Content Update 0.5.0 — Path of Exile 2: Return of the Ancients

i don't understand how tornado it's still not nerfed but instead nerfed skills they helps warriors...
So extremely dramatic. You need to get laid man.
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Increased the maximum character limit of search textboxes to 250 characters.

Why??? )
I wish i had time <3
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.

i don't understand how tornado it's still not nerfed
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chantzul#6379 wrote:
so dissapointed WHERE IS THE WHOLE MONK MARTIAL ARTIST ASCENDANCY TREE???????????????????????????????????????????????????????? Still missing 2 large passives for the martial artist Thanks for nothing



Don't you overreact just a tiny little bit?
Dear GGG.

I dont understand the hate towards warriors.
Pathfinder nerf idk why.
Again a nerf fest, instead of lifting skills, and abilities which no one uses.
Would love to see just once not terminating common fun builds, instead giving us more option with more viable skills.
Im sure they have the data aswell, there are tonns of skill with less then 0.5% usage and they dont do anything with them.
Meanwhile 1/3 of the playerbase use crit builds, which stays untouched.
Also deleting omen of corruption is very sad. :(

I am so hyped for the new endgame, but the skill/ascendency changes are disappointing tbh.
"Precursor Tablet Modfiiers"
GGG, thank you for your work, but I personally don't find your balance solutions interesting. Nerfing leech to only 1 source is insanely bad from a design standpoint. What you did is you made all Warriors go BM just because mana costs are unsustainable and they have no other ways to recover mana (ofc int Warrior doesn't care but we still have to see how it plays). No Warrior will ever choose mana leech over life leech. It has to be obvious. So effectively this is not just a leech nerf, u made us have effectively less passive points as well AND to tweak passive tree accordingly. So as a phys Warrior u basically always go to BM no matter what. Regen is almost non-existent, Time of Need is nuked, so the only source of real recovery left is leech (it was leech, we still have to see how it feels after the nerfs), so basically you solved nothing except made Warrior even weaker.

By the way, there is an interesting line: "When multiple Leech instances are active, only the one with the highest recovery rate will recover you until it expires, after which the next-highest recovery rate instance will apply."
Everyone who played Warrior knows, that mana leech works better. I do not know the exact formula behind these calculations and\or will it be that if you have 16% a.damage leeched as life vs 8% a.damage leeched as mana mana will still win, but I just hope that it won't happen. Because if a mana leech mod bricks a weapon\gloves or anything else really, it will be catastrophic. Even if they go 1 in 1 (like 8% life leech equals 8% mana leech) you just rendered all mana leech rings\gloves\weapons(!!!) unusable for phys Warriors.

Other classes just don't have that problem, because afaik there is no spell damage -> mana leech conversion anywhere in the game, so this nerf basically only affects Warrior and Huntress. WHY? BM, the leech abuser, is unaffected by this change. I don't get it.

Why PoE2 has to be like that? Full of half-ass restrictive solutions? Like honestly these balance tweaks are pretty mid if not bad, thanks for buffing armor I guess.
Last edited by grynnder#7112 on May 22, 2026, 5:03:59 PM
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Tre#3859 wrote:
The chronomancer changes seem counter-intuitive to me. I prefer the old version of "Now and Again", the 20% chance to repeat spells is okay but I would much rather have the CHRONOmancer to keep its identity around cooldowns. The loss of the recoup node is obviously a big hit but I understand why since regen in general is being nerfed (leech, ES recharge). The damage reduction node is a massive buff, but also can get in the way of ES recharge delay, still it's a huge defensive layer.

I think the new version of chronomancer is probably still better just due to how strong the DR node is, but the loss of "Now and Again" takes a lot of flavor away from the class in my opinion, and the loss of "The Rapid River" is a big defensive loss which is made up for through the new damage reduction node. Inevitable agony could be considered nerfed, but personally I like that it doesn't count towards curse limit anymore unless I'm misunderstanding.

Give me back "Now and Again" and change "Apex of the Moment" for the spell echo node, please and thank you. Giving back recoup would be nice too but I understand why that was taken away.


Also, forgot to add one major detail: Great work with the update! So many nice things are being added and I can't wait to play! I appreciate all the work that went into this! I didn't want to come off as if I'm just complaining, I just wanted to say my piece about the chronomancer changes, mainly the Now and Again node. God bless

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