No rest for the wicked did what poe 2 johnathan was afraid off

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Every build I have played since POE2 started as required me to use a combination of skills not just one over and over again. now if you want to be lazy you can do that but if you want to maximise a character you will always use a combination of skills.


Try ice shot xD
HC SSF. What else? Ruthless when?
So you want a game with only 2-4 mobs on screen at any time. Thrilling.
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So you want a game with only 2-4 mobs on screen at any time. Thrilling.


It can be thrilling. Just NoRest overall design is very bad (including itemization, ofc). This makes this game just a strange mediocre souls, not an argps, so no sense to even compare.
It does feel more and more I play NRFTW that POE games are just a few steps above those cookie clicker games from years ago. It's a number go up simulator with little tactile feedback, which is fine I guess just not something that is "the future of ARPGs" or whatever.
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So you want a game with only 2-4 mobs on screen at any time. Thrilling.


It can be thrilling. Just NoRest overall design is very bad (including itemization, ofc). This makes this game just a strange mediocre souls, not an argps, so no sense to even compare.


Yes it can be. But not in a hack and slash ARPG or the POE universe.

It is the complete opposite of what makes the game/franchise great.

I understand the idea of the vision but you cant be 100% on that idea while ignoring and removing everything that is POE in the process. Everyone here comparing POE to anything other than POE 1 for the main design like the way you can mix skills in classes, support gems, the big tree, etc. These things. The things that POE is known for. You cant remove them to make it something like NRFTW or Souls games. Because if you do, it is no longer POE. That is the entire point. Bringing over elements? Sure. Lets give it a shot and see what works well. But completely gutting the soul of the game to do something like this idea or 2-4 enemies on the screen? dodge rolling becoming the main thing you do even more so than attack? Let alone combo skills... NRFTW is 2 buttons besides movement. Its dodge roll and a single attack. This type of change would destroy what is POE, I don't know how you all pressing for this extreme a change, cant understand it.

The irony being, anyone who compares POE2 to POE1 is told to go back to POE1 lol. Yet the NRFTW and Souls like people are given seal claps. I have played NRFTW, its not that insane unless they added some crazy new stuff after the last update. It is literally dodge roll 50 times and wait for attack openings, rinse and repeat. FOR NORMAL MOBS. That would destroy what POE is, both 1 and 2.

So I end by taking a page from the go back to POE1 crowd.... go play NRFTW.
Last edited by Soulsniper1313#7576 on Feb 5, 2026, 2:35:47 PM
NRFTW CAN BE HARD, FUN AND PUNISHING. You know why?

Because it can be played OFFLINE!!! where distance from server does not control the difficulty like we see here in POE2.

Playing a game with 5ms delay on top of standard computer lag vs playing with 50ms or even up to 100ms ... makes POE2 just a totally different game. It can never be balanced or considered to be fair in any way.



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saashaa#5518 wrote:

i guess poe 2 will remain for just casuals clicker game for one click builds.

Your character profile on ninja shows no character over level 85, ever. Did you delete your one-click-build characters that can beat Uber bosses and T16 maps?


poe ninja is for casual players who can't create builds for yourself - you need to sync your character manually - in reality it's less than 20% of characters. Mostly from streamers and new-gen players who can't play game - but need guides and look at others.


Also you don't need to be over 80 lvl to one shot everything. This game is as poe 1 but easier at all, with wrong power gain curve = much faster and easier you can get power.

Only early campain is toned to be difficult. Like Act1 is good - and only it. Later you are trivalizing if you understand game. Entire game is toned for casuals and for first experience to be hard.

No one who know how to play consider it as hard in terms of active gameplay as well as poe 1 is easy - as all dificulty in poe 1 comes from understanding math in game. POE 2 have little harder act 1 as it's more methodical.


Then endtire end-game is brain-washed one button click
Last edited by saashaa#5518 on Feb 5, 2026, 3:58:13 PM
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saashaa#5518 wrote:
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saashaa#5518 wrote:

i guess poe 2 will remain for just casuals clicker game for one click builds.

Your character profile on ninja shows no character over level 85, ever. Did you delete your one-click-build characters that can beat Uber bosses and T16 maps?


poe ninja is for casual players who can't create builds for yourself - you need to sync your character manually - in reality it's less than 20% of characters. Mostly from streamers and new-gen players who can't play game - but need guides and look at others.


Also you don't need to be over 80 lvl to one shot everything. This game is as poe 1 but easier at all, with wrong power gain curve = much faster and easier you can get power.

Only early campain is toned to be difficult. Like Act1 is good - and only it. Later you are trivalizing if you understand game. Entire game is toned for casuals and for first experience to be hard.

No one who know how to play consider it as hard in terms of active gameplay as well as poe 1 is easy - as all dificulty in poe 1 comes from understanding math in game. POE 2 have little harder act 1 as it's more methodical.


Then endtire end-game is brain-washed one button click


Like many veterans... you don't seem to understand or even CARE to understand what new players find "hard" in POE 1 and 2. Of course everyone that knows all the systems in POE 1 and 2 will have it much, much easier. New players will not read up on those systems - and even if they did... they would not understand them.

The temple is PERFECT example on what GGG should NOT be doing if they are aiming for new players into POE 2. The devs should be focusing on the basics... to make them better instead of adding layers of layers of complications into it.

No rest for the Wicked is clear on the basics. It does not do 10 different systems - lower resistances based on player levels or add in death penalty in "endgame". Good gameplay is what carries games like NRFTW... And it can be tuned up in difficulty cause it's really not that complicated. ;)
Last edited by khf1#5455 on Feb 5, 2026, 4:19:43 PM
+1 OP

It's been really sad to witness how poorly PoE 2 has shaped up to be.

Thinking of how passionate they seemed initially to make a game they'd be really proud of and fix melee and make combat good... just to give in to PoE1 community pressure and tuck their tails between their legs like that... changing course for the worst.

The funny part is that they can't really satisfy that community anyway because they are already bored of that gameplay themselves too.. but instead they self-deceive themselves into believing that they want it... just look at how quick players jump ship after a short lived hype moment of a new patch. PoE 2 is essentially a copy of PoE1 with minor differences and less content (and bloat). Add to that better graphics which are actually a detriment for what it is (visual clarity that everyone cries about yet do not understand it's impossible to have with the current setup)

By comparison, NRFTW devs haven't acted like cowards in the face of pushback... pushback coming from this same hateful community by the way... moreover they are not afraid to make major changes to make a better game that fits their vision... overhauling core systems and introducing a class system like they said they are doing is no easy feat.

PoE will most likely continue to be the gambling addict haven with short lived hype moments of a new patch.


"Sigh"
Last edited by IonSugeRau1#1069 on Feb 5, 2026, 5:05:49 PM
POE had no competition for too long. These new kids on the block just reveal the major flaws.
Last edited by Schranzfranz#4329 on Feb 6, 2026, 6:27:11 AM

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