Chronomancer MEGA Feedback
" It's not really strong with current game balance. With REALLY good gear you can get up to like 8k ES, because you must use Sacrosanctum, and your main sources of ES are Focus and Boots. You'd probably also use Scold's Bridle to take damage from casting, with mana recoup it's kinda like infinite mana if you have enough mana recoup and high roll on Scold's Bridle. And likely you'd use Maligaro's Virtuosity because it saves a lot of points by not taking crit damage on build that spend a lot of points taking recoup passives. 8k ES is good amount, but you still going to die sometimes from abyss rares if you not careful, even with high recoup. In comparison regular build can reach like 10-15k es, which will be much more safe against oneshots, but sure you lose recoup and cant really facetank smaller hits, but you don't need to, you just kill stuff, or use temporal rift to quickly move back. And as i said, everyone want dps and clearspeed, kill stuff before you even see it so you don't need recoup. Last edited by PaintMaster#2396 on Jan 12, 2026, 12:22:28 PM
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Would be really nice to see Quicksand Hourglass affecting ACTION speed, both on cast and attack speed. To make a Chronomancer more versatile.
Last edited by PantsuFaust#0269 on Jan 12, 2026, 1:37:53 PM
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" Ahh, got it. I guess I am coming at it differently because Im over 120% recoup and using the scolds tech. With chrono recoup tech, and self-hitting with scolds, I guess I never noticed an issue after 3 seconds of self-casting. I guess other classes can't stack recoup effects quickly enough, and it is pretty limiting. That being said, should river just change to the sacro mod, and then they had another recoup rate wheel or something? Last edited by TheRealScrubcake#2146 on Jan 12, 2026, 10:20:51 PM
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Last edited by PaintMaster#2396 on Jan 13, 2026, 4:43:53 PM
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" About Rapid River it's just suggestion. but mod from Sacrosanctum look like actual Ascendancy Passive compare to just base recoup speed that should be 4 seconds by default for everyone |
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I completely agree with all of this.
I only use time freeze, it’s pretty funny and good utility. The rest is all very unremarkable |
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One other thought: it’d be interesting if time freeze could provide energy to one of the meta skills. Perhaps I’m missing it, but I didn’t see one that is impacted by it.
It’d be pretty cool if you time freeze 15 mobs and it immediately triggers a comet or such |
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" Idk about this, Cast on Elemental Ailment generate energy when you apply ailments - freeze, shock or ignite. Time Freeze is not actual freeze, technically it's 100% slow, so when something slowed by 100% it just stop moving or doing anything. Skill you want would be entirely different while working technically same, like applying freeze for a duration on all enemies in area regardless of your freeze buildup or their ailment threshold. This has more benefits than current Time Freeze, but it wouldn't really fit Chrono lore wise. Chrono is ascendancy about time, slowing time, etc, but not frost mage :D Last edited by PaintMaster#2396 on Jan 14, 2026, 8:41:53 AM
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They should give Chronomancer Zarokh's dial skill.
If monsters on the map won't collect blobs in time, they all die, and you just run around and collect all loot. |
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" That's on hell of a way to make chrono from one of least used to most used ascendancy 😂 |
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