Spells crit chance is too high.

"


On a merc? Alright smartass, let's see the POB how you capped your crit.

Even with almost full investment just crit is going to be very difficult.


I dont use pob, i play on xbox.
It was a heavy crit investment from down there up to monk tree and the closest cluster in sorceress tree.
It was tactician so i had resonance to proc charge regulation for 27% more chance (pin = power charge), pinpoint critical for 60% more and inevitable critical.

Had 125% increased chance from gears + anoint then the tree gave me over 300% increased chance.
Crossbow was 9.22% base crit and it became 10.22 with +1% from the tree.
You can do the math or trust me 2 skills were capped 100% with power charges up.

I was using maligaro for the downside of pinpoint critical and 1 notable and also because i had no need to invest into crit damage with those gloves.
Last edited by IILU81II#8410 on Feb 11, 2026, 10:08:47 PM
"
IILU81II#8410 wrote:
"


On a merc? Alright smartass, let's see the POB how you capped your crit.

Even with almost full investment just crit is going to be very difficult.


I dont use pob, i play on xbox.
It was a heavy crit investment from down there up to monk tree and the closest cluster in sorceress tree.
It was tactician so i had resonance to proc charge regulation for 27% more chance (pin = power charge), pinpoint critical for 60% more and inevitable critical.

Had 125% increased chance from gears + anoint then the tree gave me over 300% increased chance.
Crossbow was 9.22% base crit and it became 10.22 with +1% from the tree.
You can do the math or trust me 2 skills were capped 100% with power charges up.

I was using maligaro for the downside of pinpoint critical and 1 notable and also because i had no need to invest into crit damage with those gloves.


No, I don't believe you at all.

At 10% base crit u need 10x or 1000% crit chance, with basically 20% base crit after calculating mores (10x1.27x1.6), u need another 400% increased, chance, which by no mean, easy.

That's at least half your tree routing to crit, because most cluster don't even give 50% increased crit chance. You need at least 8 crit cluster to MAYBE getting a 400%.

Remember, this is not POE1. Power charge does not give crit chance, except from regulation.
Last edited by Exilion99#5481 on Feb 11, 2026, 11:13:49 PM
"

No, I don't believe you at all.

At 10% base crit u need 10x or 1000% crit chance, with basically 20% base crit after calculating mores (10x1.27x1.6), u need another 400% increased, chance, which by no mean, easy.

That's at least half your tree routing to crit, because most cluster don't even give 50% increased crit chance. You need at least 8 crit cluster to MAYBE getting a 400%.

Remember, this is not POE1. Power charge does not give crit chance, except from regulation.


there are 3 clusters that go over 50%, 1 is 80% 1 is 65% and 1 is 55%.
how is More crit calculated?
increased chance works on weapon base and more crit chance on the overall chance.
thats why ambush was used when you reached 50+% crit chance, because 100% more crit chance double it vs full life enemies.

now on that merc i only need to reach ~60% crit chance then pinpoint crit+ regulation (87% more) capped it because 60% + ~50% is well over 100%.
Correct?


And yes i said it was a heavy investment into crit nodes probably even more than half of my tree.

Last edited by IILU81II#8410 on Feb 12, 2026, 1:16:05 AM
+1

nerf the whole game - too easy and too fast.

Report Forum Post

Report Account:

Report Type

Additional Info