ascendancy trials are TRASH content.

This would be such an easy fix. Every coin tier should start on it's designated floor.
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Sakanabi#6664 wrote:

Exactly. The only difference is that people are NOT going to another restaurant but instead stay and complain. While there are so many options lol.


thats a wild generalization. everyone has their reasons to skip, play or leave a league, nothing wrong with that.

the numbers for 0.4 are trending poorly though.
on steam, 0.3 had a peak of 352k people with a pretty normal drop off through the league.
0.4 peaked at 290k with an extremely sharp drop off.

why were this leagues numbers kinda bad? who knows.
i personally quit 0.4 VERY early because im sick of ascendancy trials.
i went to a different restaurant.

call it complaining if you wish, you arent wrong but this is the feedback section of the forums.
one should expect to find feedback here, this is mine.

i hope 0.5 has less brussels sprouts.
¯\_(ツ)_/¯




0.4 dropoff has nothing to do with trials imo. It's bcause people got butthurt about "temple exploiters" not being punished and then again when temple changes happened. 0.3 had no mid-league adjustments like this.
I don't play more than one character per season because of them.
I play the Chunk so i don't care if I do them .
I play a class that specifically is not impacted by not having them, cause they suck.. darkness... god.

I have stopped playing for days after being so pissed off at the waste of my time.
In general it sours the whole game.
I don't last in end game.. whatever that is.
But in general the game is trying to be a sweat lord.
And there it is .. just another sweaty time waster in a game that needs a wash.
Last edited by LewtDeezNuts#1011 on Feb 27, 2026, 4:53:52 PM
SSF

Suckhemas second bosses, melee.

Sure is a fucking challenge.

Having to reeeeeeeeeeeeeeeplay through all the floors when you only need one is the most infuriating bullshit. That alone, I couldn't give a fuck care less if the content was good or bad- its fucking annoying.

Its massively in your favor to wait and do the content super overleveled. Probly massively in favor of evasion builds.

Its just the dumbest thing I've ever seen in a game.

What if you want to play a fucking thorns build, now what?

Just delete it, delete ascendancy too. I'd rather not have ascendancy than have it gated behind this shit.

I'd pay more for the game, to NOT have either trial in it. Trialess poe2, double the price, sweet. Best anti-expansion ever.

I think they are fine as is, but, yes, I did struggle with them as a new player, but that's ok
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SSF

Suckhemas second bosses, melee.

Sure is a fucking challenge.

Having to reeeeeeeeeeeeeeeplay through all the floors when you only need one is the most infuriating bullshit. That alone, I couldn't give a fuck care less if the content was good or bad- its fucking annoying.

Its massively in your favor to wait and do the content super overleveled. Probly massively in favor of evasion builds.

Its just the dumbest thing I've ever seen in a game.

What if you want to play a fucking thorns build, now what?

Just delete it, delete ascendancy too. I'd rather not have ascendancy than have it gated behind this shit.

I'd pay more for the game, to NOT have either trial in it. Trialess poe2, double the price, sweet. Best anti-expansion ever.



Yeah, that's why Trials of Chaos exists. You are not forced to play Sekhemas if your build can't handle them and another trials will come in future.
Just wanted to add my voice here. Ascendancies originally drove me to stop playing the game entirely. I've gotten back into it recently and have enjoyed flying around and breathing fire on folk. A friend and I spent a couple hours tonight trying to beat the trials of sekhemas level 60 for our 5th and 6th points. Hoo boy does it really kill the fun in the game.
I really like these trials. They felt very difficult the first few times, and I got a rush from beating them at the higher levels. That said, now that I'm in end game they're not so fun anymore. Trial of Chaos is too easy. Hope part of the new end game rework is allowing higher difficulty levels with appropriately improved rewards or odds of the good drops at least.
Last edited by Skutz123#5377 on Mar 3, 2026, 9:40:23 PM

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