Spells crit chance is too high.
" I dont use pob, i play on xbox. It was a heavy crit investment from down there up to monk tree and the closest cluster in sorceress tree. It was tactician so i had resonance to proc charge regulation for 27% more chance (pin = power charge), pinpoint critical for 60% more and inevitable critical. Had 125% increased chance from gears + anoint then the tree gave me over 300% increased chance. Crossbow was 9.22% base crit and it became 10.22 with +1% from the tree. You can do the math or trust me 2 skills were capped 100% with power charges up. I was using maligaro for the downside of pinpoint critical and 1 notable and also because i had no need to invest into crit damage with those gloves. Last edited by IILU81II#8410 on Feb 11, 2026, 10:08:47 PM
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" No, I don't believe you at all. At 10% base crit u need 10x or 1000% crit chance, with basically 20% base crit after calculating mores (10x1.27x1.6), u need another 400% increased, chance, which by no mean, easy. That's at least half your tree routing to crit, because most cluster don't even give 50% increased crit chance. You need at least 8 crit cluster to MAYBE getting a 400%. Remember, this is not POE1. Power charge does not give crit chance, except from regulation. Last edited by Exilion99#5481 on Feb 11, 2026, 11:13:49 PM
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" there are 3 clusters that go over 50%, 1 is 80% 1 is 65% and 1 is 55%. how is More crit calculated? increased chance works on weapon base and more crit chance on the overall chance. thats why ambush was used when you reached 50+% crit chance, because 100% more crit chance double it vs full life enemies. now on that merc i only need to reach ~60% crit chance then pinpoint crit+ regulation (87% more) capped it because 60% + ~50% is well over 100%. Correct? And yes i said it was a heavy investment into crit nodes probably even more than half of my tree. Last edited by IILU81II#8410 on Feb 12, 2026, 1:16:05 AM
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+1
nerf the whole game - too easy and too fast. |
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