Total Disgrace. Trial of Sekhemas needs big nerfs to the afflictions.
" Because it's easier to whine that it's unfair and all RNG than it is to think, learn and plan ahead. |
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" hi there, trial of sekhemas is really easy. it is the only game mechanics out of so many others that you can enter a zone pre-buffed (with relics) in order to gain an edge against the odds. but let's not talk about the relics first. let's talk about the basics and the fundamentals, which is decision making and making choices and thinking multiple steps in advance while making choices. you really need to go online to youtube and reddit to look at how people play the trial and how to game the trial. when you are faced with challenges and difficulties, you will either win or lose. so what do you want to choose? do you want to make effort to learn and be a winner? or do you want to stay status quo and be a loser? 34pre98qua
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Just remove the ascendancy, solve the problem, make everyone happy. Everyone who likes it can still do it, but stop annoying people with this trash.
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" This. I farm Sekhema trials, because the content is fun. The trick to avoiding these dangerous afflictions is to always take the route which offers the most room choices. That way when you eventually run into the affliction wall, you'll have a ton more options to choose from. Unlike PoE1's Sanctum, Sekhema trial isn't as rewarding so you won't feel bad having to make such choices either. At minimum you just need 1-2 gold keys for spectrum chests, and those appear commonly enough. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on Jan 21, 2026, 8:29:00 AM
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" Why you even playing games if you cant find 30-40 min to do trial? |
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Get better relics, then it goes from absolutely dumb to mind-numbingly easy.
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I like the trials and I've gotten comfortable with them, but I do think the game's definition of Minor and Major is way off. Losing *all* armor or evasion is not minor. Doing 40% less damage multiplicatively is not minor. Gaining a tiny bit of honor on room completion is not major, while dealing 50% more damage is.
I'd love to see them do a full balance pass on boons in the future. I think Fright Mask is an example of a well tuned minor boon. Monsters deal 20% less damage is a nice boost but not insane. The minor affliction that halves your energy shield also feels okay to me. It sucks to get it, but it doesn't end the run. Last edited by Sirbeaverous#2893 on Jan 21, 2026, 11:52:14 AM
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I just died AFTER the dual bosses of the second set of rooms are dead. Please stop this. They are dead! I go in to collect the sacred water then just blew up and failed. This makes absolutely no sense.
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stack honor res
trial are too easy honor res items needs a nerf. |
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" What class are you playing ? I struggle with the Druid and with the Monk I had no issues with my Amazon doing the trials. But specifically with "slow" and more melee based classes like the Monk/WArrior and the Druid, it's way too close to the enemy, you get hit every time because you're a melee class and you have to get close, and you're either hit by projectiles, or directly by the melee mobs. I'm shoked at how many people defend the Trial of Sekhemas when it's clearly a big problem with the Trials Why 95% of players have to suffer just because 5% of the Veterans love this feature? Last edited by ArdeleanuG#2185 on Jan 21, 2026, 1:37:52 PM
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