0.11.0 Patch Notes

"
bchan wrote:
So much butt hurt in this thread.

I'm really glad so many of you will be quitting the game, I'd prefer to play a game without crying little kids.

You know how to tell a certain skill and build was very over powered and broken? When a SMALL adjustment is made to it that scales the damage output in line with other skills to balance the game and people immediately start SCREAMING that you have BROKEN their build and they can no longer face roll content with their iWin button and that their character is unplayable now. What a joke. They need to learn to play.

Chris I'm really happy to see the game going in the right direction with balance. Don't let the usual gaming forum QQing dishearten you. This is a really excellent patch. Your team has done a fantastic job. Very excited to see patch deployed on live server.

And in regards to balance, contrary to what many babies are saying in this thread, you are doing it the right way! You don't balance over powered skills by making all the other skills overpowered as well, you balance out the OP skills and really bring out the diversity in classes, builds and use of the passive tree. Which is the direction you're moving in.
The only thing I'm sad about is not enough time per day to play all my very interesting uniquely built alts that I have made. ;P

Totally stellar job GGG!
DEVS=GODS


Just perfectly put. Everything I was thinking. Little kids have all day to troll these forum posts. GGG, tune it out. You guys are doing an amazing job. Looking forward to playing with the new Passive Tree!
IGN="Tanky"
"
Augustrad wrote:
"
nynyny wrote:
"
Karlash wrote:

Its a F2P game appreciate what you get and get over yourselves and your shitty attitudes! People will never be happy with anything, thank god Im not a game dev because I would simply just tell ppl to f#ck off and close my game down, especially if its a F2P.

Delusion on its highest level. People like yourself shouldnt even be allowed to have an oppinion.



To a certain degree he is right, though not entirely I will admit. But the patch hasn't even hit and people complain. Actually maybe TRY THE DAMN GAME OUT WHEN PATCH HITS. Then the QQs have a valid reason to complain. But until then, I sorta got to agree with Karlash, stfu and take a chill pill.

He isnt because the developers did not create this game for the sake of developing a game, they did so to make money. Noone gives a shit whether or not its F2P since their goal is to make money, therefore they should catter to the players else their project will not succeed.

They are in this to get paid, nothing else. People need to stop acting like a F2P game doesnt rely on its players and the devs can simply do whatever the fuck they please since its free.

In the end they rely even more on what people think than a developer who sells his game for a fixed price. Valves summer sales pretty much are the exact same. There are so many people who adore that company and think that the sales are something Valve does for the playerbase, but thats wrong. They are a company like any other, they only care as much as they have to. With the summer sales they only make sure people buy games they never would have bought for the normal retail price.
To the whiners about FP,EK,Spork,RF etc


Be honest with yourselves, you will move onto the next flavour of the month build.


And the gear you have that's useless now? so what it has written on it "only usable with X skill", you're gonna be able to use it on other builds including ones that appear from further patches in the future.

----


I'm loving the look of this patch, survivability for melee will be interesting to see.

What im hoping is this'll make over 10-15 viable builds rather than just having 4-7 that are overpowered and the rest that work but struggle abit, whats great about GGG is they have stated they'll be doing balance patches constantly to make alot of viable builds instead of a few really great ones which i love.
"
Kuroyukihime wrote:
Cruel bandit quest rewards: changed to 18% Physical Damage for Oak and 8% Attack Speed for Kraityn.

There was no option to redo the Quest after it changed from 4% to 6%.

Now it's changed to 8% and there is still no option to do that quest again.

That's not fair for any high level char based on attack speed.


There must be an option to redo that quest, else you pretty much failed this....




Guess you didnt read Chris's previous post.

http://www.pathofexile.com/forum/view-thread/400347

"At this stage we don't have a mechanism for undoing bandit quest choices, but are working on it for a future patch."
Mixed feelings.

I have a single char, don't play that much, and it's a CI Frost Witch.

Seem got hit quite harsh - well, that's what the full respec has been dropped for.

Some changes are extremely nice, looking foward to new leagues and easier rolling for 6l/6s (which is the intet of the fusing/jew orb now interacting with quality, afaik).

Just a note: please drop real numbers when touching them. How much FP is lowered in dmg? How much less dmg will the monster deal?

Even some generic info (20-40%) would be enough, just need to have the magnitude of nerfing/balancing made clear.
"
Antigegner wrote:
i am not sure what to think of that monster damage reduction along with the health/ES reduction for players. since nothing specific was said i fear it might beuseless. if now it is 20 vs 20 and i reduce both to 10 vs 10 its actually still the same....more info is needed!

also: no info about wether or not armor or evasion was changed, fixed, improved, worked on......

overall: not bad



It's not as simple as you state it. I wish it was so I could understand it better myself. But as you know(or don't, not sure) the armor formula makes it a bit more complicated that your straightforward example.
I used to play Diablo 3, then I realized it doesn't have a Shabby Jerkin.
Does this mean rustic sash from previously can be blessed to higher now? :)
loal, my marauder, EK, lifenodes, armor, innerforce... has been some how demolished with this patch eh eh eh...
♦▲◄▼►▲♦
Wondering why only 4% got reduced from -40% less dmg of Multistrike.

It's still bad for dw cleave.
"
razale wrote:
Wow. Don't know if I want to continue playing path of nerfs after this, it's basically becoming another Diablo 3/WoW

Nerf everything so it's equally bad instead of adding new/harder content.


THIS

Report Forum Post

Report Account:

Report Type

Additional Info