Just a reminder, please remove the team loot bonus in version 0.5.

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Evergrey#7535 wrote:
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Is team play fun because you have fun with others or because of the extra loot?

If it is fun, then extra loot is not required. If it is the loot then you don't actually like the team play you just like the extra loot.


I love people not playing in a group trying to nerf it.
Get a party of few people and play together a bit, you will see how it feels.
Loot is not better at all until some top-end-game super juiced content for which you need a rarity bot.
If Temple wouldn't stack rarity in thousands% you wouldn't care.
Reflect on what's the real issue here.

Also i recommend to spend less time reading Global chat in-game. It makes you believe stuff doesn't exist.


Problem is, a party can breach rarity threshold to "divine rain mode" without temple as well. Thanks to trade abuses, party div/mirror drops worth more than what 6 solo players can farm in a week (even assuming solos manage to convert all trash loot to currency).

Second problem is, a party should not have any inherent advantages at all, regardless of how bad/buggy the loot system is (rarity stacking specifically). Not a person's fault they don't have 5 nolifer friends willing to grind poe every day.

Solo players should have same farming opportunities as group players, meaning separate loot generation for each party member is required, no rarity bots and no other peer-to-peer MF stacking in any form.



I don't see why people loose so much time on this, it won't change anything, just create entropy and false expectations...

This problem in itself is nothing compared to the cartels running around mass/bulk trade... Some bold statements running around say that TFT was able to take over 90% of the crafting materials by league day 2/3. That if proven has far more impact than this...

What this game trully needs is better crafting and better drops so we can move to SSF and leave the trade market behind, because it's a huge source of frustration for the majority of people.

Considering the current season on PoE1, I was able to craft all my gear, grabbing 332 on the ladder on PSN. The only item that that I hate to farm is 4 slot fossil... Probably next league will go SSF...

PoE2 still hasn't the same maturity content... But I guess at some point, the sooner the better, I'll move to SSF and leave this behind.

Start focusing on the positive and leave behind the negative, it will improve your experience.
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Evergrey#7535 wrote:
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Evergrey#7535 wrote:

I love people not playing in a group trying to nerf it.
Get a party of few people and play together a bit, you will see how it feels.
Loot is not better at all until some top-end-game super juiced content for which you need a rarity bot.
If Temple wouldn't stack rarity in thousands% you wouldn't care.
Reflect on what's the real issue here.

Also i recommend to spend less time reading Global chat in-game. It makes you believe stuff doesn't exist.


Problem is, a party can breach rarity threshold to "divine rain mode" without temple as well. Thanks to trade abuses, party div/mirror drops worth more than what 6 solo players can farm in a week (even assuming solos manage to convert all trash loot to currency).

Second problem is, a party should not have any inherent advantages at all, regardless of how bad/buggy the loot system is (rarity stacking specifically). Not a person's fault they don't have 5 nolifer friends willing to grind poe every day.

Solo players should have same farming opportunities as group players, meaning separate loot generation for each party member is required, no rarity bots and no other peer-to-peer MF stacking in any form.


"Not a person's fault they don't have 5 nolifer friends willing to grind poe every day."
That argument actually works both ways you know?
Also, there is content that has valuable drop independent from rarity - literally every Boss unique item drop.
Also, if party should not have any advantage, it should have up to 6x loot, because one thing takes 6 people's time instead of one.

Rarity is influencing pretty much only currency drops.
I am just saying it is pretty good as it is now, just don't let another temple happen and trim the rarity mod from items even more and we are fine.


Correct, and my gripe is also with currency drops only. Because of trade, currency is everything. With party mirror drop you can buy fully crafted insane items, go trivialize all content with those items, then GGG makes that content even more messy and rippy, leaving normal players far in the dust. Rinse and repeat.

We've been there in poe1, maven crucibles and T17 maps were "ugh just give them nolifers something to choke on" content, not a semblance of balance or choreography. Oneshot or be oneshotted. You can imagine what this approach will do for poe2. As solo there is no chance you ever farm enough to buy top items, because economy inflates faster than you farm, and you won't ever see a mirror drop.
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Spoiler
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Evergrey#7535 wrote:
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Problem is, a party can breach rarity threshold to "divine rain mode" without temple as well. Thanks to trade abuses, party div/mirror drops worth more than what 6 solo players can farm in a week (even assuming solos manage to convert all trash loot to currency).

Second problem is, a party should not have any inherent advantages at all, regardless of how bad/buggy the loot system is (rarity stacking specifically). Not a person's fault they don't have 5 nolifer friends willing to grind poe every day.

Solo players should have same farming opportunities as group players, meaning separate loot generation for each party member is required, no rarity bots and no other peer-to-peer MF stacking in any form.


"Not a person's fault they don't have 5 nolifer friends willing to grind poe every day."
That argument actually works both ways you know?
Also, there is content that has valuable drop independent from rarity - literally every Boss unique item drop.
Also, if party should not have any advantage, it should have up to 6x loot, because one thing takes 6 people's time instead of one.

Rarity is influencing pretty much only currency drops.
I am just saying it is pretty good as it is now, just don't let another temple happen and trim the rarity mod from items even more and we are fine.


Correct, and my gripe is also with currency drops only. Because of trade, currency is everything. With party mirror drop you can buy fully crafted insane items, go trivialize all content with those items, then GGG makes that content even more messy and rippy, leaving normal players far in the dust. Rinse and repeat.

We've been there in poe1, maven crucibles and T17 maps were "ugh just give them nolifers something to choke on" content, not a semblance of balance or choreography. Oneshot or be oneshotted. You can imagine what this approach will do for poe2. As solo there is no chance you ever farm enough to buy top items, because economy inflates faster than you farm, and you won't ever see a mirror drop.


I disagree.
I had a multi mirror character (before i double corrupted everything) from farming one thing in 0.4 and it wasn't a Temple. Inflation makes currency less valuable, but makes items more valuable. You farm items instead of competing in currency race to keep up with the economy.
It's just most people have blinds on their eyes and are locked on currency farming for some reason.
Skill issue i guess.
https://poe.ninja/poe2/builds/vaal/character/Evergrey-7535/Chonkest?i=0&search=class%3DAcolyte%2Bof%2BChayula%26name%3Dchonk&timemachine=week-15
Last edited by Evergrey#7535 on May 2, 2026, 4:32:21 AM
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scaeva_#9735 wrote:

I don't see why people loose so much time on this, it won't change anything, just create entropy and false expectations...

This problem in itself is nothing compared to the cartels running around mass/bulk trade... Some bold statements running around say that TFT was able to take over 90% of the crafting materials by league day 2/3. That if proven has far more impact than this...

What this game trully needs is better crafting and better drops so we can move to SSF and leave the trade market behind, because it's a huge source of frustration for the majority of people.

Considering the current season on PoE1, I was able to craft all my gear, grabbing 332 on the ladder on PSN. The only item that that I hate to farm is 4 slot fossil... Probably next league will go SSF...

PoE2 still hasn't the same maturity content... But I guess at some point, the sooner the better, I'll move to SSF and leave this behind.

Start focusing on the positive and leave behind the negative, it will improve your experience.


Yup, self-crafting in poe2 is much, much worse because of no scouring orbs. In poe1 I could craft my gear, bypassing insane market prices mentioned in above post. Now I absolutely won't be collecting new white base for ONE casino attempt, so in poe2 trade is only way to get an upgrade. And trade keeps inflating like crazy because group players flood it with currency.
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Evergrey#7535 wrote:

I disagree.
I had a multi mirror character (before i double corrupted everything) from farming one thing in 0.4 and it wasn't a Temple. Inflation makes currency less valuable, but makes items more valuable. You farm items instead of competing in currency race to keep up with the economy.
It's just most people have blinds on their eyes and are locked on currency farming for some reason.
Skill issue i guess.


In my case it is no access to crafting in poe2 because of no scouring orbs. Guess you could call it "skill issue". Trade is the only source of upgrades, so need currency.
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Spoiler
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Evergrey#7535 wrote:

I disagree.
I had a multi mirror character (before i double corrupted everything) from farming one thing in 0.4 and it wasn't a Temple. Inflation makes currency less valuable, but makes items more valuable. You farm items instead of competing in currency race to keep up with the economy.
It's just most people have blinds on their eyes and are locked on currency farming for some reason.
Skill issue i guess.

In my case it is no access to crafting in poe2 because of no scouring orbs. Guess you could call it "skill issue". Trade is the only source of upgrades, so need currency.


I haven't played poe1 more than 2 hours, so i don't get the referrence.
I have tons of fun in poe2. Yes trade is necessary to fulfill my buildcrafting.
I was never into items crafting.
I enjoy the game very much, inflation is awkward, but there're ways to keep up with it even as a solo.
Party loot nerfing won't solve anything.
It will only make community mad.

Figure out what to farm in your position, play the game, have fun.
Comparing yourself with streamers who sit 24/7 in their caves is not a good idea anyhow. Adapt, overcome.

If Crafting is the issue, then make a post about crafting issue, party loot goes on another lane.
Last edited by Evergrey#7535 on May 2, 2026, 4:41:04 AM
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Evergrey#7535 wrote:


...
Figure out what to farm in your position, play the game, have fun.
Comparing yourself with streamers who sit 24/7 in their caves is not a good idea anyhow. Adapt, overcome.
...


This is another very questionable design. Idk what strat you were talking about, but forcing players into specific content just because there's no other way to get upgrades as solo - huge red flag for gamedesigners.

Groups can farm basically anything they want and still be ahead of economy. Solo players also have their favorite content. What if this content happen to give shit loot? Is it "skill issue" too?
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Idk what strat you were talking about, but forcing players into specific content just because there's no other way to get upgrades as solo - huge red flag for gamedesigners.


I was farming Sekhemas (over 200 runs this league) and got 2 Relics i sold for total of 5 mirrors.
Massive amounts of Relics worth 20d+

I tried to farm Chaos trial, but my movement speed was not satisfying enough so i dropped it.

Then when the Temple hype toned down a bit, I started to figure out the temple.
And I ended up with Atziri farming I figured on my own, where I had access to her every single run (~30 rooms only).

So yeah, it's more than one specific content.
I'd say that Temple (regualr snake setup) is the only one valid currency farming place for rarity users. Everything else has non-rarity drop chance and can be farmed by solo players.

Group can farm what they want, but 2% drop rate of given unique is still 2% despite rarity bot and full party. Also it's gonna drop once, even in 6 man party.
So yeah, party can farm anything, but aim only for raw currency drops. Temple-snake is perfect for them. Everything else is meh.

I really recommend to watch less streamers. They have insightful content, but they overhype/bait for views.
Last edited by Evergrey#7535 on May 2, 2026, 9:11:38 AM
Or make it easier to find players to play with, even during the campaign? I found the group-finder by mistake last season, lol.

It feels like this game is made for solo play for no good reason.

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Evergrey#7535 wrote:
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Idk what strat you were talking about, but forcing players into specific content just because there's no other way to get upgrades as solo - huge red flag for gamedesigners.


I was farming Sekhemas (over 200 runs this league) and got 2 Relics i sold for total of 5 mirrors.
Massive amounts of Relics worth 20d+

I tried to farm Chaos trial, but my movement speed was not satisfying enough so i dropped it.

Then when the Temple hype toned down a bit, I started to figure out the temple.
And I ended up with Atziri farming I figured on my own, where I had access to her every single run (~30 rooms only).

So yeah, it's more than one specific content.
I'd say that Temple (regualr snake setup) is the only one valid currency farming place for rarity users. Everything else has non-rarity drop chance and can be farmed by solo players.

Group can farm what they want, but 2% drop rate of given unique is still 2% despite rarity bot and full party. Also it's gonna drop once, even in 6 man party.
So yeah, party can farm anything, but aim only for raw currency drops. Temple-snake is perfect for them. Everything else is meh.

I really recommend to watch less streamers. They have insightful content, but they overhype/bait for views.


I am really glad sekhemas (called sanctum in poe1) works for you, but the whole reason there are relics worth 20d is because sekhemas was the most hated content in the game since day 1, and still is:) Few players run it after getting (or buying) their ascendancy once.

Chaos trial has boss room debuff stacking and has Bahlak. Highly random success rate, and you waste time dragging between rooms, elevators, and restarting when getting build-bricking penalty.

Point of playing videogame is running content you like, not forcing yourself into the least popular content because you have to gain profit somewhere. This is what I called a big design flaw. You are lucky to enjoy sekhemas.
Last edited by Echothesis#7320 on May 2, 2026, 12:46:54 PM

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