0.4.0c Hotfix 13
" Third week of the league still early Just go farm Abyss |
|
|
put in a lot of work to prepare, was looking forward to it, got 2 kids, can't play that often. Thank you for the awesome game and I am happy you are improving it, but I feel like being punished hard for only being a slower gamer and not abusing the bugs as fast as possible...
|
|
|
| |
" Just the usual hypocrisy. You don't like it? Play something else and let me abuse the temple in peace. Oh wait, they removed the possibility? No, bring it back, I can't play something else! |
|
|
i mean game was fun, ,,,,
i just started temple and now cant even biuld one |
|
|
Thanks so much for this update.... and all my hard work has been deleted every temple i run since then~ absolutely the most Garbage patch i have ever seen you guys Do~ and on the weekend????? WTF>>>~~~~~~~~~~~~~~~~~~~~~~~~~ i took time off work for this garbage???? wtf...... time to call my boss and go abck to work early if thats even possible thanks~ GGG
|
|
|
[Removed by Support]
Regarding the change to Juatalotli's Medallion:
Spoiler
Juatalotli's Medallion can now only be placed on Tier III Rooms. This will not be indicated on the Medallion's hover text for now and will be updated at a later time. [Removed by Support] Do you have any idea what you just did? You didn't just "nerf" the mechanic, YOU COMPLETELY BRICKED THE ABILITY TO BUILD NEW TEMPLES! By restricting this to T3, you’ve paralyzed the entire upgrade loop. You have created a situation where:
You literally looked at the players trying to build their strategies and decided to chop their hands off. How the f*ck are we supposed to build optimal layouts now? You’ve solidified a "legacy abuse" meta where previous setups are god-tier and new attempts are impossible because you locked the tools we need behind an arbitrary Tier 3 wall. [Removed by Support] Instead of fixing your code, you decided to punish players for playing the game. You broke the construction logic! [Removed by Support] REVERT THIS GARBAGE OR ADMIT YOU DON'T KNOW HOW TO RUN YOUR OWN GAME! Last edited by ShaunB_GGG#0000 on Jan 3, 2026, 3:08:56 AM
|
|
|
I tried playing the last few hours to see just how bad it is. Its bad.
Not that long ago they gave the temple a 40% loot buff, people were having a blast and actually had a functional endgame to continue playing for. Building the temple was actually pretty interesting and fun. Then you nuked it from orbit. If you did not already have a completed temple that is almost zero reason to play this league any further. Instead of removing the 40% buff and toning down numbers some, you nerf it from like 10 different angles. You guys have to learn to turn nobs down first and see what the effect is, then adjust mechanics if that doesn't work. Nerfing things from every possible angle not only completely destroys it but YOU guys gain no information on what the actual problem was because you turned too many nobs at once. Was it rarity? Was it pack size? Was it interactions between room types? Who knows? You destroyed it so there is no way to compare it and if it wasn't already built, there is no reason to continue playing since you didn't put any endgame into the patch at all. The loot was way too much and if it was cut by 70% it would still have been fun, but functionally destroying it was just a super bad way to go about it... Especially when it was the only endgame in a game with zero endgame to speak of otherwise. |
|
|
I don't post often and I don't have much of a say in this specific League as I didn't participate this patch. I've still consumed content related to the League and thought it was slowly trending positive. I actually kind of liked what I was starting to see. That is until today, it's been a total train wreck.
I don't agree with the decision to make building Temples that much harder. Nerfing the currency drops and the room's mods having diminishing returns would have been enough in my opinion. Temples were actually turning out to be an engaging end game mechanic. It was aspirational content that you could do once you've reached maps that took a good chunk of time and planning and looked oddly addicting. Now with this patch it seemed like it took the fun out of the League for both casuals and intermediate players who were slowly trying to build Temples. They are basically locked out of building them. Then the top Temple creators just keep getting more currency with their already fleshed out Temples and sustain. This isn't helping Casuals, this kills many intermediate/hard-casual players, and the top .01% keeps printing currency with their 'finished' Temples. At the very least, please consider reverting the Medallion change so that players who've invested 30-50 hours building their Temples, that they can still play this League mechanic. Last edited by Zlei#6410 on Jan 3, 2026, 3:07:40 AM
| |
|
Punishing casual players due to the top 0.1% players, and leave the 99.9% player base mind blown, as usual. classic
Last edited by AgentTrack#6667 on Jan 3, 2026, 3:07:01 AM
|
|










































