Chronomancer MEGA Feedback

"
imphilxd#4709 wrote:

Yeah, it's just not played as much since it's more defensive focused. That doesn't mean it's not strong.

Not dying is also actually beneficial since you have 0 portals if you want to use 3 tablets.


It's not really strong with current game balance. With REALLY good gear you can get up to like 8k ES, because you must use Sacrosanctum, and your main sources of ES are Focus and Boots.

You'd probably also use Scold's Bridle to take damage from casting, with mana recoup it's kinda like infinite mana if you have enough mana recoup and high roll on Scold's Bridle.

And likely you'd use Maligaro's Virtuosity because it saves a lot of points by not taking crit damage on build that spend a lot of points taking recoup passives.

8k ES is good amount, but you still going to die sometimes from abyss rares if you not careful, even with high recoup.

In comparison regular build can reach like 10-15k es, which will be much more safe against oneshots, but sure you lose recoup and cant really facetank smaller hits, but you don't need to, you just kill stuff, or use temporal rift to quickly move back.

And as i said, everyone want dps and clearspeed, kill stuff before you even see it so you don't need recoup.
Last edited by PaintMaster#2396 on Jan 12, 2026, 12:22:28 PM
Would be really nice to see Quicksand Hourglass affecting ACTION speed, both on cast and attack speed. To make a Chronomancer more versatile.
Last edited by PantsuFaust#0269 on Jan 12, 2026, 1:37:53 PM
"
"

Rapid river is fine imo. Once you build deep into recoup, you'll see it. It's very strong. Sacrosanctum is mandatory with this for certain builds but I honestly feel like there are key things floating around to make rapid river extemely useful and powerful. Also, recoup defeats heavy stun...and that alone feels amazing.


I made Chrono Recoup build, played it in 0.3 with super crazy gear, and a bit in 0.4. It's good, but i wouldn't call it strong, bloodmage is strong by getting basically same thing with infinite mana with single passive, on recoup you need to dedicate part of tree, multiple gear slots, which require other gear to be really good.

Recoup on it's own is weak, base duration of 8 seconds is really bad, recoup passives appear only in top part of tree and branches are really far away from eachother, so taking enough recoup stuff to make it work limits possible builds by a ton. If you want to make recoup warrior, you'd have to path all the way to sorc area, spending huge amount of points for that.

Rapid River fixes too long duration of recoup, but it doesnt do anything else.
If you pick Rapid River, it kinda like has hidden modifier "You can only equip Sacrosanctum into body armor slot", nobody is going to play Life based Chronomancer, it takes too many points to get Recoup, so you can't really path into warrior area to take armor passives if you'd do life build.

Recoup outside Chrono might be usable on Lich or Ascendancy that can stack high amount of ES, so even with slow Recoup it will feel good because of high ES pool.


Ahh, got it. I guess I am coming at it differently because Im over 120% recoup and using the scolds tech. With chrono recoup tech, and self-hitting with scolds, I guess I never noticed an issue after 3 seconds of self-casting. I guess other classes can't stack recoup effects quickly enough, and it is pretty limiting.

That being said, should river just change to the sacro mod, and then they had another recoup rate wheel or something?
Last edited by TheRealScrubcake#2146 on Jan 12, 2026, 10:20:51 PM
b
Last edited by PaintMaster#2396 on Jan 13, 2026, 4:43:53 PM
"

Ahh, got it. I guess I am coming at it differently because Im over 120% recoup and using the scolds tech. With chrono recoup tech, and self-hitting with scolds, I guess I never noticed an issue after 3 seconds of self-casting. I guess other classes can't stack recoup effects quickly enough, and it is pretty limiting.

That being said, should river just change to the sacro mod, and then they had another recoup rate wheel or something?


About Rapid River it's just suggestion. but mod from Sacrosanctum look like actual Ascendancy Passive compare to just base recoup speed that should be 4 seconds by default for everyone
I completely agree with all of this.

I only use time freeze, it’s pretty funny and good utility. The rest is all very unremarkable
One other thought: it’d be interesting if time freeze could provide energy to one of the meta skills. Perhaps I’m missing it, but I didn’t see one that is impacted by it.
It’d be pretty cool if you time freeze 15 mobs and it immediately triggers a comet or such
"
One other thought: it’d be interesting if time freeze could provide energy to one of the meta skills. Perhaps I’m missing it, but I didn’t see one that is impacted by it.
It’d be pretty cool if you time freeze 15 mobs and it immediately triggers a comet or such


Idk about this, Cast on Elemental Ailment generate energy when you apply ailments - freeze, shock or ignite.

Time Freeze is not actual freeze, technically it's 100% slow, so when something slowed by 100% it just stop moving or doing anything.

Skill you want would be entirely different while working technically same, like applying freeze for a duration on all enemies in area regardless of your freeze buildup or their ailment threshold.

This has more benefits than current Time Freeze, but it wouldn't really fit Chrono lore wise.
Chrono is ascendancy about time, slowing time, etc, but not frost mage :D
Last edited by PaintMaster#2396 on Jan 14, 2026, 8:41:53 AM
They should give Chronomancer Zarokh's dial skill.
If monsters on the map won't collect blobs in time, they all die, and you just run around and collect all loot.
"
They should give Chronomancer Zarokh's dial skill.
If monsters on the map won't collect blobs in time, they all die, and you just run around and collect all loot.


That's on hell of a way to make chrono from one of least used to most used ascendancy 😂

Report Forum Post

Report Account:

Report Type

Additional Info