0.4.0c Hotfix 14

Thank U for help me out of the game!!
“More thought needs to be put into design decisions instead of using players as test subjects.”
First time I will write it here.
Please back up the patch. My vocation was totally ruined. It is the first time after few days when I stoped playing, Because you stole my game impressions.
i never played poe1 and started playing poe2 in 0.1. i played the absolute sht out of 0.1 and had about 700 hours. it was a ton of fun because i had never played a game similar to this before. i quit playing mainly because the pc i had at the time couldnt really handle things when i got to the end game, and i was unable to farm things like breach and delirium. i was basically a sekhemas farmer. i got a new pc a few months ago, and picked the game up again near the end of 0.3. started playing again and it was just as fun as i remembered. at the end of 0.3 i was playing a blood mage build that used sacrifice of blood, and was pretty disappointed that you nerfed it going into 0.4 but i understand this is an early access game and you want to try and balance things by not having super overturned builds. i eventually found another build that felt great and still using it now. when i first started running temples i was super focused on rushing atziri, mainly because i wanted to chase some of the higher end drops that can come from the boss. i did this for like a week or two, but eventually got annoyed with how bad the temple would break down after each time completing the boss, and not being able to rebuild to fight it again usually for at least another 3 temples. i eventually stopped running temples for a bit and started to farm abyss. (which if im going to just farm abyss i might as well just go play standard where i have significantly more currency, but id rather stay in the new league). i eventually came across seeing some of the massive temples people were building, and saw how crazy the reward for getting a fully built out one could be. so i picked up temple farming again and started grinding. it was incredibly hard getting the chain going at the start, it was tough to sustain a temple by locking the end of the chain until i had built out like 20+ rooms, but it was still a super fun grind, and it felt rewarding making progress. ive sunk like 10+ hours a day over the christmas/new years holiday into grinding temple, and finally have one that is a full loop around the outside. running it wasnt dropping any insane amounts of currency or anything, yet. but i knew the potential was there, and i was getting closer. when you guys nerfed the holten exploit it made sense. but when you addressed that, you buffed the temples a bit and made it feel more rewarding for people that hadnt built out a fully functional temple using the exploit. but now you have completely neutered the temple that i spend a solid 50+ hours building, and its completely destroyed the desire to progress. for the first time in weeks, i didnt start my day wanting to grind the heck out of this game, because it feels like the reward for the effort, just isnt there anymore. the simple solution to the problem you guys created, was to nerf the amount of drops a temple gives when youre running a full party. i dont know much about people abusing bot parties and farming temples with a bunch of accounts that just follow them around the temple to buff their drop rates. but nerfing that was the clear and easy solution. completely changing temple mechanics day to day, and removing the ability to lock the end of your chain unless its a tier 3 room, completely kills the desire to build out a temple. if i have a tier 2 room and it gets upgraded to tier 3 from placing another room after it, i can only protect the tier 3 room, and the one used to upgrade it is vulnerable. if that room gets removed, the tier 3 turns into a tier 2, and i can no longer protect it. this can just cascade, and cause you to continue to lose rooms over and over, which makes progressing feel impossible, not rewarding. you are clearly paying attention to the reaction from the playerbase, and trying to make day to day fixes. but youve gone in the completely wrong direction. revert the changes in the last couple days, its ok to admit you tried to fix things, but missed the mark. undo the change to spymaster and golem works rooms, and allow locking whatever room people want. one change you can make that would make sense, is preventing people from locking a spymaster at the end of a change that is going to be sacrificed. i can agree that being able to sacrifice the room and still maintain it after is unbalanced. the only thing you need to do to balance temples, is to lower the drop rates in top end temples when people are funning a full party. simple. who cares if people want to build a temple that is a bunch of rooms that repeat, the idea of temple, at least in my opinion, is to let people build it how they want to run it. you are trying to force people into building things in a way you want them to build it. i hope you guys can figure out the solution you are going with is not the answer, based on the feedback youve been receiving, but i dont really have any confidence you will. which is pretty unfortunate, because ill end up dropping the game like i did in 0.1, but this time wont be coming back.
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PLEASE reset all temples to a fresh start to stop those who have exploited and fully built ones!


And nothing will change. Streamers will rebuild their temples anyway, and the whiners will keep whining because they lack time and skill to keep up, so what's the point anyway?

By the way, i've built my temple without Holten, should mine be reset too?
I am still unhappy!
It was the fastest league. It died quickly, then revived for some players due to interest in the updated temple. But then it died again. LOL
funny,bro

"Holy. You know they nerf and buff things every league? Min-maxing has and never will be an exploit. They should reset everyone's temples clearly based on their reactions to long snakes, but banning people for playing optimally without unintended exploits is unhinged and makes you look like a schizo, discounting every single other idea you might have."

I'm not the original poster, I just replied to your Holten take, which is horse poo poo. If it was the way the creators had intended it, they wouldn't have nerfed the high level players paying low level players tens of divines just to quickly amass their crystals to run their temple. I never said they should be banned, just that it was obviously an exploit that the developers removed. If you think that was not an exploit, you and ı have very differing moral standards, that is all.
Last edited by Blew2#3319 on Jan 3, 2026, 11:01:06 AM
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It was the fastest league. It died quickly, then revived for some players due to interest in the updated temple. But then it died again. LOL


I guess next league it is then.

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