POE2 Spells are WAAAAY too superior compared to attack.

Let's begin with the problem that have persisted since POE1.

Spells, unlike attack, have their base damage scales of gem level, which is so much more powerful and cheaper too attain.

Attack uses martial weapon.

Attack base damage basically extremely dependent on weapon, or they will absolutely tickle whereas Spells are so much more forgiving because all their base are bounded to skill gem and they can still scale via tree and supports for decent amount.

If you tried SSF, the different between the two is huge as it is extremely hard upgrade martial weapon in campaign, because you literally need near perfect mods, EXACTLY the one you want, like phys.

You need triple phy or triple elementals among all mods.

In campaign, attacks feels like it's design for us to ONLY use magic weapon because rare weapon could lasts for like 20 levels before you could find an upgrade.

In POE2, conversion only convert base damage.

Attacks typically divided into two, Physicals and Elementals.
Yes chaos exist, but usually purely conversion, which lies under the Physical umbrella, along with converted elementals.

Basically, Attacks that that Physical or Specific conversion requires Triple Physical prefix.

Plain elementals have to get Triple elementals weapon.

The worst part are they are all in the prefix slot and getting the right one are extremely difficult.

Now let's see some spells weapon in poe2.

Some caster's weapon literally are divided per TYPE. Which mean a Fire Staves can get 200% spells damage and 200% Fire damage. This is true to all spell-type weapon, which makes getting their Prefix, vastly easier.

Further more, since "extra damage gain as" is the 2nd step of damage conversion, Spells takes full benefits from it's own base damage from skill and any extra from conversion. They are also readily avialable with Perfect Essence. This typically cannot be done with attacks because triple prefix requires much more perfect setup, just to get base damage.

Spells prefix literally are so much more forgiving have more options and what ever rolls they end up with, it would still be usable.

Martial weapon simply does not any of these luxury.

Worst are the fact there's also %increase elemental mod in martial weapon which absolutely useless outside of Elemental Expression. This and "extra", all 3 are basically dead mod for weapons, because again, attacks do not have base damage.

Don't forgets, many spells also have much higher base Crit compared to shitass base martial weapon that are not warstaves.

And then there's speed penalty for many melee skills. Since attack skills are bundled together with specific weapons, why not just simplify thing and show exactly how slow those weapon really are. No need to divide things into two portion coz they are basically fixed together.

UGH.

How about just give us Fire Weapon, Lightning Weapon, Cold Weapon, Chaos Weapon and a new Physical only weapon?

Same treatment with Spells yea?
Last edited by Exilion99#5481 on Feb 28, 2026, 3:05:53 AM
Last bumped on Mar 3, 2026, 5:44:33 PM
60%-80% of players choose spells over melee and Crossbow/Bow. Literately makes the difference. Afterall it's an ES based game... isn't it?
Last edited by Gogolitsa#6869 on Feb 28, 2026, 4:00:11 AM
Ah 🤣 bro, you still play this little monkey with the bat in the one hand and the turtle shell in the other??? And you expecting an attack? Bloodmage my friend, to erase whole screen ( or two screens if you play extended 🤣🤣🤣).
> Spells, unlike attack, have their base damage scales of gem level, which is so much more powerful and cheaper too attain.

We must not be playing the same game. Attacks are much easier to scale precisely because gem level isn't that big of a deal. If you get one good weapon at level 30, that weapon it will last till endgame.

Scaling off gem level is a significant downside. +5 skill levels is almost as much dps as crit chance + cast speed + spell damage. 1 affix does more for your dps the 3 other combined. It also happens to be the hardest affix to get.

Weapons have Greater/lesser Essence of Abrasion. Attack skills can guarantee one of the 2 affixes they need.


> POE2 Spells are WAAAAY too superior compared to attack.

I strongly disagree.
Last edited by darrenrob82#3531 on Mar 1, 2026, 5:40:02 AM
"
> Spells, unlike attack, have their base damage scales of gem level, which is so much more powerful and cheaper too attain.

We must not be playing the same game. Attacks are much easier to scale precisely because gem level isn't that big of a deal. If you get one good weapon at level 30, that weapon it will last till endgame.

Scaling off gem level is a significant downside. +5 skill levels is almost as much dps as crit chance + cast speed + spell damage. 1 affix does more for your dps the 3 other combined. It also happens to be the hardest affix to get.

Weapons have Greater/lesser Essence of Abrasion. Attack skills can guarantee one of the 2 affixes they need.


> POE2 Spells are WAAAAY too superior compared to attack.

I strongly disagree.


You must be joking. Even +level benefits Spells waaaaay more than attacks.

+level is literally the CHASE mod for spells, because it's so much damage, even if you got so so prefix.

For attacks, all 3 prefix which is very difficult to get is needed first, the +level is good, otherwise +7 attack are pretty much worthless.

Due to how Attack and martials weapon work, Martials weapon are very much likely to be absolute trash with just a wrong mod. It's very unforgiving.

Also, Abrassion is Tier 3, which is good, but also very painful have to give up Alacrity. For spells, that's a no brainer because again, Prefix are forgiving and much easier to get.

Don't forget "trash mod" light radius for spellcaster weapon paired with a decent %mana regen, good for both sustain and MoM. Martial got a freaking TINY accuracy.

That being said, ATTACKS STILL NEED ACCURACY!, yet another reason why attack are very much inferior.
Last edited by Exilion99#5481 on Mar 1, 2026, 8:54:09 AM
Have you played Melee Warrior or Druid?
My Warrior nukes bosses, it does so much damage.
I was even surprised while leveling in the interlude.
Never had such an easy time killing Lythara and the blood twins quickly and in 1 attempt.

I admit this game is absolutely busted, completely broken for some spell builds.

A lot of those builds require extremely expensive items too. Don’t compare a build bought on Temu with a Rolls Royce. Also don’t try to get power creep because some builds are absolutely broken and you want to be broken too.

Melee is in a good place, it’s actually absurdly strong.

Some Nerfs need to be made to the insanely powerful spell builds. Nerfs to ascendency, gems, support gems and unique items. They all need to be reworked.

I guess GGG allowed this, to appeal to POE1 players, those guys love playing MegaBonk… x) kidding
Last edited by TwitchGLHFsport#2155 on Mar 1, 2026, 10:36:10 AM
^
From what they have to say about attack skills

Probably no


Same thing for armour/life

Mash the clean
"
^
From what they have to say about attack skills

Probably no


Same thing for armour/life



My only problem with attack skills on Warrior is the skill speed.

The speed of the wind up animation with an Acceleration shrine seems like what its normal speed should be like.

A lot of times I think the gruelingly slow animation is what could get a lot of people killed.

The skills do enormous damage though. But it would never be able to keep up with the auto bomber builds that are meta OP right now. It's not even close.

Once someone is able to put together a build like that, they might as well become Jeff Bezos or Elon Musk of the market.
Last edited by TwitchGLHFsport#2155 on Mar 1, 2026, 2:48:57 PM
"
"
^
From what they have to say about attack skills

Probably no


Same thing for armour/life



My only problem with attack skills on Warrior is the skill speed.

The speed of the wind up animation with an Acceleration shrine seems like what its normal speed should be like.

A lot of times I think the gruelingly slow animation is what could get a lot of people killed.

The skills do enormous damage though. But it would never be able to keep up with the auto bomber builds that are meta OP right now. It's not even close.

Once someone is able to put together a build like that, they might as well become Jeff Bezos or Elon Musk of the market.


Auto comet is 100% getting nerfed. Nothing is getting tuned to that level of sillyness

Wouldnt be surprised if you just cant use Cast ons on hard hitting skills, in the future. Its beyond broken.

Slow and hard hitting is the archetype for warrior.
Mash the clean
"

Slow and hard hitting is the archetype for warrior.


Yeah true,

Cast on crit on an Oracle Druid reminds me of how Riot games usually makes a new champion in league of legends extremely overpowered on release, and then tunes them down later on.

Even shapeshifter build is very strong.

To be honest with you my least favorite skill to see in the game, is the sweep/cleave that covers almost the entire screen. I just don't like to see that in the game, with such a high AOE, it's too effortless to use.

I used sweep in POE1, it's very strong but it didn't cover the entire screen. It is very easy.
Last edited by TwitchGLHFsport#2155 on Mar 1, 2026, 5:11:45 PM

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