Economy mess and pay to win

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Spec into the Atlas node that gives 10% for waystones to drop corrupted. Run a bunch of T15s.

Hunt the Immured Fury to get Fracturing Orbs.

Kite Amanamu rares so they chase you, to get Omen of Abyssal Echoes.


Thank you for the good advices DistributedAutomaton#5739
. For the Anamanu rares, I actually "chase" them, I allocated the passives in the atlas tree. I like the tip for the corrupted maps, I didn't realize that it could drop T16s... though I would imagine that you may end up getting a bunch of T14s instead of T15s too then, right ? Isn't that then just sparing you the cost of Vaal orbs while reducing your T15s stock the same way it would if you corrupted them yourself ?

Just talking out loud and asking, I guess I will see by myself over time ;-)
Pay to win what? I'm not sure what the pay to win here is. You don't need 100div in gear and gems to do all content in the game. Many builds can do it with 10 div. The rest, as long as they are smartly made and the gear choices are right, with a couple of dozen.

Once you've done all or at least most of that content - beaten some of the higher tier pinnacles, done a handful of juiced T16s, whacked the Temple bosses around a couple of times - what more is there to win in a PvE game?

In my opinion, the fact that skill gems of level 20 are decently rare is not a bad thing; it's the end of the line for upgrading your skills, after all. The only way forward after that is corrupting them. Scoring some level 20s is a progress milestone, one that is reachable to the non-full time players.

What is true though and what I sorta dislike myself as well is the fact that end-game crafting is essentially kinda reserved for a minority group of players. You need so much of very rare currency to successfully craft end-game items that it's just not realistic to most players. However, simply making those currencies more common doesn't exactly fix the issue; that would lead to crafted gear becoming cheaper and ergo more affordable on trade and so trade would still be the number 1 option for most players. Also, then the dedicated players would hit a progression wall and start having very close-to BiS gear even sooner than now, which is also not good.

But I do hope that GGG can figure out ways of both making crafting a more plausible option for more players, while also avoiding the aforementioned side-effects.

Btw, I at least have found T15s quite sustainable. Not quite 100% sustainable, as corruption might also make them T14 and since I don't do some particularly dangerous mod combinations since I am on HC, but close enough. I haven't spent all that long in maps this league, as I've had some pretty unfortunate rips on the way, but I still have done a couple of T16s.
Last edited by tzaeru#0912 on Jan 18, 2026, 3:57:57 PM
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Pay to win what? I'm not sure what the pay to win here is. You don't need 100div in gear and gems to do all content in the game. Many builds can do it with 10 div. The rest, as long as they are smartly made and the gear choices are right, with a couple of dozen.


I consider myself a new player so take my opinion with a gain of salt. Everyone keeps saying that you can do all content in the game with a cheap investment which I don't necessarily disagree with.
Problem is:

1. Most people starting out are going to be following a build guide (myself included), ergo prices for gear progression is gonna be more expensive compared to making niche builds or your own builds.

2. You need to have game knowledge of the items you need and know the crafting system if you want to buy or craft better gear pieces without splurging a lot of currency, especially now when inflation in the game economy has ramped up to a ridiculous degree.

3. I'm not aware of cheap builds that have great clear speed. Please correct me if I'm wrong, but usually cheap builds have good survivability but less dps, so you're gonna be slower in clearing content. Not everyone enjoys that type of gameplay. Moreso, a player is going to be "falling behind" in the sense that they wont farm currency quickly enough to buy or craft the gear they want so their build progression slows down or grinds to a halt.


And that's the problem, no? It all ties back to endgame - temple farming is printing a lot of divines compared to other endgame strats and unless a person has progressed their build enough and knows how to/likes farming specific mechanics, e.g., abyss currency, ritual currency, expedition (whether it's logbooks or runic splinters) or sekhemas, - they're not gonna make enough divines to progress their build further (whether it's to buy specific gear pieces or the more expensive currency to make craft their own).

Edit:
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What is true though and what I sorta dislike myself as well is the fact that end-game crafting is essentially kinda reserved for a minority group of players. You need so much of very rare currency to successfully craft end-game items that it's just not realistic to most players. However, simply making those currencies more common doesn't exactly fix the issue; that would lead to crafted gear becoming cheaper and ergo more affordable on trade and so trade would still be the number 1 option for most players. Also, then the dedicated players would hit a progression wall and start having very close-to BiS gear even sooner than now, which is also not good.


My quick and dirty solution - make an inherently large item rarity drop boost in SSF - I would enjoy it immensely if I could easily farm the rarer currencies and play around with crafting more :)
Last edited by RedTheDead#7479 on Jan 18, 2026, 6:54:29 PM
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I have not seen a single Preserved Vertebrae and there is none for sale in the currency exchange. Hasn't been in at least a month


if you would have read patch notes you can't craft waystones any more

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- Omen of homogenizing Exaltation: have not found any, and none is (nor has been) available for purchase at the currency exchange.


also read patch notes these have been disabled

try read more and rage less most of the things you complained about is in all games top tier items are for top tier players is it crappy that things cost so much yes, but that is how market works


It's about the crafting mechanic itself and how it works. Reading the patch notes doesn't change the fact that crafting is a multitude of masked slot machines. From this perspective, 0.4 is much much worse than 0.3.
Having such low drops on good omens that they cost over 20 div, it's not "how the market works". Every drop rate, every item, every crafting mechanic is 100% controlled by GGG. There is no free market. Stop commenting nonsense, weirdo.
Thank you for pointing that out.

This is exactly what I’ve written several times on these forums, and no one listens. The omens you mentioned—I haven’t even used a single one since the beginning of this game. Every league their prices are insane, and players who exploit the game for fast divines and market inflation just keep buying them all up. As a result, the market is completely empty of these omens.

This means the game is unhealthy and the market is broken. When I go to the currency exchange, I expect to be able to easily trade for the items I need to craft—not get stuck in the middle of crafting because of a missing omen that costs half the price of a decent item on trade.

In the end, I’d rather just trade for finished items instead of gambling with these overpriced omens.

The devs don’t respect players, and they don’t care about the economy system as long as the black market and real-money trading keep working fine.
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SaKRaaN#0012 wrote:
Thank you for pointing that out.

This is exactly what I’ve written several times on these forums, and no one listens. The omens you mentioned—I haven’t even used a single one since the beginning of this game. Every league their prices are insane, and players who exploit the game for fast divines and market inflation just keep buying them all up. As a result, the market is completely empty of these omens.

This means the game is unhealthy and the market is broken. When I go to the currency exchange, I expect to be able to easily trade for the items I need to craft—not get stuck in the middle of crafting because of a missing omen that costs half the price of a decent item on trade.

In the end, I’d rather just trade for finished items instead of gambling with these overpriced omens.

The devs don’t respect players, and they don’t care about the economy system as long as the black market and real-money trading keep working fine.


Then stay to standard! We all need to stay in standard League and hoping these torture new Leagues be stopped.
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AtenK#3898 wrote:
Looks like the currency business model is way more profitable than the cosmetics business model.

Interesting ;-)


It's really unfortunate, however after experiencing this messed up economy for over a year now, and given the fact that absolutely nothing was ever done about it, one starts to look for underlying, possible reasons for this state... It really seems like no other explanation makes real sense.
[Removed by Support] Omen of lights/echos drop fairly often. You just have to TARGET farm them. You cannot get them without doing a special farming technique. Idk im not having a problem selling breach, expedition, and delirium splinters and lots of other stuff for A LOT of divines. Its easy to barely juice your map and pull 5 divines of different things to sell on the currency exchange.
Last edited by Lachlan_GGG#0000 on Jan 19, 2026, 7:18:29 AM
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I have not seen a single Preserved Vertebrae and there is none for sale in the currency exchange. Hasn't been in at least a month


if you would have read patch notes you can't craft waystones any more

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- Omen of homogenizing Exaltation: have not found any, and none is (nor has been) available for purchase at the currency exchange.


also read patch notes these have been disabled

try read more and rage less most of the things you complained about is in all games top tier items are for top tier players is it crappy that things cost so much yes, but that is how market works


well in the other users defense
the economy is so wrecked in this game because of exploit abuse and GGG releasing a league in december thus not being able to fix anything quick enough during the holidays.

it is not a regullar occurence for inflation to be this bad..



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My quick and dirty solution - make an inherently large item rarity drop boost in SSF - I would enjoy it immensely if I could easily farm the rarer currencies and play around with crafting more :)



as much as I love this idea, and it has been proposed many times before, it wlll never happen because than no one will ever play trade league again, even those that claim they would never play SSF even if it had better drop rates.

GGG knows deep down everyone would rather have higher drop rates and a SSF mode than be forced to trade with players.
Last edited by ZaruenVoresu#5823 on Jan 19, 2026, 7:19:47 AM
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AtenK#3898 wrote:
When I compare version 0.4 with version 0.3, what strikes me the most is how messed up the economy is and how crafting became an impossibility. I understand that my post comes late, with so many people having stopped playing already, but really my feedback was already true a month ago.

Let's maybe first start with the Abyss, my favorite part of the game. I have done a lot of abysses, but I notice that I am not really getting anything out of them... so what's the point for me now ? With version 0.3 I did not find much more either actually, but at least you could buy the crafting items at the currency exchange. I want to desecrate waystones for example... good luck with that, I have not seen a single Preserved Vertebrae and there is none for sale in the currency exchange. Hasn't been in at least a month. As far as crafting materials are concerned, I personally found 3 omens of abyssal echoes in total and if you want to buy one it costs roughly 1 div. That's a total joke, you need dozens of these things so obviously I don't really try to desecrate anything. Should I mention the omen of light: for the wonderful price of 30 divs a piece obviously crafting using abyss/desecration is just not an option for me.

Without going into too many details, my main observations on crafting at this point:

- Omen of homogenizing Exaltation: have not found any, and none is (nor has been) available for purchase at the currency exchange.
- Omen of Recombination - have not found any, costs almost half a div. I guess that could be ok as it is less blocking, but really for me it isn't really and here we are barely talking about a starting step before crafting for real.
- Omen of whittling: have not found any, costs 33 divs.
- Omen of Sinistral Annulment: have not found any, costs 49 divs. I have done a lot of rituals, on occasion I see one for 15.000 - 17.000 tributes. I typically I make around 3000 - 3500, so all I can do is defer until the one time I am unlucky and I don't even have enough tribute to defer, and so in the end I never got one. Rarely I have been able to make 4000 - 5000 tribute, but it doesn't really change anything and I will point out that it is quite difficult to stay close to the Azmeri spirit when your headhunter belt constantly teleports you elsewhere. Hint hint.
- Omen of Dextral Annulment: have not found any, costs 35 divs. Same remarks as for the sinistral one.
- Fracturing Orb: have found 1, costs 16 divs.

So putting all these things in perspective and considering you need way more than 1 omen or orb to get anywhere with crafting, crafting is just out of reach. I wonder why it is even in the game at this point. If you are going to spend divs, it is way more cost and time effective to just buy the item from someone else for 1 to 50 divs in most cases. But then, are we still playing an RPG that is loot and crafting centered ? I would argue that this is plain pay to win. And let's be honest, we all know where the divs come from. But that's another discussion. I think my main take here is: first, crafting is in the game but you can't actually use it unless you are a professional gamer or unemployed and ready to play 8 - 16 hours per day; second, the prices for complete items do not reflect the reality of crafting material prices, something is just very odd here.

What's even more messed up is the prices for uncut gems:

- Skill gem level 20: 3.6 divs
- Spirit gem level 20: 63 divs

Now that is really amazing, these prices equally do not reflect reality. Not even closely. Now you can't find one anymore, but a while ago I bought a bunch of corrupted level 21 / 23% quality gems with 5 sockets for way less than that. In effect, at the time, it was way cheaper to buy the perfect level 21 compared to trying to make it yourself. Now I guess the market has caught up, nobody is trying anymore and so you can't buy them anymore either.

And while I am whining about how frustrating things are LOL, I might as well mention the T16 maps that I never play because, well, you need to be playing many many hours per day to have enough waystones to trash with corruption, with an upgrade success rate from T15 to T16 of about what, 1 on 10 waystones ?

So to summarize it all up as I understand it: crafting and good loot is apparently reserved to professional gamers and unemployed people, and the game is pay to win: use real dollars to buy divs to buy gear to be able to play the content, while never finding anyway all the good stuff that you don't need anymore anyway. Looks like the currency business model is way more profitable than the cosmetics business model. And that could be fine, if at least we had the actual possibility to do some crafting just for the fun of trying and doing things.

I wonder what the target audience is exactly for this game. Probably not people like me who will be able to play 1-2 hours per day during the week and a little more in the weekend.

By the way, I wonder what the point of the "Notify Me" checkbox is when you post a thread, I never get any notification when someone replies.


When they allowed the temple and abyss tablet exploits to run unchecked for days and did not removed the currency generated, they allowed a few to control the economy from the start.

What is to be expected?

This season highlighted a huge flaw on PoE2, they can't control the economy, they are unwilling to punish exploitation and in a way they even contribute to dim the line between exploitation and serious gameplay.

Our only hope is that they have learned something... This artificial scarcity model doesn't work without proper protection of the economy, because at the moment the economy is ran not by players but by RMT syndicates/cartels.

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