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Trade ruins the game.
SSF doesnt allow you to play with a group and no market.
You need GSF group self found.
Group all you want ...
you cant trade orbs.
There is no market
Last edited by LewtDeezNuts#1011 on May 21, 2026, 10:48:43 AM
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Posted byLewtDeezNuts#1011on May 21, 2026, 10:48:11 AM
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This is the suggestion I never understand. Why isn't it viable to just play normal league and choose not to trade? *shrug* Only thing that makes sense a bit to me is the leaserboards, but isn't that just this party anyways? Or if you don't trust your friend group not to trade, but that's just a friend problem not a game problem.
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Posted byKaosuRyoko#1633on May 21, 2026, 11:07:48 AM
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rarity bots have always existed, aura bots have always existed, why is this crap being complained about?
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Posted bynhull17#5978on May 21, 2026, 11:53:21 AM
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Why did you use Chat GPT to generate this thread topic?
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Posted byWeaver#3527on May 21, 2026, 12:32:03 PM
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rarity bots have always existed, aura bots have always existed, why is this crap being complained about?
So if something has always existed, does that mean we cannot improve it? Love the logic here. If everyone thought like you, we would still be living in caves.
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Posted byryszek#5266on May 21, 2026, 1:41:18 PM
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All these group play complaints just prove something:
PoE2 needs a proper “Group SSF” mode.
Not trade league.
Not normal SSF.
A permanently locked self-found group.
You create the group at league start with 1–6 players, and that’s it. Locked forever.
No public trade.
No market.
No importing items.
No joining halfway through.
No rotating players in and out.
No outside economy at all.
Only the players in that group can trade with each other.
Why?
Because the entire point is preserving the feeling that loot actually matters again.
Right now there’s a weird split:
* SSF has meaningful progression, but you lose co-op
* Trade league has co-op, but eventually everything becomes “just buy it”
And that’s exactly what people are complaining about in these threads.
When every item becomes:
“How many divines is this worth?”
instead of:
“Holy shit, we found this”
the game changes completely.
A locked Group SSF mode solves this beautifully.
You still get:
* playing with friends
* shared loot excitement
* helping each other gear
* co-op bossing
WITHOUT:
* market manipulation
* carry economies
* giga-rich farming groups
* trade dependency
* “just buy your build”
And before people say:
“But what if my friend wants to join later?”
Too bad.
Start again.
That restriction is the ENTIRE reason the mode works.
The second you allow mid-joins or imports, people will optimize and exploit it like every other economy system.
Restrictions are what preserve the integrity of the mode.
Where does SSF has meaningful loot? Buying items from a vendor is meaningful loot in your eyes? :O
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rarity bots have always existed, aura bots have always existed, why is this crap being complained about?
Yea but aurabots are not a problem, since they have to compensate for doing no damage at all.
Rarity bots in PoE 1 are only good for more unique drops or more rare unique drops and not also currency.
The biggest problem about rarity and currency atm is but, that the avg and low bob player has no clue about value in the game and so 70 - 80% of the playerbase is doomed to stack rarity on their gear to identify value easily even with a lootfilter.
While anyone else with a bit of clue or knowledge can just play without and will get as much or even more value from it cause they are constantly playing maybe or watching more clips on whats gonna be worth it.
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"
All these group play complaints just prove something:
PoE2 needs a proper “Group SSF” mode.
Not trade league.
Not normal SSF.
A permanently locked self-found group.
You create the group at league start with 1–6 players, and that’s it. Locked forever.
No public trade.
No market.
No importing items.
No joining halfway through.
No rotating players in and out.
No outside economy at all.
Only the players in that group can trade with each other.
Why?
Because the entire point is preserving the feeling that loot actually matters again.
Right now there’s a weird split:
* SSF has meaningful progression, but you lose co-op
* Trade league has co-op, but eventually everything becomes “just buy it”
And that’s exactly what people are complaining about in these threads.
When every item becomes:
“How many divines is this worth?”
instead of:
“Holy shit, we found this”
the game changes completely.
A locked Group SSF mode solves this beautifully.
You still get:
* playing with friends
* shared loot excitement
* helping each other gear
* co-op bossing
WITHOUT:
* market manipulation
* carry economies
* giga-rich farming groups
* trade dependency
* “just buy your build”
And before people say:
“But what if my friend wants to join later?”
Too bad.
Start again.
That restriction is the ENTIRE reason the mode works.
The second you allow mid-joins or imports, people will optimize and exploit it like every other economy system.
Restrictions are what preserve the integrity of the mode.
No one is forcing you to participate in trade or currency exchange.
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This is the suggestion I never understand. Why isn't it viable to just play normal league and choose not to trade? *shrug* Only thing that makes sense a bit to me is the leaserboards, but isn't that just this party anyways? Or if you don't trust your friend group not to trade, but that's just a friend problem not a game problem.
I think all loot in the game should drop in a big pile every time.
Then you only pick what you think you should get from the mob.
That way everyone can play their way.
If that sounds stupid ... then you now do understand.
Last edited by LewtDeezNuts#1011 on May 21, 2026, 4:08:23 PM
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Posted byLewtDeezNuts#1011on May 21, 2026, 4:07:59 PM
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