Wyvern is boring

I find the wyvern is boring to play:
The effective playstyle is something like devour (to gain energy charges) -> oil barrage to kill everything in sight -> devour -> oil barrage … or the wyvern can also just auto-attack with rend that is usually strong enough to oneshot normal mobs once charged with ligthning
Bosses die super quickly versus oil barrage, so its just a question of generating some energy charges somehow. If one doesnt have a trick for that, the normal wyvern way seems to be attacking until priming the boss for a heavy stun (e.g. with rend + stun support, so essentially just auto attacking which is boring) and then generating the energy charges with wingblast. Boss mechanics are usually skipped, because 1-2 channeled oil barrages are enough to kill the boss. I regard oil barrage as massively overpowered.

Other skills seem far less effective to use.
I dont like the way energy charges are handled here: there is no effort in generating them due to devour. Its like they designed skills for gain-and-spend-charges gameplay for people who do not like gain-and-spend-charges gameplay , so they made refilling the charges super easy. In practice the stopping to feed in between monster groups starts feeling annoying after a while and there is no meaningful choice.
Last edited by Elena#1466 on Jan 5, 2026, 3:41:19 PM
Last bumped on Jan 5, 2026, 6:55:47 PM
The problem is combo play, it's just not fun playing a piano in order to deal damage. There are of course some who enjoy that, but they are few and far between as evidenced by the most popular builds consistently being 1-0 button builds.

PoE2 just needs to abandon the idea that combos should be essential for being effective, leave them in as icing on the cake, but a level 80 character with decent gear shouldn't be needing more than 1 button to clear a map.
Forgot the name of that spirit gem, the one that creates an illusion when you dodge. Much easier way to maintain power charges that way. Give that a try.
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level 80 character with decent gear shouldn't be needing more than 1 button to clear a map.


This is not a clicker, you know? One button for whole game is at least booring
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level 80 character with decent gear shouldn't be needing more than 1 button to clear a map.


This is not a clicker, you know? One button for whole game is at least booring


So don't play a 1 button build.

I said it shouldn't be required, not that it should be the only option for playing the game.
I am enjoying Wyvern. Its not very technical on surface level but itemization can be interesting. I do see Wyvern benefitting from comboing other Shapeshift forms though. Like I cant imagine playing wyvern without Pounce. I kinda want to do a Fury of the Mountain/Rolling Magma Build that uses the new shapeshift trigger spell but I dont know if I am going to do it on Druid or reroll a Deadeye for all the projectile shenanigans

However, I generally just enjoy Pouncing in, Devouring whatever is cullable, getting several buffs from the devour and just one shotting things while I keep gobbling em up. I rarely use Oil Barrage as Flame Breath is just melting things for me. If i do Oil Barrage its to apply Impales during certain parts of boss fights that I have to be at range. I have died enough from the Stationary nature of Oil barrage that I just use it for utility. Flame Breath keeps you mobile albeit to slow to dodge some boss attacks without interrupting with a roll. Perhaps if you dont want the boring play, mix up the other shapeshifts or involve an alternate weapon skill to create some kind of synergy.

and in general, if you feel things are dying too fast, I think you are not juicing up the monster effectiveness of your maps enough. Even with my melting Flamebreath, bosses can still put up a fight

Oh, and charges are fine. They are already harder to get than POE 1 and don't do anything outside of just being a resource needed to use your build. On bosses you are not always given a corpse to eat so you have to do the Wing Buffet stun thing to get a charge a lot of the time. If it aint a boss fight, then who cares if you are one shotting it?
Last edited by pill8ws#2414 on Jan 5, 2026, 6:24:20 PM
Flame Breath Wyvern is entertaining for awhile but you gotta constantly drop down from the air to grab loot and is pretty slow
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Flame Breath Wyvern is entertaining for awhile but you gotta constantly drop down from the air to grab loot and is pretty slow


Yea, I really just using Rend most of the time until something meaty shows up. Technically my Wingbuffet and Pounce are doing a portion of my damage too at times. This is still my league starter character, I kinda decided to just keep taking it as far as I could go. I am leaning toward another shapeshift build but I want to do something with another class, like a Wolfpack Tactician or Werewolf Gemling.
Last edited by pill8ws#2414 on Jan 5, 2026, 6:29:50 PM
combo builds are fine for those that wish to play

i wish most ascendancies had a 1 button build though so diversity would open up - not just bow builds. Not a fan of that archetype and would rather suffer with combos.
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tdonov5#2743 wrote:
combo builds are fine for those that wish to play

i wish most ascendancies had a 1 button build though so diversity would open up - not just bow builds. Not a fan of that archetype and would rather suffer with combos.


well, I think its fine to have one button builds but I don't think every build should have some one button variant. The game is still missing daggers, flails, Swords and probably something I am not thinking about. I can assure you they will have a one button spin to win build with swords. If cyclone requires any kind of setup at all I am gonna be pissed

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