Content Update 0.5.0 — Path of Exile 2: Return of the Ancients

Great update
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CoC untouched but LETS NERF Magma Barrier. OK.



You know, there's plenty of sarcasm, but that one made me snort an almond out of my nose
Leech changes are honestly ridiculous.

For one, i think it's FIRST time in PoE history that balancing is done by introducing a HARD CAP, and it's very troubling. It's a wrong, lazy way of balancing the game. It should never have happened, and i'm afraid it'll keep happening.

Second, making it work with only one instance is basically a nerf to attack speed. Which means even fewer reasons (as if there were ANY) to go for one-hand hammers for example. Which makes no sense. Pair that with the removal of sources of instant leech.

Even if they made leech more viable overall by reducing leech resistance (though i doubt it got reduced that much), it's still a terrible change that just further reduced build variety.
Last edited by LaiTash#6276 on May 21, 2026, 9:14:37 PM
Why did you guys feel the need to nerf thorns again?

It was already barely able to compete with more traditional builds but the stag idol change puts it into the ground for good.

Please consider reverting the change or adding the modifier to another idol before the patch release.
Still no Brine Maiden companion fix?
Please answer this:

How multi smaller hit attacks or spells can now leech properly and hit the cap if only one instance of the biggest leech is applied?

It is beyond my belief how anyone responsible for balancing the game can miss something simple and basic as that.

Yea nerf everyfing , and let's all play huntress with twisters and have a meanigfull fight ! ES nerf , leech nerf, nodes to elemental dmg like stormcharge nerf , everything nerf , another 0.2 patch in front for next 6 month and for this we all been waiting for last 6 month , i cant describe how lazy and awful that is , is not even balancing its just lets nerf everything is no time because stupid wallets(players) will son ask about poe 1 league
WINNNNNNNNNNN
Huge W on patch notes!
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ahtoh02#1384 wrote:
With nerf pathfinder and poisons, you have shown your complete incompetence. There are a lot of stronger abilities in the game, but you decided to ruin the most balanced assendancy and the most balanced attacking abilities, because fubgun played on them, followed by his fans

I agree with this. Fubgun builds are optimized extremely tight to maximize damage and trivialize the game. Balancing around them raise the cap for everyone else using the same skills or ascendancies. Why are we balancing the game around Top 1% of builds?(Even if those are the most popular builds overall)

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