The Real Problem Isn’t Party Play. It’s That Trade Turns PoE Into Walmart.

All these group play complaints just prove something:

PoE2 needs a proper “Group SSF” mode.

Not trade league.
Not normal SSF.

A permanently locked self-found group.

You create the group at league start with 1–6 players, and that’s it. Locked forever.

No public trade.
No market.
No importing items.
No joining halfway through.
No rotating players in and out.
No outside economy at all.

Only the players in that group can trade with each other.

Why?

Because the entire point is preserving the feeling that loot actually matters again.

Right now there’s a weird split:

* SSF has meaningful progression, but you lose co-op
* Trade league has co-op, but eventually everything becomes “just buy it”

And that’s exactly what people are complaining about in these threads.

When every item becomes:
“How many divines is this worth?”
instead of:
“Holy shit, we found this”

the game changes completely.

A locked Group SSF mode solves this beautifully.

You still get:

* playing with friends
* shared loot excitement
* helping each other gear
* co-op bossing

WITHOUT:

* market manipulation
* carry economies
* giga-rich farming groups
* trade dependency
* “just buy your build”

And before people say:
“But what if my friend wants to join later?”

Too bad.

Start again.

That restriction is the ENTIRE reason the mode works.

The second you allow mid-joins or imports, people will optimize and exploit it like every other economy system.

Restrictions are what preserve the integrity of the mode.
Last bumped on May 21, 2026, 4:07:59 PM
I have a simpler solution....

Settings > Permanent allocation.
Then create group SSF rule with each other to do what you say you want from this.

The only issue is if someone in your 1-6 man friend group wants to break the SSF rule, in which case your friend group doesn't really want SSF.
Play ssf -> problem solved
Last edited by uklizeci#1541 on May 21, 2026, 5:18:28 AM
That's kind of funny, buddy. You can totally play like this on the seasonal server based on trust with your friends; nobody's forcing you to trade.

When you play like this, even a terrible economy doesn't matter to you.
My stance is the same as always.

We should not have to give up multiplayer to get into a league/ladder without trading.

Group Self Found is a necessity.

Meaning trade doesn't exist but all multiplayer functionally is still available.
Joining random pubs to fight bosses or whatever you're in the mood to do, but all loot is individualized so nobody can even see what drops for anyone else.
The problem isn't trade itself, it's that waystone rarity snapshots to whoever opens the map. Groups are completely abusing this by having one person stack zero-defense MF gear and heavy auras just to open the map device, while a hyper-optimized DPS carry goes in and solos the entire zone. They get insane loot explosions with 800%+ rarity multipliers while one guy just acts as a glorified open-bot. Solo players can’t compete with that level of inflated wealth generation, which completely distorts the market. GGG needs to calculate it dynamically based on who is actually hitting mobs.
"
Burn4#0434 wrote:
The problem isn't trade itself, it's that waystone rarity snapshots to whoever opens the map. Groups are completely abusing this by having one person stack zero-defense MF gear and heavy auras just to open the map device, while a hyper-optimized DPS carry goes in and solos the entire zone. They get insane loot explosions with 800%+ rarity multipliers while one guy just acts as a glorified open-bot. Solo players can’t compete with that level of inflated wealth generation, which completely distorts the market. GGG needs to calculate it dynamically based on who is actually hitting mobs.


what are you even talking about, its doesnt work like that boy.

it takes rarity of the person that killed the monster to roll
Last edited by ryszek#5266 on May 21, 2026, 7:30:04 AM
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ryszek#5266 wrote:
"
Burn4#0434 wrote:
The problem isn't trade itself, it's that waystone rarity snapshots to whoever opens the map. Groups are completely abusing this by having one person stack zero-defense MF gear and heavy auras just to open the map device, while a hyper-optimized DPS carry goes in and solos the entire zone. They get insane loot explosions with 800%+ rarity multipliers while one guy just acts as a glorified open-bot. Solo players can’t compete with that level of inflated wealth generation, which completely distorts the market. GGG needs to calculate it dynamically based on who is actually hitting mobs.


what are you even talking about, its doesnt work like that boy.

it takes rarity of the person that killed the monster to roll

Killed, but not doing hits(most DMG). I think he means exactly that. The problem is cull/uniques makes party to don't care about killing blow but it can be real problem to multiboxers/currency hunters if it only count rarity of player that do most dmg. Make sense.
Last edited by Bahoq89#9161 on May 21, 2026, 8:10:19 AM
This is called a private league and we already have this functionality.

For money.
Who am I to say anything, I don't respect my time either.
"
uklizeci#1541 wrote:
Play ssf -> problem solved



100% this!

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