Not a single node in Warrior's and Merc's P.tree area contains 'POISON' support!
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Hmm dunno about this, the passive tree is cluttered enough, and why have ascendancies at all if every single one is optimized for every skill?
I did three builds this season that did not stay where they belonged at all. In each case I lost 15-20 points moving around to get to my new effective start point. Warrior moving over the Ranger/Huntress town looks like about that many points to get there. That leaves you more than enough to build out something that can totally wreck this game. You won't be able to do the perfect min max and you'll lose 20 points relative to the classes intended for those skills. This is one of the things I liked best in PoE2, the ability to make creative builds, but it seems reasonable there'd be a cost to doing it with an unintended class. |
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+1. Ailments support should have all builds. More Clusters should be an issue. There's a plethora of space to fit there. Poison and Bleed are base ailments that blades and swords use.
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Welcome to Exile on Rails where the only builds you can do are Jonathon appproved.
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" +1 build diversity is a big joke. |
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+1
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Not a single one indeed, lmao:
![]() PS. you can play adorned on any class and use Poison scaling jewels too. Limit by design is fake if you put an effort into your build. There's plenty of issues with balancing and each ability viability, but such general archetype like "Poisons" works on any class. Last edited by Evergrey#7535 on Apr 13, 2026, 9:25:54 AM
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" Keep telling yourselves that, whilst others have fun https://www.pathofexile.com/forum/view-thread/3925706 |
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I bet there's an online forum for Lego with people in it complaining that there aren't any space-ship shaped Lego pieces.
Who am I to say anything, I don't respect my time either.
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" If you consider these investments 'a lot' probably you have never tried a poison build. POISON means Poison bro. Ailments is helpful but as a secondary investment plan. Swords,Axes,Knives,Blades etc all these kind of weapon need poison as base Ailment build. If you look everywhere in P.tree you will notice burn and ignite investments. Fk them. POISON is more important for melee builds and right now there is nothing on these areas to support it. |
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" You're quoting wrong person I guess. No clue what you're referring to. I haven't said what I consider a lot. I simply shown "not a single poison node" in given area existing. Btw. You can scale poison by scaling physical dmg too, if you apply it with physical hit. |
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