As a minion player, I'm not looking forward to Vaal Temple going core

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Jyrlep#4788 wrote:
I don't think that comparison really works.

Minions are not some tiny niche build that can just shrug and skip a random bad map. They are a core part of Witch, now also Shaman, and probably other classes or ascendancies going forward.

Saying "just avoid Temple" is not the same as saying "skip a few bad Atlas maps". I already do that on minions. I have a list of layouts I avoid because they are awful for the build.

This is different. Temple is not just one awkward map. It was the main content of the league, and now it is going core. Telling an entire archetype to avoid the whole league mechanic because its AI and pathing cannot handle doors is not good design.

The issue is also not that minions are naturally a bit worse in narrow areas. That would be fine. The issue is that they bodyblock each other, get stuck, fail to follow properly, and sometimes need weapon-swap tricks just to function. That is not a build weakness. That is broken behavior.

This could be solved with something like a "call minions to me" command, or an attack-move command, or better phasing/pathing around doors and corridors.

And yes, I still think this keeps happening because GGG does not seem to have anyone seriously playing proper minion builds as a main archetype. If they did, these problems would be obvious very quickly.


You but realize that it is not THE core mechanic anymore and is not as good as it was before. Like,...

Did you play expedition at all? And if not, why? It was once a core mechanic you should, out of your logic always do and not avoid.


And as already some mentioned minions have a very easy solution, weapon swap at the current state which will pull all minions to you.

Which is a temporary fix till they have the time to care for such a none existing problem.
Last edited by InvisiblePosture#7553 on May 25, 2026, 3:42:17 PM
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plz#2115 wrote:
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vexorian#9572 wrote:
Sekhemas is super easy with minions and gives 100 divs avg per run

LOL.

I have such a fond memory of losing a Sekhemas run, from full honour, one room from the end because my minions were trapped behind a doorway and couldn't target the mobs to close the portals to stop infinite spawning adds. I didn't know about the convocation "trick" at the time and spent all of my honour rolling around trying to get my minions unstuck. And this was with ranged minions.

Perfectly balanced, super easy indeed.
It might come as a surprise that I have also lost runs for very silly reasons. But in the long run the amount of divs you get from the good runs is just quite useful.

Anyway, if your minions get stuck, you can toggle them on and off to force a revive. Weapon switching makes this process instant.
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Jyrlep#4788 wrote:


This is different. Temple is not just one awkward map. It was the main content of the league, and now it is going core. Telling an entire archetype to avoid the whole league mechanic because its AI and pathing cannot handle doors is not good design.


When the main content that makes the current league the current league is bad to do with a given build, the answer isn't "skip that content with that build", the answer is "don't play that build that league".

You don't need to play the same build every league.
Frankly I don't see why you'd want to.

Temple was the league to not play minion builds, and try something else.
Another league might be trash for doing with a different build type, and during that league I'd say not to play that other build.

It's just a bigger version of saying not to run ritual maps on a build that's bad at ritual, or not to do sek trials on a build that's bad at sek.

I do still want minions improved as stated in my earlier comment, but "bad at specific content" is not the reason I want said buffs.
I find it a bit amusing that the recommended solutions are still either a hacky workaround, skipping the content, or changing build entirely.

So instead of fixing the issue, minion players should weapon-swap, avoid Temple, or just play something else. Nice set of recommendations.

I still stand by my point. This is not intended behavior and it should be fixed. Whether a workaround exists or not does not change that.

If the answer to bad AI, bodyblocking, and broken pathing is "use a hacky bypass" or "skip the content", then fine. I can also use the ultimate workaround and play another game until this archetype is treated properly.

PS: There is no need to keep repeating "use weapon swap" or "avoid Temple". This thread is not about collecting hacky recommendations. It is about making it clear to GGG that a core archetype is currently unplayable in a core part of the game. The whole league was built around Temple - it is literally version 0.4 - and now it is going to Standard while still being a mess for minions.
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you can just ignore temple after it goes core. people only ran it now because it gave like 200 divs per hour. it wont be so rewarding next patch


Exactly!

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