Total Disgrace. Trial of Sekhemas needs big nerfs to the afflictions.

Hello GGG,

TLDR: This is total disgrace. The solution is to lower the values of the Afflictions (not remove them, just lower the values, and I hope they don't nerf the drops if they do that.)


I use maximum honour resitence with maximum honour increased and +25 damage to enemies, but I do not have unique relics, only magic/rare relics.
I lost twice my 3rd ascedency on the 3rd Floor(3rd level however you want to call it ) with one or two rooms right before the final boss (one room until my 3rd ascendency...) because of so many unknown and random affliction every time.
While being level 81 I used twice a coin with level 66 Trial and 3rd room.
So I'm 14 levels above the coin and I still cannot complete the third ascedency.
This is insane, being 14 levels above my coin/trial and still being so ridiculously frozen,stunned,loose so much Honour from afflictions not from hits, receive 50% less water, take % more increased damae, %% reduction effect on your non-unique relics. This is total disgrace.


Proposed solution (because afflictions will never be removed):
Lower the values of afflictions.
The Afflictions in Trial of Sekhemas need to be nerfed, the afflictions need to have lower values (i.e instead of having -50% reduction to all of your non-unique relics, it should be maximum 25-20% and so on for every affliction.)



I'm just going to start off by saying that the Trial of Sekhemas is the most unfun, punishing, f. you to the players that I have ever seen in any game ever, not only in ARPGs, in any game, period!

While being level 81 I used twice a coin with level 66 Trial and 3rd room.
So I'm 14 levels above the coin and I still cannot complete the third ascedency.
The Afflictions in Trial of Sekhemas need to be nerfed, the afflictions need to have lower values (i.e instead of having -50% reduction to all of your non-unique relics, it should be maximum 25-20% and so on for every affliction.)



Every time I run the Trial of Sekhemas I keep getting random afflictions that hide what I see on the map, I cannot know what is in the room in front , either boons/buffs or afflictions.
Not only that, but even when I see the afflictions on the map, I'm forced to choose if I should cut my leg, my ear or poke my eyes out, basically regardless if I see what's on the map, the afflictions are still way too punishing.

Afflictions that happen way too frequent:
* Low Rivers - 50% less sacred water
* Blunt Sword - You and your minions deal 40% less damage
* Golden Smoke - Rewards are unknown on the trial map
* Purple Smoke - Afflictions are unknown on the Trial map
* Dishonoured Tattoo - 100% increased damage taken while on low life
* Forgotten traditions - 50% reduces effect on your Non-Unique Relics

* Fiendish Wings - Monster's actions speed cannot be slowed below base Monsters have 25% increased Attack, Cast and Movement speed


In my view the solution here is to lower absolutely each and every single Affliction value.
DO NOT NERF THE BOONS/BUFFS, just the Afflictions , is that simple.


Last run I got these:


My first attempt there was a big stutter/freeze and after a few seconds when the game game back, the resolution was all messed up and I died, so I lost progress with one room before the boss.




The problem is not the monsters, the problem is the Afflictions.
And it's insane to me that I am 14 levels above the coin used, and yet I struggle because of the afflictions.
I lost so much time, so many coinds so many nerves just because I need that third ascedency.

GGG , you're really making me not want to give you money. Your game isgreat, the Trial of Sekhemas idea is amazing, but the implementation of Afflictions makes me want to never give you money.
How am I supposed to buy supporter packs when you're punishing me so much just because you have 500-1000 players that love this sadistic punishment?

What's wrong here guys... Don't you want my money, are my money not good?

Until you stop making new content anf start fixing you bugs, performance issues and these punishing mechanics from the Trials, I will not give you any money, or waste my time playing this game.

Last edited by ArdeleanuG#2185 on Jan 17, 2026, 3:33:08 AM
Last bumped on Jan 21, 2026, 1:26:39 PM
up
"
Hello GGG,

TLDR: This is total disgrace. The solution is to lower the values of the Afflictions (not remove them, just lower the values, and I hope they don't nerf the drops if they do that.)


I use maximum honour resitence with maximum honour increased and +25 damage to enemies, but I do not have unique relics, only magic/rare relics.
I lost twice my 3rd ascedency on the 3rd Floor(3rd level however you want to call it ) with one or two rooms right before the final boss (one room until my 3rd ascendency...) because of so many unknown and random affliction every time.
While being level 81 I used twice a coin with level 66 Trial and 3rd room.
So I'm 14 levels above the coin and I still cannot complete the third ascedency.
This is insane, being 14 levels above my coin/trial and still being so ridiculously frozen,stunned,loose so much Honour from afflictions not from hits, receive 50% less water, take % more increased damae, %% reduction effect on your non-unique relics. This is total disgrace.


Proposed solution (because afflictions will never be removed):
Lower the values of afflictions.
The Afflictions in Trial of Sekhemas need to be nerfed, the afflictions need to have lower values (i.e instead of having -50% reduction to all of your non-unique relics, it should be maximum 25-20% and so on for every affliction.)



I'm just going to start off by saying that the Trial of Sekhemas is the most unfun, punishing, f. you to the players that I have ever seen in any game ever, not only in ARPGs, in any game, period!

While being level 81 I used twice a coin with level 66 Trial and 3rd room.
So I'm 14 levels above the coin and I still cannot complete the third ascedency.
The Afflictions in Trial of Sekhemas need to be nerfed, the afflictions need to have lower values (i.e instead of having -50% reduction to all of your non-unique relics, it should be maximum 25-20% and so on for every affliction.)



Every time I run the Trial of Sekhemas I keep getting random afflictions that hide what I see on the map, I cannot know what is in the room in front , either boons/buffs or afflictions.
Not only that, but even when I see the afflictions on the map, I'm forced to choose if I should cut my leg, my ear or poke my eyes out, basically regardless if I see what's on the map, the afflictions are still way too punishing.

Afflictions that happen way too frequent:
* Low Rivers - 50% less sacred water
* Blunt Sword - You and your minions deal 40% less damage
* Golden Smoke - Rewards are unknown on the trial map
* Purple Smoke - Afflictions are unknown on the Trial map
* Dishonoured Tattoo - 100% increased damage taken while on low life
* Forgotten traditions - 50% reduces effect on your Non-Unique Relics

* Fiendish Wings - Monster's actions speed cannot be slowed below base Monsters have 25% increased Attack, Cast and Movement speed


In my view the solution here is to lower absolutely each and every single Affliction value.
DO NOT NERF THE BOONS/BUFFS, just the Afflictions , is that simple.


Last run I got these:


My first attempt there was a big stutter/freeze and after a few seconds when the game game back, the resolution was all messed up and I died, so I lost progress with one room before the boss.




The problem is not the monsters, the problem is the Afflictions.
And it's insane to me that I am 14 levels above the coin used, and yet I struggle because of the afflictions.
I lost so much time, so many coinds so many nerves just because I need that third ascedency.

GGG , you're really making me not want to give you money. Your game isgreat, the Trial of Sekhemas idea is amazing, but the implementation of Afflictions makes me want to never give you money.
How am I supposed to buy supporter packs when you're punishing me so much just because you have 500-1000 players that love this sadistic punishment?

What's wrong here guys... Don't you want my money, are my money not good?

Until you stop making new content anf start fixing you bugs, performance issues and these punishing mechanics from the Trials, I will not give you any money, or waste my time playing this game.



the trials are the best, most interesting, fun and most refreshing mechanics.

easy to achieve if one takes tge time and effort to go online and learn about how to game the system.

those players that cannot win the game are lazy and simply do not want to put in the effort to learn the game.
34pre98qua
I really wish to see you do the Sekhemas on a bad low life slow to attack melee build with clunky combos that hold you in place.

Then come back and brag how "the trials are the best".
Last edited by PayneK#3102 on Jan 18, 2026, 3:32:32 AM
"


the trials are the best, most interesting, fun and most refreshing mechanics.

easy to achieve if one takes tge time and effort to go online and learn about how to game the system.

those players that cannot win the game are lazy and simply do not want to put in the effort to learn the game.


For those that have a life/full time job, these are just an unfun chore. I will be paying for a carry now that I have discovered you can do so. And this is comming from someone who dosen't care about re-doing the campaign every league.
Last edited by Cobberwebb#5254 on Jan 18, 2026, 3:57:08 AM
The funniest thing is when you compare stuff like major boons, there are minor afflictions that completely invalidate some of them because the so called major boons are so weak.
Feedback: 0.1 https://www.pathofexile.com/forum/view-thread/3639607

0.3 https://www.pathofexile.com/forum/view-thread/3850769

0.4 https://www.pathofexile.com/forum/view-thread/3906652
"
Morghus#4174 wrote:
The funniest thing is when you compare stuff like major boons, there are minor afflictions that completely invalidate some of them because the so called major boons are so weak.



+1 from me as well.
This is anotehr reason why I think they shoudl nerf the numbers & values of the Afflictions.
Fair point, I forgot to mention this, thank you for reminding me
They don't need a drastic nerf but they do need a good polish / balance pass, some clearly don't work as intended (5% honour removed per hit for example just insta kills you in many circumstances due to how some skills spam hits)

Half the major boons are laughably bad and vastly worse than even mediocre minor boons.

The pool needs padding out on both sides of the spectrum so there is some variety.

Lastly i think they should remove the guaranteed shop, it makes the whole thing a joke pretty much after you've got even modest relics. They might have to touch the whole thing towards being easier if they did this but I think that would benefit the less experienced players anyway.
"
PayneK#3102 wrote:
I really wish to see you do the Sekhemas on a bad low life slow to attack melee build with clunky combos that hold you in place.

Then come back and brag how "the trials are the best".


i just die and fail my 4th level trial sekhemas today.

trial is still fun and exciting.

every failed attempt is opportunity to learn something new.
34pre98qua
haha i just quitted because i have unwavering stance and can not dodge, there u go, alt f4 solved all my problems

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