Currency sucks, one shots are bad.

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Sakanabi#6664 wrote:
One-shots in this game happens in three cases only:

1. Your defense is shit
2. You picked harder content than you can handle
3. Intended boss mechanic

And all can be solved with tools presented in game.

Also flexing abou HCSSF being the "real game" is kinda stupid especially in EA title with constant lags, freezes and crashes where it looks more like "extra massochist mode". You said you are "good at gaming" but you also insta-died to attack which is not designed one-shot in area you overleveled by 5 lvls. If you play the "real game" then you should know that your char must be extra durable to withstand these kind of attacks (actually known fact since birth of HC in games). Maybe flex less and play more to actually learn the game.


So what I should grind tier 1 maps over and over and over despite being 10 levels overleveled until I get enough currency to finally not get the one item I need? I was overleveled for the maps. The boss had extra chaos damage modifier and I had little to no chaos resistance.

Let people progress at a reasonable rate, so they don't force themselves into bad fringe situations. There's no reason I should be wearing level 45 chest and boots at level 74.

You think you have a good point, but all it does is reinforce my criticism with the game. Currency is an issue. People need to craft to get gear in ssf, and they can't craft.

I don't think the devs playtest ssf. Obnoxiously bad experience. The reason I play it and HC is because the game isn't fun in any other mode. Trade league makes an already trivial game extremely trivial, and softcore reduces the experience to a brainless cookie clicker.
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Sakanabi#6664 wrote:
One-shots in this game happens in three cases only:

1. Your defense is shit
2. You picked harder content than you can handle
3. Intended boss mechanic

And all can be solved with tools presented in game.

Also flexing abou HCSSF being the "real game" is kinda stupid especially in EA title with constant lags, freezes and crashes where it looks more like "extra massochist mode". You said you are "good at gaming" but you also insta-died to attack which is not designed one-shot in area you overleveled by 5 lvls. If you play the "real game" then you should know that your char must be extra durable to withstand these kind of attacks (actually known fact since birth of HC in games). Maybe flex less and play more to actually learn the game.


So what I should grind tier 1 maps over and over and over despite being 10 levels overleveled until I get enough currency to finally not get the one item I need? I was overleveled for the maps. The boss had extra chaos damage modifier and I had little to no chaos resistance.

Let people progress at a reasonable rate, so they don't force themselves into bad fringe situations. There's no reason I should be wearing level 45 chest and boots at level 74.

You think you have a good point, but all it does is reinforce my criticism with the game. Currency is an issue. People need to craft to get gear in ssf, and they can't craft.

I don't think the devs playtest ssf. Obnoxiously bad experience. The reason I play it and HC is because the game isn't fun in any other mode. Trade league makes an already trivial game extremely trivial, and softcore reduces the experience to a brainless cookie clicker.


The whole point of SSF in this game is playing with mostly mediocre or outdated gear and not enough currency. It is a challenge mode for those who see trade too easy or don't want to experience its broken economy. I play SSF this league with my own build and no guides and yes it's slow but also very enjoyable. I don't care about how much currency I drop as long as I'm able to make at least some upgrades.

Also max resistances is pretty much base requirement for any post-campaign content which is something you should know as a good HCSSF player.

If don't like extra slow progress then SSF is just extra layer of suffering for you.
Last edited by Sakanabi#6664 on Jan 21, 2026, 4:44:47 AM
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The whole point of SSF in this game is playing with mostly mediocre or outdated gear and not enough currency.


Except that it isn't.


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It is a challenge mode for those who see trade too easy or don't want to experience its broken economy.


Except that it's not, although there's people who play for this reason.

The main reason for some people to play SSF is be able to get their gear through playing the game rather than "buying" your way through it.

I myself play trade but restrict myself to only selling found items, I then use the currency I gather this way to "craft" the items I need.

I play this way because in SSF currency is too scarce and there's simply no way to fund the gear needed to fulfill the builds I want to play. In it's current state SSF is only playable with meta, broken or simply OP builds.
"
"
The whole point of SSF in this game is playing with mostly mediocre or outdated gear and not enough currency.


Except that it isn't.


"
It is a challenge mode for those who see trade too easy or don't want to experience its broken economy.


Except that it's not, although there's people who play for this reason.

The main reason for some people to play SSF is be able to get their gear through playing the game rather than "buying" your way through it.

I myself play trade but restrict myself to only selling found items, I then use the currency I gather this way to "craft" the items I need.

I play this way because in SSF currency is too scarce and there's simply no way to fund the gear needed to fulfill the builds I want to play. In it's current state SSF is only playable with meta, broken or simply OP builds.


The first SSF was self-imposed restriction by players who seek extra challenge if I'm not mistaken. It was meant like that from the very start. GGG officially added that mode into the 1st game because there was not certainty that players really did everything they said they did on their own. It exists to make the game harder. I understand that original SSF in PoE 1 feels vastly different than SSF in PoE 2 but the purpose remains the same.
Last edited by Sakanabi#6664 on Jan 21, 2026, 9:01:11 AM
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Sakanabi#6664 wrote:
The whole point of SSF in this game is playing with mostly mediocre or outdated gear and not enough currency. It is a challenge mode for those who see trade too easy or don't want to experience its broken economy. I play SSF this league with my own build and no guides and yes it's slow but also very enjoyable. I don't care about how much currency I drop as long as I'm able to make at least some upgrades.

Also max resistances is pretty much base requirement for any post-campaign content which is something you should know as a good HCSSF player.

If don't like extra slow progress then SSF is just extra layer of suffering for you.


bruh. you are not getting max chaos resistance any time soon after reaching maps. I was overcapped on every other resist, the ones that are realistic to cap without getting jackpot tier rng. if we are expected to be capped for chaos resist before late endgame, they need to make it more reasonable to get chaos resistance on gear.

SSF is the only way this game is fun. I have 4 div orbs I could easily get a full set of gear that trivializes the entire game for someone of my skill level if I played trade. It's boring and I can't even comprehend how people find that fun, but to each their own. It's not about the challenge at all, it's about immersion and character development. Same reason I can only enjoy the game on hardcore. Once you realize the difference between a character that is mortal and a character that simply respawns, there's no going back. The whole game should be about feeling the weight, not rolling slot machines mindlessly till your brain rots. HCSSF is the spirit of PoE. Everything else is a gimmick.
Last edited by dandelousx#7809 on Jan 21, 2026, 3:17:36 PM
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The first SSF was self-imposed restriction by players who seek extra challenge if I'm not mistaken. It was meant like that from the very start. GGG officially added that mode into the 1st game because there was not certainty that players really did everything they said they did on their own. It exists to make the game harder. I understand that original SSF in PoE 1 feels vastly different than SSF in PoE 2 but the purpose remains the same.


It's a shame that they're stuck in that mindset, and that the only other ARPG wiling to balance around both trade and "play to win" is actively dying.
Last edited by GabrielCorso#5386 on Jan 21, 2026, 4:52:42 PM

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