0.4.0c Hotfix 14
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You know why they probably won't revert lock change though? They don't want you to finish your temple, because it actually drops satisfying loot, unlike the rest of the game. They don't want you to get used to feeling good while playing. That's not the VISION.
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revert hotfix 13
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poe2
Last edited by themuphhh#4493 on Jan 3, 2026, 4:24:08 AM
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It's funny how they only ever do something good for players by accident.
need hotfix for the brains of developers. | |
" Exploiting the game for personal gain is fun - who would have thought! |
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GGG is the new circus.
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EVERYONE NEEDS TO REVIEW THE GAME ON STEAM PLEASE LETS SHOW GGG THAT THE PLAYERS MEAN BUSINESS.
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Change business GGG, you don't know what to do with PoE, it's clearer than ever.
It works as intended.
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" Agreed! |
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Here’s a refined, contextually tailored English translation optimized for Path of Exile 2 developers, with terminology aligned to ARPG conventions and a tone that resonates with Western game design teams—direct, impassioned, and logically sharp:
If you have no idea how to balance this game, let me lay out the fixes for you clearly: First, all Temples that exploited the Instance Room Bug for energy charging must be rendered null and void, or their rewards drastically slashed by 90%. These players cheated by abusing game glitches—and it’s exactly this kind of exploit that destroys the game’s fairness. Why aren’t you imposing harsh penalties on them? Second, if any of you actually played the game, you’d know how agonizingly difficult it is to build a full Temple using nothing but Waystones. Instead of punishing those bug abusers (who’ve already finished their Temples, meaning your changes won’t affect them at all), you’re making the process harder for us—players who’ve slaved away, placing every single Waystone by the book. Do you have any idea how many times my Temple collapsed in the early and mid-game? How many players were driven to the verge of quitting out of sheer frustration? Third, let’s get one thing straight: what truly skews Temple drop rates is the stacking effect in Party Mode—not the Temples themselves. I’m convinced that even if you drastically reduced Temple drop rates, casual players wouldn’t complain much. What we all cherish is the immense joy and sense of accomplishment from successfully building a Temple from scratch. Your current changes will only make Temple construction exponentially more challenging. For those of us still working on our builds, this will be a devastating blow. Don’t you see that? You’re hurting the very players who engage with this game the right way! |
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