0.4.0c Hotfix 13

This is crazy. Completely wreck your poor/average player and keep it so the rich and those who exploited Holten are protected. Probably the worst way to handle this ever with the lock nerf... I wonder if GGG even knows how their own temples work! So simple to do the other nerfs and not the lock nerf. Lost 6 rooms as soon as it happened after 30 hrs of building it properly without Holten.
Thanks for wasting my time. Wont be getting any money from me. Really bad changing temple mechanics and giving people legacy temple advantage.
Not everyone can play 24/7 so no idea why you keep catering to the 1% players.
There is a reason your player numbers are sad.
I've been struggling to break a bad temple, now they have made it harder to build a good one.

Who comes up with these ideas???
I’m a huge fan of Path of Exile 2 and was genuinely excited about PoE2’s endgame this season. It finally felt rewarding and fun. Unfortunately, the patch released yesterday completely killed that momentum.

In one update, a lot of what made the endgame enjoyable was undone, and now the game feels more restrictive and less rewarding. For the first time, I have no real motivation or excitement to log in.

I understand balance changes are necessary, but this patch feels like a step backward rather than an improvement. I really hope this direction gets reconsidered.
It's simple they found a map with the most fast vaal and used a game mechanic that the game have that is reset instances, it isn't a glich or bug... has a large dif between both of meanings.
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Khaine01#4530 wrote:
GGG should just post these hotfixes and lock the thread, there's no point in replying because they clearly don't care about feedback.

Their "vision" must prevail no matter the cost.


HOOOOLY WHALE
Regardless of all the hatred that reasonably fell on the developers
I will tell you a secret to respected developers, thousands of people are waiting for your only correct decision, to cancel the blocking of rooms only of the third level
Please, GGG, think a bit more before you do things like this... How about if the lock could be used on all rooms and only goes to level 2 after 40 rooms and to level 3 after, for example, 60 rooms? But the way you’ve done it now has really annoyed everyone who doesn’t have that much time.
Ive got an Idea. Let's make an end game mechanic super fun and worth while. Then nerf it into the ground so nobody but players who exploited Holten to build a temple can keep utilizing it. Let's make our end game content, unplayable!

What are you guys doing? You need to revert this last set of changes ASAP. Instead of nerfing everything how about...you not make the most enjoyable and rewarding time sinks in the game impossible? Do you people even understand your own game mechanics?

Mapping sucks now, towers are worthless, temple was SO MUCH FUN small group of us dedicated time into building our clan leaders temple so we can group farm it, now all the time and effort is for nothing as theres no way to protect what we've put into it.

Back to farming maps for 10 hours to get 1 divine and garbage Tier 5 bases. Running rituals and abyss non stop solo because nothing is worth a shit.

Maybe we should all go back to Diablo 4. Atleast theres a variety of worthwhile end game content and character progression there.

I normally dont post on forums, least of all to complain. But this literally makes me not want to play the game at all.

This LITERALLY only benefits the people who exploited Holten for days to build a maxed out temple, you guys need to pull your heads out of your asses.
334 pages of negative feedback, GGG.

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