Content Update 0.5.0 — Path of Exile 2: Return of the Ancients

Nice patch GGG, can't wait to log in!

Please:
- Buff Maximum Life
- Buff Melee
- Cap Chance to Deflect at 100% (It is a mitigation layer not an avoidance layer so I really don't understand why you want a 95% cap)
Surprised more people aren't talking about them removing shock conduction II from the game. This is an extreme nerf that is going to wipe out entire builds (including my own).
TYTTYTYTYTYTYTY FO FIXIN THE CONTROLLER OF NOT TARGETING THE MOB THAT IS HIGHLIGHTED AND NOT DIRECTING ITS ACTION AT THAT MOB ISSUE AH WAT A FRAKIN RELIEF!!!!!

But now please fix the coming calamity body armour from eating support gems and especially lineage gems at lvl 18 in the last slot and onwards.
"
"
I would like them to explain better how Corrupting Cry gonna scale regarding the levels—since it could turn out to be a massive nerf to something that isn't bad, but is at best merely decent.


My guess is that instead of scaling from strength it now scales from skill gem level it is equipped into. Just opens up different kind of playstyles and not just strength stacking.

They did the same for "Decaying Hex" support gem which made your curses to cause damage over time effect on targets, but instead of having basicly zero scaling, now it starts to scale from skill gem levels instead. Sidenote --> vertex helmet got mega nerfed from 2-4 all skill levels to 3-5 curse skill levels, but it might be secretly good for decaying hex builds if it scales well with curse levels.


normally corrupting cry build will always leave warcry at low level because of mana issue (or life if blood magic). if it instead scaling on skill level of warcry gem it attached to, then you need to spam lv20+ seismic cry and burn down your resource super fast. I hope there will be workaround to fix this problem.
Nice patch GGG, can't wait to log in!
Buff life of Mercenary. This class plays with barely 2400 life.
not bad! 🤗
bring back old rapidshot!
"
"
"
I would like them to explain better how Corrupting Cry gonna scale regarding the levels—since it could turn out to be a massive nerf to something that isn't bad, but is at best merely decent.


My guess is that instead of scaling from strength it now scales from skill gem level it is equipped into. Just opens up different kind of playstyles and not just strength stacking.

They did the same for "Decaying Hex" support gem which made your curses to cause damage over time effect on targets, but instead of having basicly zero scaling, now it starts to scale from skill gem levels instead. Sidenote --> vertex helmet got mega nerfed from 2-4 all skill levels to 3-5 curse skill levels, but it might be secretly good for decaying hex builds if it scales well with curse levels.


normally corrupting cry build will always leave warcry at low level because of mana issue (or life if blood magic). if it instead scaling on skill level of warcry gem it attached to, then you need to spam lv20+ seismic cry and burn down your resource super fast. I hope there will be workaround to fix this problem.


It's not like Corrupting Cry is a game-changer nowadays—I mean, it's not bad, but it's certainly not excellent either. Perhaps a support gem or piece of gear is coming that will significantly boost its damage, bringing it back to par with its current state—or maybe even making it a little better. In any case, if the intent is to force you to consume more mana, then that constitutes a ugly nerf.
Hey GGG can you nerf twister fast so we dont spend time on a build that anyway will get nerf before 29?

Nice patch, nice content congrats!

Report Forum Post

Report Account:

Report Type

Additional Info