Buuuuuut we still miss campaign skip
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I bet most of you who who ask for a campaign skip would get bored of doing maps from lvl 1 to 100 because it's obvious they won't release lvl 65 characters that are "endgame ready".
Tech guy Last edited by Warrax#2850 on May 14, 2026, 1:44:47 PM
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" You're asking for significant structural changes to the game that will both make the game worse for everyone (Yes, even optional systems impact everyone), suck a lot of dev time (that's the a big part that will affect everyone), for a system that will make the game less fun for you (not an abstracted person, you Arkanie). Players ask for things they don't want all the time. They are awful, absolutely awful at fixing a problem they are having with a game, and generally following suggestions they put out leads to a game that person never wants to play. Games, particularly ones like PoE, are built on tribulation, if you smooth the road too much, that tribulation goes away, removes the sense to the player they are succeeding against something, and they quickly lose interest. And honestly, if you're struggling to get through in a timely manner, I think you might have some basics to master that the campaign is trying to teach you, meaning you (this time I am talking about an abstracted player) should likely redo it anyway. The campaign isn't much more than a series of random maps with a few extra perks along the way, and you some how thing you'll be more entertained by litteral random maps (With zero side content) more than that? And this is disregarding the various reward mechanics, particularly those with choices, the campaign offers. And we all know speed running is a popular viewing experience, which utterly collapses without the campaign as a central touchstone all players have a passing familiarity with. Which gets weaker and weaker the less they play it. |
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Campaign skip would require a whole new end game replacement mechanic. You can't expect a lvl 1-60 character to be able to do the end game pinnacle content, so GGG would need to implement easy mapping mechanic to entertain them until then.
The people who want to skip campaign will probably also complain about the easier end game mapping mechanic that they would have to replace it with won't they? After all you'll just be grinding levels until you're strong enough for Arbiter,ect. |
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" i actually understand part of your point tbh. PoE absolutly relies on friction, repetition and progression to create satisfaction, and i agree players sometimes ask for systems that end up damaging the long term gameplay loop without realizing it. i also dont think campaign skip should mean free lvling, free gear or bypassing progression entierly. Where i disagree is mostly on the idea that replaying the exact same campaign forever is automatically valuable for every player after they already proved they can do it. After like the 20th or 30th run, for some people it stops feeling like meaningful tribulation and starts feeling more like mandatory downtime before the part of the game they actually enjoy long term. And i dont really buy that wanting an alternative leveling path automaticly means someone has fundamentals to learn. A lot of experienced players asking for this are also the same people clearing pinnacle content, making builds, racing, or putting thousands of hours into the game already. i think theres probably a middle ground somewhere between “remove campaign entirely” and “force every character through it forever”, especialy in a seasonal arpg where replayability is one of the biggest selling points. But overall fair response honestly, you explained the design philosophy way better then most people in these discussions do. |
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This discussion is as dishonest as it gets. I to this day never heard ONE valid argument against a shortcut campaign after reaching endgame first per league. It’s always something mysterious about “killing art”, something about “you don’t want it” etc. ts quite literally funny to me how some of you actively avoid any form of reasonable discussion about this topic.
And to proof it to you: why is NOBODY of the anti-skip people complaining about Interludes? They are LITERALlY a campaign skip implemented today. because if you were serious about your “art vision” thing, you should be opposed to interludes and just play act 1-3 again just like in 0.1. The reality is, the case is simple and obvious. If the campaign takes 15h to complete and this is too long for some people to redo, they will quit. And don’t get me started about the quality. The campaign is totally fine and workable to play every few months. But no, it’s not going to win prizes, it’s not better then good movies, not better then a good book, not better then what other new games are offering literally every week. The campaign is a 15h tutorial. Give us a way to skip or shorten the campaign after reaching endgame. For example by giving us the option to play through 6 acts of interludes with very hard difficulty. Then we will play more. This will result in more people in endgame, more characters, more community engagement, more everything. What is there not to want about it? Seriously. Last edited by Neurofanatic#4040 on May 15, 2026, 4:04:05 AM
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" We dont complain about interludes, because we know those are just placeholders currently and will be replaced by act5&6 when full game launches. If the campaign takes 15h to complete, the alternative (campaign skip) would take 15h aswell to reach lvl65 and start mapping? Everyone who is asking for campaign skip, I would wait and see what changes have been made for 0.5 to campaign. I heard rumor that for example in act2 when you get to the end and go to Dreadnaught which is the train to act2 last boss, the first train is removed and you only have to complete one of them to reach last boss. Also heard that some campaign zones are smaller in size. Two more weeks and we can see how campaign feels. Last edited by Taistelija#5483 on May 15, 2026, 4:56:12 AM
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redoing campaign after endgame is boring. period.
we should have somehow make it fun. 'skip' is just an offered solution. lets dont skip, okay , but add some spices for re doing than. or whatever! something should be difrent for sure. there is a billion of difrent suggestion may come up, yes, but we cant know the best. GGG should have know the best. we are just giving feed back and saying, simply, re doing campaign after endgame is boring even with twink gear etc. we dont want free levels, we dont want free items or nothing. i think its not crime to say if something is boring :) |
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" you do realise that if campaign takes you 15 hours, it's going to take you 15 hours of grinding to get to lvl 60+? With or without the campaign. Like I said above, the devs would need to spend a bunch of time creating something for you campaign skippers to do instead of campaign or else you will start complaining that it is boring. What you are asking for is not a simple skip, it's for them to create a whole new system which will take you just as long to grind as the campaign would have. |
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" You do realize that this game is in Beta and we are here SPECIFICALLY to give feedback to GGG for free so that they know what to work on in the first place. The campaign gets boring / frustrating because after finishing it you know what you gonna give up by restarting a new character. Why is it boring? Because I lose access to the vast amount of content in the game for the amount of time it takes me to speed through the campaign as fast as possible again. In campaign: - I cannot equip interesting items. - I cannot slot interesting skills. - I cannot slot interesting Supports. - I cannot drop interesting Loot - I’m slow Most interesting interactions, combinations, value and FUN is locked until endgame. It’s fine to do it once each league. Especially because it functions like a tutorial. It’s fine doing something like it for a shorter amount of time. But more than that is stretching it. Also. Literally everybody cries about the length of Act 3. Cut 30% from every act and everybody would be happy. Last edited by Neurofanatic#4040 on May 15, 2026, 7:25:47 AM
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After the first campaign run, your characters have an easier time and get through the campaign faster. Which means you CAN equip interesting items.
All the rest is about game knowledge and using what you have to pass the checks that the campaign is challenging you with. GGG has already worked to make it faster, and they are considering moving skills around so more of them are available sooner. Let's see what they have cooked up. 2 weeks to go. |
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