0.11.0 Patch Notes

"
narg62 wrote:
"
Tyronis3 wrote:
"
narg62 wrote:
Tyronis3,

You hit the Cruel wall didn't you?

You still haven't made any counterarguments about my point, and now you are resorting to petty insults in a vain attempt to incite anger.

Since you wish to know, I've actually been very successful in merciless and end-game maps. Nearly 15k dps with Lightning Strike Multistrike even after the LS+MS nerf. I also have over 4k life (Much more when I obtain a Kaom's Heart).


Shh. I no longer want to read your lies.


Bad, bad forumtroll, back into your cave. Shoooo!
"


Bad, bad forumtroll, back into your cave. Shoooo!


Well, what else am I going to do with my time?
Very good, looking forward to it.
Pelerin of Wraeclast
Well since,rustic sash,and melee passive nodes have been improved (along with the monsters hp being reduced) I think that even though EK has been "nerfed" that it will actually be alot easier to make more powerful then it currently is. So if you build correctly, EK will probably end up being OP again.
"
Tyronis3 wrote:
"
narg62 wrote:
Tyronis3,

You hit the Cruel wall didn't you?

You still haven't made any counterarguments about my point, and now you are resorting to petty insults in a vain attempt to incite anger.

Since you wish to know, I've actually been very successful in merciless and end-game maps. Nearly 15k dps with Lightning Strike Multistrike even after the LS+MS nerf. I also have over 4k life (Much more when I obtain a Kaom's Heart).

Shh. I no longer want to read your lies.


So watch them instead.
http://www.youtube.com/watch?v=ivbaAbGUsD0

Honestly, you realize that you're wrong but have too much pride to admit to it. It's obvious. You have just resorted to insults to avoid the truth. Grow up.

Last edited by Tyronis3#2327 on Jun 3, 2013, 3:45:11 PM
"
narg62 wrote:
"
Tyronis3 wrote:


Tyronis3,

You hit the Cruel wall didn't you?

You still haven't made any counterarguments about my point, and now you are resorting to petty insults in a vain attempt to incite anger.

Since you wish to know, I've actually been very successful in merciless and end-game maps. Nearly 15k dps with Lightning Strike Multistrike even after the LS+MS nerf. I also have over 4k life (Much more when I obtain a Kaom's Heart).

Shh. I no longer want to read your lies.


So watch them instead.
http://www.youtube.com/watch?v=ivbaAbGUsD0

Honestly, you realize that you're wrong but have too much pride to admit to it. It's obvious. You have just resorted to insults to avoid the truth. Grow up.
Last edited by Tyronis3#2327 on Jun 3, 2013, 3:45:40 PM
Why nerf spark?? Ice spear + elemental profiliration is just as op if not more.
ign TheBlackMambaTemplar
lol @ everyone panicking

Look at you Tyrone! I did incite something. You even posted a video!

I can't believe you're still typing :)
After reading the patch notes I've lost all my motivation to play the game.

Things GGG doesn't understand:

1) The reasons why melee is so unpopular are as follows:

i) Active melee skills suck even without comparing them to range or spell skills. They suck not because, although in most cases this is also the case, the damage is too low. Can the melee skill do what its counterpart has to offer? Like Heavy strike with knockback, surely it's so damn useful because the mobs have just been knocked back into the wall and bugged. The ones that 'shine' amongst the lot but still a very bad skill is lightning strike. Cleave is probably the only viable one at the moment. So are we gonna have melee characters who are all cleavers now?

ii) Active melee skills are not fun. Most of them are not fun to use at all. There is no fun factor in using it. Lightning strike again is probably one of the very few skills that can potentially be fun but is not good in practice.

iii) Melee support gems suck. Whenever GGG invents a new gem for melee their fear of it becoming overpowered makes the applicable penalty too large to swallow. Look at multistrike, for example. Tweaking numbers don't necessarily help. What we need is new ideas.

iv) Gear requirements are too high for melee. Having a good weapon is extremely important if you play a melee. If you're a casual fucker like I am you'll never be able to build a melee character properly without playing 24/7. Physical damage and armour are buffed? Do you have the exalts to buy/craft those gears? If not then you'd probably better off playing a range or caster.

v) Low survivability. Melee characters have low survivability. To compensate it instead of boosting their survivability significantly GGG opted to increase their physical damage. But how you can deal sustained damage when you're dead already? Ranges can be just as tanky if not tankier than melee and they always have the advantage of being out of range.

vi) Desync. Not sure if you've ever experienced the moment when you try to hit a mob in front of you on your screen but nothing happens? It's not even funny at all when that hit means life or death. Pointing out the fact that the desync code and servers are not perfect wouldn't make players go melee because they somehow sympathise with you.

vii) Physical damage too scarce on all kinds of items. Compared to elemental damage physical damage mod is pretty much non-existent for all practical purposes on gears. Those that do have it have a huge penalty which doesn't apply in the case of elemental damage - bias?

viii) [Insert whatever you want]


No matter how much effort you guys in GGG have put into nerfing range and caster skills, it wouldn't stop people using them because there's no real alternative! You're not solving the problems. The problems are still there. It's an error of judgement in my opinion to nerf range and caster skills in an attempt to make melee more popular. What we've got left here now is that all the skills are just as shitty as each other.

Instead of nerfing the damage of some skill gems, how about nerfing the items that directly give them their overpoweredness? Don't know which version of the game you guys are playing in but in my version FP, EK, etc are so shit without all the proper gears, gems and links. The ones who will be disadvantaged are those new players who don't have all of those.

Bear in mind also that not everyone who plays PoE has godly gears like Kripp and other streamers. You can't base your 'balancing' act on those guys. We, the ordinary gamers, are the ones who ultimately suffer.

There're still a lot of things that I wanna address, but I think I should leave it to a different post.
Last edited by Freemasonary#2596 on Jun 3, 2013, 4:56:59 PM

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