Worst content in the game - TRIALS
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the 4th trial is just too long. esp when your builds 4th ascendancy is pants ;)
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Chaos Trial is a bit too RNG and rippy for me to play on HC really.
But I've liked Sekhema. I think it's actually very good design. 4 floors is tad bit too long, agreed with that, esp since you can't leave in-between. Act 4 suggests that there's a 3rd type of trials coming at some point. Gating the ascendancies behind trials is IMO fine once there's enough trials for people to choose from. But yeah. Sekhema is great design. It forces you to think a bit in different ways. It has internal progression to it, both in terms of player skill as well as in terms of the relics. It can be genuinely hard for certain builds - the only unfortunate thing is that often, these builds already get the shorter stick overall, so I hope the 3rd trial is easier for these builds and harder to the builds that now have an easy time in Sekhema. |
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Since most players are already paying for a carry why not remove the middle man and a whole bunch of scamming and just allow us to pay with divines for the ascendancy passive points.
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" Ironically if we dial the scamming up to 11 we have a chance to force GGG to recognise the fact that no one wants to do these mechanics (which they should have already known since no one wanted to do them in PoE1 either) But if scam reports are clogging up their messages then they will be forced to address it by either providing the service of Trial bypass themselves or replacing the system entirely. |
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If you struggle to complete Trial of the Sekhemas to the point you need someone to carry you through it, that speaks to a critical design flaw in your build that will rear its ugly head in high tier maps.
" Then buy the test of time barya from someone. People sell those all the time. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on Jan 19, 2026, 8:14:35 AM
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Yes, when you design your build you definitely need to take the honor system, afflictions and traps into account.
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" Most players certainly don't. 4 floors is hard to many, but not unbeatable. In my experience, the problem most commonly is a combination of bad Temple strategy and not focusing enough on damage avoidance. I'm not an expert PoE player and I beat 4 floors on HC (meaning, my build is extra defensive; so I might do a bit less damage or have less movement speed; so honor damage is even bigger of an issue) on a build that was pretty much the worst you can do the Temple with - Reap (which is a melee skill) Blood Mage without armour, evasion or CI and no end-game clear setup for the Reap. It took me 4 attempts and was genuinely hard. Which was great. Last edited by tzaeru#0912 on Jan 19, 2026, 8:36:21 AM
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" Honor: Don't get hit 5head. You should already be doing this in maps, and monsters in trials are literally designed to attack more slowly by comparison to encourage you to dodge. Afflictions: Just don't take Deceptive Mirror, Gold Smoke, Purple Smoke, whatever counters your main defense, and Myriad Aspersions 5head Traps: Don't get hit 5head You can also stack relics that give you massive amounts of honor and honor resistance which you can get extremely cheap. There's no excuse for being bad at this content unless your build is doomed to die a lot in maps. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on Jan 19, 2026, 8:39:55 AM
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" That's kinda unnecessary elitism. It's obviously hard content for most players and a lot of players play PoE who aren't ARPG experts or have the best reflexes for video gaming. It's beatable for most players with some effort, in my opinion, but we needn't to pretend it wasn't also hard to most players. Last edited by tzaeru#0912 on Jan 19, 2026, 8:45:53 AM
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" Again, if a mode where you can stack a bunch of relic buffs is difficult for you, then you're going to struggle in maps where you don't have those same benefits and instead have it worse with map modifiers. Remember that honor scales based on your build's life and defenses before relic scaling takes effect, meaning your experience in trials depends largely on how well designed your build is. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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