Not a single node in Warrior's and Merc's P.tree area contains 'POISON' support!

Well i thought 🤔 you provide options for build diversity or it's my sense that you force people to spesific well known builds? I don't take ' it's not common ' as answer becouse this has forced players to glass cannon builds and didn't help their mind be more creative.

Please make some corrections in Passive tree later on 0.5.0 patch and add more node clusters to support all build variations choices.
Last bumped on Mar 23, 2026, 4:22:44 AM
try to look for "Ailments" instead?
It is, what it is...sometimes you have to accept the rules of the game. There are no Totem supports in the Dex area as well, for example. I don't think it is possible to consider every single possibilty in a game.
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Todos56#1491 wrote:
Well i thought 🤔 you provide options for build diversity or it's my sense that you force people to spesific well known builds? I don't take ' it's not common ' as answer becouse this has forced players to glass cannon builds and didn't help their mind be more creative.

Please make some corrections in Passive tree later on 0.5.0 patch and add more node clusters to support all build variations choices.


Maybe Devs add in later patches. Until full release there's plenty time for corrections.
This is kind of a really niche personal desire to build a Warrior.

If they added poison mechanics for Warrior they should also be expected to add every other potential build path and ailment type possible.

Based on the size of the Passive tree, it could quadruple the size of the tree if they implemented compatibility like this for everything.

Unless there was a simpler way to do it, with support gems. or Ascendancies.
"Using special support gems to determine what type of on hit damage the skill would do, with a correlating animation.

for example the mage minions for necromancy,
Instead of the mages having a predetermined element, you can basically anoint which element you want with a support gem."

Similarly, I would like to build an armored fire sorceress, But there are no armour nodes in the sorceress P.Tree. At that point I might as well play Druid and Equip Fire spells. Or waste a bunch of Passive points to make my way over there.
Last edited by TwitchGLHFsport#2155 on Mar 22, 2026, 2:45:54 PM
pretty silly conclusion to come to just because poison nodes are not in an area you want them to be in.


Can say the same silly thing about any other niche mechanic or scaling factor you personally want not being there either.


"Ah man theres not a single cold node.... either. Man 0 build diversity"
"Ah man theres not a single chaos node as well. Man 0 build diversity"
"Ah man theres not a single energy shield node too....

"Im being forced into glass builds"



As a warrior player this is a you issue if you believe any of this.
Mash the clean
I can understand if Todos56 wants to do a poison warrior build and is frustrated that they can't. Its not something I personally would be interested in but it's valid to want to express your own interest with builds. To a certain extend we are limited to build variety based on the constraints in the game.

Like i mentioned before also, Things like this could also be solved with Ascendancies, Support gems and Unique items.

If you want to be like Thor god of thunder, with a lightning Hammer, or an Ice god with a frozen mace. That's fair, that sounds like a pretty cool character to me.

That could be accomplished with Unique items, and Ascendancies. Using the Passive tree might not be the best option. Maybe even scrapping elementals on the passive tree and leaning more towards implementing those ailment mechanics in other ways could relieve some constraints. But for sorceress I think it might be an exception on the passive tree.

Maybe Todos65 wants to be like a middle aged warrior smearing the bubonic plague on his spiked mace to contaminate people like a mad man, crazy enough to crawl up a poop shoot on the side of a castle to destroy the enemy stronghold. (people actually did that in history, launching bubonic plague corpses with a trebuchet. and a garderobe was a bathroom pertruding out the side of a castle so the poop and pee lands outside, but people climbed through the plumbing to invade the castle. Strangely they also liked to hang their clothes in the toilet room because they thought the smell of pee and ammonia would keep away the plague.)

Last edited by TwitchGLHFsport#2155 on Mar 22, 2026, 4:20:37 PM
Poison damage is based on the physical hit that applied it.

So they can 100% make a poison based warrior if they want to. Its going to be weird with no passive tree investment or little depending how they want to about their tree; but they can.



Chance to poison, poison breaks armour, theres plenty they can do with supports.


The first thing said here is probably why nodes will never be added to the warrior tree for poison. As you would have a ridiculous double dip amount of power.

Honestly they can make what they want. And its not even a debate.



But instead they complain about the tree.
Mash the clean
Last edited by Mashgesture#2912 on Mar 22, 2026, 4:23:38 PM
Yeah, there is that common Unique support gem for poison support. Could just build damage normally on passive tree and use it. Maybe they want to increase the duration of poison, or spread it in AOE. That would be pretty easy for an Ascension.

Having a lot of Ascension options is not a bad idea. Making a Poison unique Mace wouldn't be bad either.

Doing something like that across the board would take years of development so if GGG intends to make more Ascensions and unique items like I think they might already want to do, It would just have to come with time.
Last edited by TwitchGLHFsport#2155 on Mar 22, 2026, 4:33:12 PM
Ya you know you can use any weapon on any class
You choose starting class for 2 reasons
The ascendancy and that ascendancy specificaly
Or to simply start in that position on tree

You can path from that starting position to where you would have started playing the class you wanted to play, then work with what you have

Or say path your warrior/merc towards poison nodes on tree?
So ya you can do poison on warrior/merc, Just need to go out of your way

I see absolutely no reason in why you would choose poison for a physical based class with no poison synergy no skills nothing for warrior that synergizes with poison, while the game gives plenty of nodes around that scale other ailments that actually synergize

Gotta work with what you have, class/tree does not need a redesign for this matter
Last edited by Jobama#9902 on Mar 22, 2026, 4:44:30 PM

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