0.4.0c Hotfix 13

The Morior Invictus Grand Regalia has a bug where it does not count abyss augments (any maybe other augments) as not filling the socket thus making it useless for some (existing bug since LAST league). This is more "hot fix" worthy than trying to delete the league with this patch.

So what do we have after the nerf?

Building the Temple is impossible now, because the Temple removes more rooms than you are usually able to place. Blocking rooms below tier 3 is no longer possible, which means that building a Temple is now completely impossible.

You know, GGG, with every league it feels like you’re just trying to humiliate your audience. You made the right decision by reducing the impact of Temple rooms, but at the same time you made the Temple completely impossible to build. And the funniest part is that players who already built their Temples will continue to generate currency, because nothing prevents them from blocking rooms. Competing with them is now completely impossible, all because players who don’t want to understand league mechanics started complaining.

Thank you for freeing up my time. After this “hotfix” (a week later, when everyone already has currency), you killed the league for regular players. It’s time for me to free up space on your servers so you can once again watch the online count drop to 1,000 players on SteamDB. I think I’ll spend my time on games that actually value it. See you next league — at least until you ruin everything again :)

By the way, 200–300+ rarity on a map, including efficiency tablets, and 1 Divine drop from the ground in 10 maps — while items cost 250 Divines. Good luck.

Oh, and one more thing: even if you bring back the ability to farm the Labyrinth in a week or two, it won’t bring back the players who already left to wait for the next league. Items will become even more expensive, and players abusing this mechanic will accumulate even more currency. I think you need to reconsider the position of your game designer, so that next league you don’t ruin something again.
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Xen0s#1227 wrote:
what the actual...

it's like you want people to quit playing your game.

revert those changes to the locks please.


they've said before they don't care about retention and directly said in the post it was causing server issues; seems like a good way to save on server costs.

solid business decision!
Please play your own game before pulling some stupid shit like this GGG!!!!!
WHY? The economy was already messed up and you're only punishing casual players. You guys are doing a great job sending everyone over to blizzard while you continue to butcher this up. You honestly should have just left it as it was, we're already weeks into league
Only one way to fix this hot mess. Reset WHOLE league.
I understand that the temple drops in the past were overly generous, and I get that it would probably be nerfed soon. But I didn’t expect the room-locking system to only allow locking up to level 3. With this change, how are new players who want to try building temples supposed to do it?
Don’t you consider other players at all, those who are still playing this league because they’re motivated by building temples? If things are handled this way, I can guarantee that many people will stop playing and wait for the next league. I really hope you’ll take this into consideration.
well done, bro
Lets nerf the loot after most top players made fortune and casuals like me just barealy started making any profit of temple. Just log off for a week and not just talk about it how you gonna do it. Drop the player rate to 1000/day and you will see reaction. By talking while still being online you wont get sh*t. Gonna fill my 1,5 hour of daily poe with something else.
idiots

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