Make Leveling from 96 to 100 more meaningful-Add some small additional reward/motivation
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Why should we suggest things that should have been in priority implemented by Devs. I mean what type of game force people to a madness loop without rewarding at least their painfully efforts for... nothing? 1 passive for every level is mediocre reward. Addable content unlock should raise curiosity and fun for further push into .... madness!
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