I thought this game had a more mature audience than Diablo 3, but it seems I was wrong. When something gets nerfed (rebalanced), ppl scream that their character is ruined and "I quit". Jesus christ, learn to adapt and overcome, that's half the fun with games like this!
When 90% of the people plays one out of four builds cause they are OP, ofcourse they get rebalanced. Isn't it more fun to have a lot more choices ?
Also, the game is still in beta and it's FREE to play. So you are entiteled to exactly nothing.
Last edited by evovolvo#5267 on Jun 3, 2013, 3:54:28 PM
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Posted byevovolvo#5267on Jun 3, 2013, 3:49:19 PM
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So my Marauder's Life RF build is now broken... Good thing I don't play him anymore, but what if I wanted to? >_<
Inner Force is now useless, I don't really care, was barely worth it before..
But WHY ISN'T ELDRICH BATTERY BUFFED?! With the reduction of ES% Nodes, it'll be impossible to reach the level of Mana we could previously. Thus making the use of Level 10 Arctic Armor, not even max level as that is a lofty heighty IMPOSSIBLE!
EA IGN: We_Have_Monk_at_Home
*Burnt out and waiting for either PoE1 League or new PoE2 Classes.*
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Posted bySheriff_K#3938on Jun 3, 2013, 3:49:52 PM
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"
Freemasonary wrote:
After reading the patch notes I've lost all my motivation to play the game.
Things GGG doesn't understand:
1) The reasons why melee is so unpopular are as follows:
i) Active melee skills suck even without comparing them to range or spell skills. The ones that 'shine' amongst the lot but still a very bad skill is lightning strike.
ii) Active melee skills are not fun. Most of them are not fun to use at all. There is no fun factor in using it. Lightning strike again is probably one of the very few skills that can potentially be fun but is not good in practice.
iii) Melee support gems suck. Whenever GGG invents a new gem for melee their fear of it becoming overpowered makes the applicable penalty too large to swallow. Look at multistrike, for example.
iv) Gear requirements are very high for melee. Having a good weapon is extremely important if you play a melee. If you're a casual fucker like I am you'll never be able to build a melee character properly without playing 24/7.
v) Low survivability. Melee characters have low survivability. To compensate it instead of boosting their survivability significantly GGG opted to increase their physical damage. But how you can deal sustained damage when you're dead already?
vi) Desync. Not sure if you've ever experienced the moment when you try to hit a mob in front of you on your screen but nothing happens? It's not even funny at all.
vii) Physical damage too scarce on items. Compared to elemental damage physical damage mod is pretty much non-existent for all practical purposes on gears.
viii) [Insert whatever you want]
No matter how much effort you guys in GGG have put into nerfing range and caster skills, it wouldn't stop people using them because there's no real alternative! You're not solving problems. The problems are still there. It's an error of judgement in my opinion to nerf range and caster skills in an attempt to make melee more popular. What we've got left here now is that all the skills are just as shitty as each other.
Bear in mind also that not everyone who plays PoE has godly gears like Kripp and other streamers. You can't base your 'balancing' act on those guys. We, the ordinary gamers, are the ones who ultimately suffer.
There're still a lot of things that I wanna address, but I think I should leave it to a different post.
can we please sticky this?
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Posted bynarg62#5820on Jun 3, 2013, 3:50:40 PM
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"
Freemasonary wrote:
After reading the patch notes I've lost all my motivation to play the game.
v) Low survivability. Melee characters have low survivability. To compensate it instead of boosting their survivability significantly GGG opted to increase their physical damage. But how you can deal sustained damage when you're dead already?
except the fact that armor is better now and therefore melee has more survivability
oh and offensive power is a form of survivability, which melee just got a boost in
and monsters do less damage
and melee nodes got buffed
so
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Posted byRoute1#7248on Jun 3, 2013, 3:52:34 PM
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"
narg62 wrote:
Look at you Tyrone! I did incite something. You even posted a video!
I can't believe you're still typing :)
I posted that video two weeks ago. You accused me of lying so I showed you that what I said was the truth. You are a human being, you are capable of intelligent thought. So think and rebut the points I've made, rather than making childish remarks. However, seeing how you've been posting thus far, I expect that you will make just another simpleminded reply intended to push the focus away from yourself.
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Posted byTyronis3#2327on Jun 3, 2013, 3:53:28 PM
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Nice patch.
As a level 80 FP'er and minion user, I don't have any issue with this rebalancing.
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Posted byLeninGHOLA#5078on Jun 3, 2013, 3:55:13 PM
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Fixed a bug where items would sometimes not drop from monsters killed by Fire Trap.
Wait, was that reason why i run faster out of maps on my FT Templar?
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Posted byDinsdale#6645on Jun 3, 2013, 3:55:42 PM
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nice read @patch notes. looking forward to test the changes and the new leagues!
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so im assuming that templar wander like power syphon build are dead now
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Posted byFeFFoM#0424on Jun 3, 2013, 3:56:21 PM
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I don't think any builds are truly "dead" now. Usually people adapt to make certain builds work.
also, I think there is this method of thinking that is bad: Unless it is OP, it sucks. I see a lot of it in here.
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Posted byRoute1#7248on Jun 3, 2013, 3:58:00 PM
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