Darkness band-aid - desperate call to make it to 0.5
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I was refering to defensive spirit gems since it's the point of the conversation. It's better than using wind dancer and ghost dance in this case.
Is it better to have more defense or damage in this game? That is another sad point to talk about eventualy. We all know the answer i believe. Darkness is by no mean same as some more ES or HP. It could potentialy be broken, why the OP said making it scale too high would be broken. And i agree. I'm not sure what is needed for darkness but it's fine the way it work imo. With the amount of people crying for it i believe the spirit requirement will be remove anyway at some point. I wont complain when it happen but i believe we need another strong negative to it than. SSF-HCSSF player
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" I disagree on that part only ^. You cannot selectively exclude major part of what you sacrifice when taking Darkness. Also, what are you doing man? We advocate for a buff to the system you seem to be top 1 enjoyer in the game, why argue against it? Also, not a game-breaking buff. Spirit loss can stay, just merge the nodes. Last edited by Evergrey#7535 on Apr 19, 2026, 8:46:55 AM
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I like having to choose to sacrifice damage for defense. Maybe i'm weird but it is what it is lol
I wish there were more important choice like that in the game. Also i think we're good on buff everything is broken in the game tbh =) But yeah, we'll see. Pretty sure it's gonna be rework anyway. If not this patch a later one. (Also you're gonna get hate if they merge them because i believe it's one of the most taken node with the flames.) SSF-HCSSF player
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Bump
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I would like to see Darkness mechanic strengthened without impacting it thematically.
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Bump
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