make standard league interesting too
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I have been saying it for years, but arpgs could use MMO elements. Say pvp, some hardcore group-based pve content, dailies/weeklies, public hubs etc. Leagues should stay of course, but could just be another endgame activity, but standard should be the norm where like 80-90% of the playerbase gathers.
This will both make the game more engaging and "online" and help with retaining a considerable number of people steadily instead of the current on/off model. But good luck with that, companies the size of GGG and above have an acute allergy to big changes and risk. Understandable, but this is also why they ll never create a new Diablo or a new WoW etc. Last edited by thegm963#6343 on May 7, 2026, 5:15:12 AM
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Just because multiple players can be in a hideout does not change the fact that it is still a hideout.
It is not a public lobby, and it is not meant to function like one. It is a player's personal space. You can decorate it, customize it, and invite people into it, but that does not make it a social hub. And if your only contribution is "go play Roblox", then maybe this thread is not really for you. ARPGs still need some social activity if they want to keep the player count stable long-term. Otherwise the only option is to constantly push new content and keep spoonfeeding players every few months. That model works for league launches, but it also creates the same on/off cycle every time. The better solution, in my opinion, is to give players more tools to build communities themselves. Let people's imagination and motivation do some of the work. Guild lobbies, guild hideouts, or whatever name you want to use, are a good start. But that still does not help much for newer players who are just entering the game and do not already have a group. Right now PoE2 often feels like a single-player game with some multiplayer features attached. From what I have understood from interviews, that is not really the intention. It is still supposed to be a multiplayer game. So yes, I do think the game could benefit from some MMORPG-style elements, especially on the social side. Public hubs, shared spaces, collections, long-term cosmetic rewards, things like that. Even simple "flex material" helps. If someone spent tens of hours collecting something, let them wear the stupid fancy hat and show it off a little. " |
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