0.11.0 Patch Notes
I am still wondering how EK could be considered as OP ... Having more than 7k dps with it is a real challenge... When some others have 20k dps...
IGN TylordRampage
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" Haha, I knew the patch would have to have one shitty aspect. I just knew it. Last edited by DestroTheGod#5470 on Jun 3, 2013, 9:56:11 AM
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" I'm not sure I understand what you mean. My build uses 2k mana, (most of which is reserved) and a 450 pool which is used for my main skill (300 cost). If ES is nerfed a lot, I might have to drop an aura. |
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" The devs will keep shifting the balance. It's how they intend to keep the game interesting for 10 years. |
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Running RF on a life based build is a simple math, and I got that I wont be able to use it as easy as now.
Now I have 93% constant resist with El Adaption, Inner Forced Purity, and the Phoenix shield, and 8.15% constant life regen with Vitality and almost all of the regen passives, which is almost enough to fully regen the Inner Forced RF. After that I will have 89% constant all resist, almost 8% life regen (less buff for Vitality), and 118% degen with Inner Forced RF, which is not wearable in many situations. Without Inner Force, It Would be still 89% All resist, 7,7% Life Regen, and the 100% Degen from RF, which is a little bit better. Currently I'm not using the 3 * 0,4% Life regen from the middle of the tree, and the 0.2% Life regen per Endurance charge node, but I will try that, beacause I have more high level inactive character to test. IGN: Márkusz
My builds: thread/1600072 ( •_•)>⌐■-■ (⌐■_■) |
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" On a future note, it's grammatically incorrect and looks sloppy when you say "IMO" when you're typing something. It's obvious it's your opinion because....well... you're typing it. But, yay new leagues. IGN: BendieStraw
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awesome patch!!!
please continue to nerf the cookiecutter shit builds FP LA EK Spork dualtotem-[insert any skill here] and also FFS nerf ele cleave I'm so sick of seeing a million clones of the same noob builds walking around IGN: OldManBalls (Warbands)
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" Then they shouldnt do the exact same mistakes as every other developer has in the past. They are pretty much doing what everyone in ARPG always has done, making melee builds broken. The problem are not single nerfs, its the combination. And if you nerf every single node/skill CI based builds rely on that simply isnt proper balancing anymore. Thats them showing you the finger to fuck off and play melee from now on. Last edited by nynyny#3398 on Jun 3, 2013, 9:56:02 AM
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Wow. Don't know if I want to continue playing path of nerfs after this, it's basically becoming another Diablo 3/WoW
Nerf everything so it's equally bad instead of adding new/harder content. |
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With these patch notes, it seems fairly certain that my build is going to be completely useless.
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgUABVuLjOFz7SBG113G3fO1BLaGYG3kIn1TnYAabI5k8s6DOBmF96bMtxRNJKq2-tV1BLOiADbpgpvwHwJx42r60h0UZp6PRsAapwjQ0IFJWfOQVZuhz2WyOKyqWiunhPfXZ71VxmZPJ-0spxo4rJjubxZvxPbz3Rkuo_IUsPTpPC3Ujzowxq653TlStz7-Cu8OvDd6uPJF51JOba6T52NUSVgHtfKmV18_qW464fZITeOI8YzPrFlQUP6PWGPG2A==
Was a nice mix of survivability and BARELY decent damage. After the 11.0 nerfs it doesn't seem like any form of spark totem build is going to be viable because it just won't be able to do enough damage with the reduced base critical strike chance. Even if you pick up every crit node on the tree, you won't be able to bring that lower crit chance up to something reasonable because lowering the base exponentially lowers the passive node benefits. |
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