You only think temple is fun because currency is finally accessible

"
Alzucard#2422 wrote:
"
Farming for raw currency is a noob trap and contributes to the economy falling apart. GGG literally nerfed several leagues to the ground in PoE1 for that exact same reason.

Vaal temple is a currency printer. Currency printers are bad.

"
The worst part of the comments in this thread and other similar ones show just how lost most players are that they think raw currency drops are all that matters. Like, it's terrifying how most identify "fun" in PoE2 boils down to hearing tinks as divines drop.

Logbook drop? Unfun.

100+ runic splinters in a logbook? Boring.

Enough relics from Sekhema trial to fill a quad tab in one run? Droll.

Omen from Ritual altar? Snore.

Finding a Jade Isles map? zzzzz.

One (1) divine orb drop? OMG LOGIN WE EATING CHAT POVERTY LEAGUE IS DEAD LES FUGGIN GOOOOOOOOO


That is true, but another thing is also true. Currency is pretty hard to get right nwo if you are not using temple.


That's simply not true. There's tons of content offering big ticket items that only skyrocketed in value now that everyone farming it abandoned the content to run temples.

Rakiata's Flow was literally 133div+ yesterday morning before the big nerf happened. Uul-Netol's Embrace was tailing close behind at 110 or so.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Jan 3, 2026, 11:22:34 AM
"
Ondrugs#1147 wrote:
"
All this uproar proves the fact that if any mechanic would drop loot "currency" and let players achieve more power it would be fun.

So why not make the base game actually drop things and be fun through-out? Why is it locked behind an obtuse minesweeper game?

Why can I not kill things like and ARPG with "meaningful combat" and be rewarded? Why is that NOT the gameplay loop. Instead we get garbled screens of haywire graphics, path of excel spreadsheet, and hours spent on 3rd party sites.

The game is missing in the game.


Actually because I can reliably fight atziri and experience her, instead of farming the temple over and over without a chance to get to her.


Which is what...? a two second delay and she pops? That is not gameplay that is vending machine. You are only doing so to see jingles drop. I would be a fan of a boss that I could walk up to any time, have an engaging fight with and get rewards that are appropriate for that encounter... that is the gameplay loop. How is this lost on the masses?
Jokes on you I don't think temple is fun at all. Even before the patches I had no interest in spending hours upon hours building a snake to run temple when I'm enjoying running T15 maps / abyss and getting everything I need for my build(s) with some leftover to sell.
"
That's simply not true. There's tons of content offering big ticket items that only skyrocketed in value now that everyone farming it abandoned the content to run temples.

Rakiata's Flow was literally 133div+ yesterday morning before the big nerf happened. Uul-Netol's Embrace was tailing close behind at 110 or so.


You're aware that those running the "feature" temples were making over a hundred divs/hour, pre-nerf, and now they'll probably drop to somewhere around 70 divs per hour. And that's guranteed currency, not "let me see if I can find Jade Isles, let me clear nodes around it and hope that rakiata drops".
Getting rakiata's is nowhere near as easy as that.
That is true, but another thing is also true. Currency is pretty hard to get right nwo if you are not using temple. [/quote]

That's simply not true. There's tons of content offering big ticket items that only skyrocketed in value now that everyone farming it abandoned the content to run temples.

Rakiata's Flow was literally 133div+ yesterday morning before the big nerf happened. Uul-Netol's Embrace was tailing close behind at 110 or so.[/quote]

u are true about some of the prices sky rocketing.
But also mostly, because the rich person dont sit on their money.
They just buy every Lineage Support and stock them, and sell them time over time for more profit.
Same for Mirrors, and other things like Omens and Crafting items.
Thats mostly the Reason the Prices exploded over 2 Days after Christmas.

1h after they release the Hotfix - the prices gone half for mostly eversthing.
That is Panic selling. Thats the hole truth behind it. Not only, that no one runs maps. Thats not true. Most of the casuals are running Ritual or things like that. Because its not so complicated like temple.
They are running abyss, because they want to get money from the Omen of light or something like that.

In no world prices can escalate so fast in 1h, when its a natural inflation.
This panic price drop was the proof, that some people buy these items off and Dominate the market that way. Mostly Divineselling services and the 24h Players, that also selling their divines for real money to these Tradewebsites. That GGG dont adress btw.
"
"
Ondrugs#1147 wrote:
"
All this uproar proves the fact that if any mechanic would drop loot "currency" and let players achieve more power it would be fun.

So why not make the base game actually drop things and be fun through-out? Why is it locked behind an obtuse minesweeper game?

Why can I not kill things like and ARPG with "meaningful combat" and be rewarded? Why is that NOT the gameplay loop. Instead we get garbled screens of haywire graphics, path of excel spreadsheet, and hours spent on 3rd party sites.

The game is missing in the game.


Actually because I can reliably fight atziri and experience her, instead of farming the temple over and over without a chance to get to her.


Which is what...? a two second delay and she pops? That is not gameplay that is vending machine. You are only doing so to see jingles drop. I would be a fan of a boss that I could walk up to any time, have an engaging fight with and get rewards that are appropriate for that encounter... that is the gameplay loop. How is this lost on the masses?


you are argumenting from the POV of a tryharder and elitist. I want to enjoy my gameplay and therefore I don't have HH on day 2 as much as I don't crave for it even now.

My builds are 10 - 20 div at max. Thats enough for all content. Heck I even would prolly downgrade my gear to just enjoy the fight more. Before it was like I don't even get to her.

You argumentation is off-point. The fight is actually pretty nice and is fun. I actively avoid meta builds and guides to have the most out of this game and not forcing myself to run behind all the meta crap.

If that is what you define as fun, I can promise you that they will nerf your build and anything you will see as fun. So please just stop playing the game and don't make this some generic sh** like D4.

And I really hope they are in the same boat here and start to nuke the sh** out of these builds and buff the fights and bosses further. :)
"
"
All this uproar proves the fact that if any mechanic would drop loot "currency" and let players achieve more power it would be fun.

So why not make the base game actually drop things and be fun through-out? Why is it locked behind an obtuse minesweeper game?

Why can I not kill things like and ARPG with "meaningful combat" and be rewarded? Why is that NOT the gameplay loop. Instead we get garbled screens of haywire graphics, path of excel spreadsheet, and hours spent on 3rd party sites.

The game is missing in the game.


i just got a temple setup with maybe 2 Sellable orbs ( 1d + 15chaos )
and sometimes 1 - 2 div

but the fun part - u got a prefered layout, that u want to play, and dont need to go in an out like maps.

And it dropped a lot oft tier 4 - 5 Rares, mostly jewellery. that where good bases to further craft on.
Also a place to farm white bases for further crafting.

So whats the point of saying , all is about divines?
They just killed that feeling of finding good rares at the same time...
dont get it..



Cause they somehow got it in their head that the only metric of success is Divs/hour. Which is just ridiculous...
"

That's simply not true. There's tons of content offering big ticket items that only skyrocketed in value now that everyone farming it abandoned the content to run temples.

Rakiata's Flow was literally 133div+ yesterday morning before the big nerf happened. Uul-Netol's Embrace was tailing close behind at 110 or so.


As i said. CURRENCY

That you can drop items that you can sell is true, but did you try farming raw currency outside temple?
“The bird of Hermes is my name, eating my wings to make me tame.”
Last edited by Alzucard#2422 on Jan 3, 2026, 12:26:25 PM
You also get control of the map layout and mods.
Feedback: 0.1 https://www.pathofexile.com/forum/view-thread/3639607

0.3 https://www.pathofexile.com/forum/view-thread/3850769

0.4 https://www.pathofexile.com/forum/view-thread/3906652
"
Alzucard#2422 wrote:
"

That's simply not true. There's tons of content offering big ticket items that only skyrocketed in value now that everyone farming it abandoned the content to run temples.

Rakiata's Flow was literally 133div+ yesterday morning before the big nerf happened. Uul-Netol's Embrace was tailing close behind at 110 or so.


As i said. CURRENCY

That you can drop items that you can sell is true, but did you try farming raw currency outside temple?


Raw currency farm is, and always has been since PoE1, a noob trap. You're not supposed to be farming raw currency. Allowing currency printer leagues is bad for the economy, in fact.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley

Report Forum Post

Report Account:

Report Type

Additional Info