well roughly i crit him for the same amount of dmg as that i have armour points. 1:1
the question is, what mechanics take place in the calculation.
if it would get reduced dmg returned and leech full over that, then i think having 10 or 12% leech should be enough for maps.
if i should leech and take dmg at the same time and then get the remaining dmg reduced by my armour i should be fine too.
so it can only be that i leech first and then take the dmg returned in full over my armour or maybe even without armour.
"
Startkabels wrote:
can easily see that they are still aiming for making melee style more attractive.

Either you play a different game or they fail hard on their goal since mid CB because since then all they do is the exact opposite.
"Yes, it is perfectly fair. It just sucks ass."
posted by Thaelyn on 12. August 2013 17:33

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