Chronomancer MEGA Feedback
" What I was thinking was not enabler ability but defining ability that applies to damage abilities like Spell Echo gem but also let chronomancer have easier time getting the stats needed for build to work... I get the feeling, and it seems others too, that I have to go all over the place getting all the nodes for build to work. I was thinking also that there are some less used ideas for builds as well in passive tree that should be expanded like buff duration. Should duration anyhow be chronomancer's play ground? How about two starting nodes that makes you choose one: first makes enemies slow and second makes you fast? Like some kind of time line thingy... Speed is something I've noticed I come back to as chronomancer as well. That's why I suggested forward moving ability as well in my post. Just suggestions... I didn't spend whole evening pondering on them. I became poe2 player because I got interested on chronomancer and got disappointed since it feels a lot harder to build than other ascendancies. |
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" I am doing the setup with Darkness Entroned belt as body armor with Faster Start and Recharge since 0.3 recoup is just not worth it. |
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" In vacuum recoup is stronger because it works while you take damage, when recharge require you taking no damage for some time to start working. But in reality, making recharge good is much easier (takes less points and gear mods) than making recoup good. Recharge already become good with 2-3 recharge branches and no extra mods on gear. To make Recoup good, you must have to reach over 100% recoup, so taking damage will not slowly drain your ES, plus multiple Gear slots and Mods, plus going Chronomancer or investing into Recoup Speed. Plus Recoup can't run %Less Recovery Mod unless you get so much Recoup that even with this Map Mod you still Recoup More Damage than you take. Recharge also affected by %Less Recovery, but it doesn't matter that much, you just dodge and start recharging. www.youtube.com/@PaintMasterPoE mobalytics.gg/poe-2/profile/paintmaster Last edited by PaintMaster#2396 on Feb 11, 2026, 7:20:48 AM
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