Total Disgrace. Trial of Sekhemas needs big nerfs to the afflictions.

Some polish wouldn't hurt but overall the trials works pretty well and is generally easy. This trial test your decision/judgement calls, failing on that part will lead you to dead ends, yeah, you don't even need unique urns.
Tech guy
I've liked the Trials because they are hard and require a bit of thinking.

On my previous char, I had pretty much the most unoptimal build for the Trials; I was doing ES Reap, and my build wasn't even very good. Essentially, I was melee due to Reap; didn't have the Overkill unique for clear; and since I was ES+Life, EV or Armour didn't decrease the honour damage I took and I didn't have CI for Bleed/Chaos immunity.

And I was on HC so I also had to be mindful about being defensive enough to not die.

It took me 4 attempts to finish the 4 floor Sekhema for my 4th Ascendancy.

To maximize my odds, I specifically farmed for l75 Sekhema, gathered all relics I could every run, etc.

When I finally beat it, it felt so awesome because I had put in the effort. I had to genuinely learn to play better and learn how to play the Sekhema RNG to my favour.

I get that it feels too hard to many. I do think tho that most of the time, improving your strategies gets you through. My tips:

- Focus on Sacred Water and the Merchants. Having some extra water on your relics is good. If you early on get a boon that gives you more Water, that's very good to take.

- Be mindful about the afflictions you have taken and try to gauge how dangerous they really are. And know that you can often find ways to get rid some of them later.

- Movement Speed is like #1 Boon.

- Seeing further in the path and having extra rooma revealed to you is superb.

- Use an Ignite immunity charm.

- Honour res is very important; Max res is good too, but less useful than it might first seem like. Problem is that it's less valuable the more you have due to Honour restore sources not scaling with it.

Personally, having done 4 floors on HC without ever buying relics on several very different builds, I'd not nerf the afflictions. Why - because with a good strategy to the Trial, you more often than not finish it with like 12 Boons and 4 Afflictions. The fact that there are afflictions that you must avoid or have a high risk of failing the run is great, because it increases the importance of smart pathing and forces you into tough choices. It's good design.
"
i1332v#2731 wrote:
haha i just quitted because i have unwavering stance and can not dodge, there u go, alt f4 solved all my problems



I found that with the Druid sometimes it's a bit sluggish , especially for that sands area in Trial of Sekhemas, i think it's on the 3rd floor.
I failed twice, I'm not doing Trial of Sekhemas again with this character
I absolutely HATE the trials in this game. I hate them so much so that I am about to just start RMTing them. My time is more valuable to me than spending all my free time after work failing trials due to server instability, or farming stupid relics forever, or just in general running this shit over and over and over. I love the game but the trial mechanics, etc just turn it off for me abd make it not fun.
My issue with trials, Is every run just relies purely on RNG

You can be completley fucked in some scenarios, and nothing but lucky in others, no real method or pattern, JUST RNG

Same with THE ENTIRE GAME

Not fun, trials are possible, just RNG dependant, thats not fun
Meanwhile I just get the choice between "not being able to see ahead, or not being able to see ahead."

Which doesn't matter because it's easy, but it's also super boring as it's just the same exact 8 or so tiny rooms looped over and over and over...
Last edited by Jhaerik2#3188 on Jan 20, 2026, 10:11:02 PM
"
Hello GGG,

TLDR: This is total disgrace. The solution is to lower the values of the Afflictions (not remove them, just lower the values, and I hope they don't nerf the drops if they do that.)


I use maximum honour resitence with maximum honour increased and +25 damage to enemies, but I do not have unique relics, only magic/rare relics.
I lost twice my 3rd ascedency on the 3rd Floor(3rd level however you want to call it ) with one or two rooms right before the final boss (one room until my 3rd ascendency...) because of so many unknown and random affliction every time.
While being level 81 I used twice a coin with level 66 Trial and 3rd room.
So I'm 14 levels above the coin and I still cannot complete the third ascedency.
This is insane, being 14 levels above my coin/trial and still being so ridiculously frozen,stunned,loose so much Honour from afflictions not from hits, receive 50% less water, take % more increased damae, %% reduction effect on your non-unique relics. This is total disgrace.


Proposed solution (because afflictions will never be removed):
Lower the values of afflictions.
The Afflictions in Trial of Sekhemas need to be nerfed, the afflictions need to have lower values (i.e instead of having -50% reduction to all of your non-unique relics, it should be maximum 25-20% and so on for every affliction.)



I'm just going to start off by saying that the Trial of Sekhemas is the most unfun, punishing, f. you to the players that I have ever seen in any game ever, not only in ARPGs, in any game, period!

While being level 81 I used twice a coin with level 66 Trial and 3rd room.
So I'm 14 levels above the coin and I still cannot complete the third ascedency.
The Afflictions in Trial of Sekhemas need to be nerfed, the afflictions need to have lower values (i.e instead of having -50% reduction to all of your non-unique relics, it should be maximum 25-20% and so on for every affliction.)



Every time I run the Trial of Sekhemas I keep getting random afflictions that hide what I see on the map, I cannot know what is in the room in front , either boons/buffs or afflictions.
Not only that, but even when I see the afflictions on the map, I'm forced to choose if I should cut my leg, my ear or poke my eyes out, basically regardless if I see what's on the map, the afflictions are still way too punishing.

Afflictions that happen way too frequent:
* Low Rivers - 50% less sacred water
* Blunt Sword - You and your minions deal 40% less damage
* Golden Smoke - Rewards are unknown on the trial map
* Purple Smoke - Afflictions are unknown on the Trial map
* Dishonoured Tattoo - 100% increased damage taken while on low life
* Forgotten traditions - 50% reduces effect on your Non-Unique Relics

* Fiendish Wings - Monster's actions speed cannot be slowed below base Monsters have 25% increased Attack, Cast and Movement speed


In my view the solution here is to lower absolutely each and every single Affliction value.
DO NOT NERF THE BOONS/BUFFS, just the Afflictions , is that simple.


Last run I got these:


My first attempt there was a big stutter/freeze and after a few seconds when the game game back, the resolution was all messed up and I died, so I lost progress with one room before the boss.




The problem is not the monsters, the problem is the Afflictions.
And it's insane to me that I am 14 levels above the coin used, and yet I struggle because of the afflictions.
I lost so much time, so many coinds so many nerves just because I need that third ascedency.

GGG , you're really making me not want to give you money. Your game isgreat, the Trial of Sekhemas idea is amazing, but the implementation of Afflictions makes me want to never give you money.
How am I supposed to buy supporter packs when you're punishing me so much just because you have 500-1000 players that love this sadistic punishment?

What's wrong here guys... Don't you want my money, are my money not good?

Until you stop making new content anf start fixing you bugs, performance issues and these punishing mechanics from the Trials, I will not give you any money, or waste my time playing this game.



Sometimes RNG will get you; if you're level 81, have on full relics with honor res and max honor, you should be able to do this with ease. The honor system is scaled from your equipped gear and your stat sheet. I would argue you have little to no defense on the passive tree and/or your gear is bad based off how much honor you have with relics on. 2500 is very low; you should be at least double that. Upgrade your items, stack whatever defense type you're targeting where you can, and when you're picking a path, don't just look at the rooms and what they reward. Try to follow a path that's going to give you the most options in terms of ways to go. If you're picking a path that has limited direction, you will get burned.

I think once you learn it properly and understand how your gear and stats affect your honor, you will have an easier time. Try not to rage post when you're struggling; ask for help.

If you CBF with any of that, then just pay for a carry; im sure someone in trade would be doing them.
"
Jobama#9902 wrote:
My issue with trials, Is every run just relies purely on RNG


Instead of being greedy and picking the shiny nodes, look several steps ahead and pick paths that will give you multiple pathing options. You'll be more likely to not be forced on bad afflictions.

Besides, Sekhema has been nerfed so much last leagues I don't understand how people can still struggle so much...
With relics with movespeed, resistance, increased life/defences it makes it easier than the basegame.
"
Jobama#9902 wrote:
My issue with trials, Is every run just relies purely on RNG

You can be completley fucked in some scenarios, and nothing but lucky in others, no real method or pattern, JUST RNG

Same with THE ENTIRE GAME

Not fun, trials are possible, just RNG dependant, thats not fun


This is just not true.

There's RNG sure, and enough RNG that technically you could get nothing but really bad afflictions and end up with zero boons by the end of it, but in practice, you can stack the chances to your favor to a significant degree.

I mean, in my last five trial runs, on four my boons/afflictions looked like this in floor 3 (and even better by the end of the run):



It's fairly consistent to get 2-4 times more total boons than afflictions; and to get to pick afflictions that have only a very small negative effect on your run.

Which is why I don't see why the afflictions should be nerfed further. Unless their amount was also increased or the boons were nerfed.
Last edited by tzaeru#0912 on Jan 21, 2026, 3:35:18 AM
I remember I died when Zarok had 1% HP left and only one hit was left to kill him, after that, the desire to go to the sehem somehow disappeared

Report Forum Post

Report Account:

Report Type

Additional Info