Please increase the difficulty of the game

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If you over-level and over-gear for every encounter then only uber pinnacle content will be challenging, in a way, but it's your own, self inflicted problem - you're wasting your time and removing all the challenge from the game to then complain about it.


Bro if you played 0.1 or 0.2 you surely remember that end game bosses had much higher HP. They have been made into a joke due to the average player struggling to farm splinters
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"

If you over-level and over-gear for every encounter then only uber pinnacle content will be challenging, in a way, but it's your own, self inflicted problem - you're wasting your time and removing all the challenge from the game to then complain about it.


Bro if you played 0.1 or 0.2 you surely remember that end game bosses had much higher HP. They have been made into a joke due to the average player struggling to farm splinters


If your only problem is ubers hp then not to worry, I'm pretty sure GGG will address it, if not in 0.5 then before 1.0 for sure.

If we're lucky at some point we might even get Delve-like mechanic with endless (from 99.5% players perspective) scaling of monsters hp and damage.
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I want the original vision of difficult bosses, having to learn mechanics, and feeling accomplished when finally completing an act or defeating a pinnacle boss.

Right now, the game is too easy. Bosses die in seconds, there's no mechanics to learn because the boss is already dead. It doesn't even require investment to accomplish this.

Please put the 'teeth' back into the game.

...next adicted fanatic.....
Haha, these people always try to show off their uniqueness in front of others. The lessons GGG learned from Season 0.2 were more than enough. Unless they want to drive away a huge number of players once again and let their competitors poach their user base, GGG’s shareholders will not be so lenient this time.
+1
Game difficulty should be... rebalanced.

At least, I agree, that pinnacle bosses life can be reversed to 0.1 numbers.
Especially, Zarokh and Trialmaster. Have no idea, why their HP were reduced.
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jakety#4653 wrote:
"
"
I want the original vision of difficult bosses, having to learn mechanics, and feeling accomplished when finally completing an act or defeating a pinnacle boss.

Right now, the game is too easy. Bosses die in seconds, there's no mechanics to learn because the boss is already dead. It doesn't even require investment to accomplish this.

Please put the 'teeth' back into the game.

...next adicted fanatic.....
Haha, these people always try to show off their uniqueness in front of others. The lessons GGG learned from Season 0.2 were more than enough. Unless they want to drive away a huge number of players once again and let their competitors poach their user base, GGG’s shareholders will not be so lenient this time.


lol "GGG's Shareholders".

If you acquire a company because you want a piece of their success and your interest is purely financial, inserting yourself as an operational decision-maker - especially in terms of product-design - is almost certainly a surefire way to undermine your own investment.

The people who have ownership stake in GGG and might lose even a second of sleep over how 0.2 may have been received were people like Jonathan and whoever else might have creative ownership over game design. There isn't a suited cabal of Chinese investors marching over to the GGG office saying the game needs to be simple enough for D4 players to kill Geonor lest they stop buying landshark pets and leave due to embarassment.
Who am I to say anything, I don't respect my time either.
Last edited by karsey#2995 on Apr 20, 2026, 1:18:01 PM
Lets keep this going to add challenge back.
Last edited by CharlesJT#7681 on Apr 21, 2026, 10:36:41 AM

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