Mobs should be programmed to fit their visual models
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I will end that specific discussion here then and I really wish, that you enjoy the game anyway. But one thing, that would really interest me. What aspects do you like in this game? I bet Devs would like to read about that feedback as well... MAybe in another thread ofc... You know, you read so much hate, so many rants, so much negativity and changeThis/changeThat about the game all day. Just curious.
Peace out Edit: Maybe you have already, so...sorry, that I dont scroll through all your posts...It's time for dinner here^^ Last edited by Supercow_X#7071 on Mar 22, 2026, 2:21:00 PM
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Dude, I love this game, There are a lot of things I like about it, otherwise I wouldn't have played it nearing 1k hours already.
That is not AS helpful for the development, but I have mentioned a few things that I like, also some things that I liked from POE1 that is Exceptional and should be in POE2. |
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" Because you can't be bothered 3 seconds to actually read the 3 words written and thus avoid it? |
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" yeah man that's such great gameplay. I'm also talking about that instance. Last edited by TwitchGLHFsport#2155 on Mar 22, 2026, 2:33:56 PM
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" Do you complain about dying too? Because that is also completely unnecessary and can be removed. |
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" Yes I do think players generally want that. And those that don't will find what they want in PoE1. I don't want mobs to drop nothing, but I don't want them to drop more stuff either. I want better quality drops, less quantity. If a mob like the one I mentioned would have its HP buffed 5x, it would be more like a rare and less like a boss. While we're on the subject, I think bosses should be tougher, their attacks stronger but more accurately telegraphed, and their drops MUUUUUUUCH better (again, quality not quantity). I mean this for every boss in the game, from zone to act bosses. And I don't want mobs to simply be "bullet sponges" as you put it. As I said, I'd like for them to have interesting skills and punishing mechanics that the player has to play around. |
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" Yeah, I mean I like fighting big packs, I don't mind that. We can also have the best of both worlds, If there were Unique rare mobs that were more like minibosses than rares, that would be interesting. You would still get the gameplay you want, would just have to clear out all the squishy normal mobs first. I also think it would be better if rare mobs were like mini-bosses instead. I'm not a fan of the copy/paste buff mods that they have. There should be some variety, but if that's the main thing to play around, It's not that great of gameplay, and it's not unique to the mob like a mob specific skill would be. I agree with the item sentiment to a degree. For the longest time I refused to use a loot filter because it doesn't come standard to the game and I want to be able to see more of what the drops are like. It's actually uncovered one of the most disappointing aspects of the drops, that a regular magic item can have a T1 mod, but an item calling out (Tier #) can have a mod worse that that. So those items get filtered out even though they have T1 mods, and the (Tier #) callout items are worse than them. Its just bad value identification, makes it grueling if you actually want to find T1 mods. It's also messed up that if you use a loot filter, those are likely filtered out. Without a loot filter, the Quantity of the items is absolutely insane. If I wanted to read a book, I would crack one open and start reading instead of playing the game. For the Quality of items sentiment, I don't think lowering the quantity and increasing the quality is exactly the solution (especially when they add swords and more). I think the solution is creating a better diversity in rarity and quality of the drops. For example, while climbing in endgame- It seems like we very very rarely get a (Tier 5) item drop, until you reach the very peak endgame looting, with atlas, rarity and everything maxed. When we kill bosses, There are just 4 (Tier 2) poop items, There is no Variety to the (Tier#) callouts. It's almost like the Item Tiers are gatekept by rarity-finding mods. I think it's mostly based on the Boss level than anything in endgame. During the Acts, I agree that it is terrible to pick up all the items from slaying bosses, then going back to hideout only to sell all of them, because they are bad or unrelated to your character at all. Just for the Acts alone I think it would be good for bosses to drop at least 1 class specific high tier item, fit for the character that slayed it, Only for the first kill of that boss, so it can't be farmed. Last edited by TwitchGLHFsport#2155 on Mar 22, 2026, 5:42:23 PM
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+1. Huge mobs shouldn't fall like Dragonflies wether you have 300k DPS or not.
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