Worst content in the game - TRIALS

They are yet to add another trial - of the ancestors. [Removed by Support]
Trials are fine. You need to learn how to do them efficiently.
HC SSF. What else? Ruthless when?
Last edited by Lachlan_GGG#0000 on Jan 19, 2026, 9:09:57 AM
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tzaeru#0912 wrote:
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There's no excuse for being bad at this content unless your build is doomed to die a lot in maps.


That's kinda unnecessary elitism. It's obviously hard content for most players and a lot of players play PoE who aren't ARPG experts or have the best reflexes for video gaming.

It's beatable for most players with some effort, in my opinion, but we needn't to pretend it wasn't also hard to most players.


Again, if a mode where you can stack a bunch of relic buffs is difficult for you, then you're going to struggle in maps where you don't have those same benefits and instead have it worse with map modifiers.


I def didn't struggle in T15/T16 maps on the build I last played through 4th Ascendancy, but that Ascendancy was hard. Needed to try it 4 times and gather more relics and improve my strategy for it as well as my playing skills. Which was fun.

But to me it was very difficult. Which made it good content.
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Yes, when you design your build you definitely need to take the honor system, afflictions and traps into account.


Honor: Don't get hit 5head. You should already be doing this in maps, and monsters in trials are literally designed to attack more slowly by comparison to encourage you to dodge.

Afflictions: Just don't take Deceptive Mirror, Gold Smoke, Purple Smoke, whatever counters your main defense, and Myriad Aspersions 5head

Traps: Don't get hit 5head

You can also stack relics that give you massive amounts of honor and honor resistance which you can get extremely cheap. There's no excuse for being bad at this content unless your build is doomed to die a lot in maps.


Ok, let me address all the problems here...

Don't get hit. Seems basic enough. Oh wait, most melee builds are going to HAVE to tank SOMETHING to do damage. Not everyone plays massive range chars that one shot whole screens. Second and Third floor bosses SUCK for melee because they do a lot of AOE attacks, and for the second floor there are 2 of them that overlap.

Afflictions: Don't pick certain ones. Seems reasonable again, until you get forced into choosing "Hits deal 5% HP MP and ES" or "You have no {Primary Defense}" or "Lose 50% ES" (Which reduces your honour, by A LOT if you are stacking ES).

Traps are generally easy, I agree. Until they put ranged mobs IN the traps so you need to time weaving in and out to kill the mob or take massive honour damage from the mob just sniping you (when melee obviously, ranged chars have no issue with this).

Stacking relics requires you to FIND the relics first... which requires running the shitty mechanic. And that ONLY works for Sekhemas, not Chaos. For Chaos, you never get a boon, only afflictions. Not exactly "Chaotic" if you ONLY get negatives.
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Yes, when you design your build you definitely need to take the honor system, afflictions and traps into account.


Honor: Don't get hit 5head. You should already be doing this in maps, and monsters in trials are literally designed to attack more slowly by comparison to encourage you to dodge.

Afflictions: Just don't take Deceptive Mirror, Gold Smoke, Purple Smoke, whatever counters your main defense, and Myriad Aspersions 5head

Traps: Don't get hit 5head

You can also stack relics that give you massive amounts of honor and honor resistance which you can get extremely cheap. There's no excuse for being bad at this content unless your build is doomed to die a lot in maps.


Ok, let me address all the problems here...

Don't get hit. Seems basic enough. Oh wait, most melee builds are going to HAVE to tank SOMETHING to do damage. Not everyone plays massive range chars that one shot whole screens. Second and Third floor bosses SUCK for melee because they do a lot of AOE attacks, and for the second floor there are 2 of them that overlap.

Afflictions: Don't pick certain ones. Seems reasonable again, until you get forced into choosing "Hits deal 5% HP MP and ES" or "You have no {Primary Defense}" or "Lose 50% ES" (Which reduces your honour, by A LOT if you are stacking ES).

Traps are generally easy, I agree. Until they put ranged mobs IN the traps so you need to time weaving in and out to kill the mob or take massive honour damage from the mob just sniping you (when melee obviously, ranged chars have no issue with this).

Stacking relics requires you to FIND the relics first... which requires running the shitty mechanic. And that ONLY works for Sekhemas, not Chaos. For Chaos, you never get a boon, only afflictions. Not exactly "Chaotic" if you ONLY get negatives.


1. Learn to dodge. Also, with the exception of Sand Spirits, almost all enemies have long attack telegraphs. The point of that is so you can dodge out of the way.

2. Those situations can be better avoided if you take rooms with the most branching paths to give you more options when faced with the forced afflictions.

3. Play carefully, bait them out of the traps, or just dodge past them. In my experience farming Sekhemas, these situations aren't all that common.

Don't wait for relics to drop, go buy them instead. Honor resistance and max honor aren't expensive. If you play SSF, that's your own fault for playing on a handicap mode in a game balanced around trade.

I ran a werewolf druid without a build guide this league which is pure melee, can run Sekhema trials just fine.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
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tzaeru#0912 wrote:
"
There's no excuse for being bad at this content unless your build is doomed to die a lot in maps.


That's kinda unnecessary elitism. It's obviously hard content for most players and a lot of players play PoE who aren't ARPG experts or have the best reflexes for video gaming.

It's beatable for most players with some effort, in my opinion, but we needn't to pretend it wasn't also hard to most players.


Again, if a mode where you can stack a bunch of relic buffs is difficult for you, then you're going to struggle in maps where you don't have those same benefits and instead have it worse with map modifiers. Remember that honor scales based on your build's life and defenses before relic scaling takes effect, meaning your experience in trials depends largely on how well designed your build is.


The issue is not if its hard or how many things you stack before doing it. It is just bad content that is having negative inpact on players and making them quit the game rather than actually play it. I'm not the only one that is leaving because of it.

And if someone is trying to tell me I need to FINISH the trials of chaos 8 times before I finally have the tree pieces to take on the trialmaster (cause even the Pieces are RNG and you can get the same piece 3 times in a row like I did... and this is essental for anyone to "learn" to play the game for later stages... Just forget it. I play SSF btw.

This is a horrible game design and I would like to know the name of the developer who came up with it. Cause I will never buy or play another game that this developer makes. And this is coming from a player that has over 4000 hours in Lost Ark and ENDLESS hours in Dark Souls and souls like.
Last edited by kristinnhf#2555 on Jan 19, 2026, 12:28:29 PM
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cause even the Pieces are RNG and you can get the same piece 3 times in a row like I did...

That was true in 0.1. It isn't true now. The Inscribed Ultimatum will say "Deadly," "Cowardly", etc. Run one of each.
0.4 SSF: Gemling Minions: https://poe.ninja/poe2/profile/DistributedAutomaton-5739/character/CrystalController

0.3 SSF: Evasion-only melee challenge character: https://poe.ninja/poe2/pob/119e9
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And if someone is trying to tell me I need to FINISH the trials of chaos 8 times before I finally have the tree pieces to take on the trialmaster (cause even the Pieces are RNG and you can get the same piece 3 times in a row like I did... and this is essental for anyone to "learn" to play the game for later stages... Just forget it. I play SSF btw.



1) Games not balanced around SSF

2) Trial master fight is not required for ascension.

3) "Pieces" arent RNG. They tell you what will drop in the invitation
Victorious
Cowardly
Deadly


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This is a horrible game design and I would like to know the name of the developer who came up with it. Cause I will never buy or play another game that this developer makes


Lack of your game knowledge isnt "horrible game design"
Mash the clean
There are two complaints I have about Trial Of Sekhemas.
1. It takes loooooooong time to do 4 floors.
2. Temporal boss one shot mechanics of collecting portal on timer forces you into two things. One, have no less than 30% movement speed. Second, need a skill that can negate slow down mechanics.

In 04 patch, there are some QoL improvements. One I particularly appreciate is that if game crashes during trial, you have the ability to come back at the stage where it crashed. In some cases I have observed that if you crash before completing the room, when you come back the room is marked complete.

Temple Of Chaos is not that big of a deal.
Last edited by Rangerick_14#9622 on Jan 19, 2026, 3:10:45 PM
I think if they had save points in the later rounds it would make it more palatable to the masses. Like instead of a boon, you could pick a save, or whatever
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This is a horrible game design and I would like to know the name of the developer who came up with it. Cause I will never buy or play another game that this developer makes


Lack of your game knowledge isnt "horrible game design"


Sadly it's still horrible game design when the developers don't put descriptions on items and expect everyone to study every patch notes for 5 hours. Most don't have time or even bother.

It's still based on 100% rng since the ultimatums are DROPPING and you can not pick what ultimatium you get. RNG on top of RNG on top of RNG. And the only "trial" part is to see how many will play this crap trials ever again.

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