Jonathan, you should seriously consider introducing distinct difficulty modes
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With this way of talking OP expects anyone will do anything for him xD
Last edited by PaintMaster#2396 on Jan 13, 2026, 10:34:58 AM
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The game already has difficulty modes. What do you think map tiers and pinnacle boss tiers are?
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i asked for ruthless after they over-buffed drops and players on release and the response from GGG was something along the lines of wanting to do better with balancing such that they dont need a ruthless mode.
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" Yeah. I mean, the Op is right: the game is too easy. But there are so many weapons, skills, and crafting mechanisms not in the game yet, you can't expect balance for a while. What's GGG supposed to do? Bring back 0.2 difficulty and see malding online for weeks? I've already been making it harder on myself. I only take one inventory bag out of the temple (if I leave I can't go back in). In 0.3, I didn't allow myself to wear armor or energy shield. I think self-imposed difficulty like that is the best you can do until GGG finishes the base game. 0.4 SSF: Gemling Minions: https://poe.ninja/poe2/profile/DistributedAutomaton-5739/character/CrystalController
0.3 SSF: Evasion-only melee challenge character: https://poe.ninja/poe2/pob/119e9 |
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" I like it too, but the problem is that this is a slippery slope we saw for over half a decade of poe1. And then they will balance visual clarity and monsters around crackhead speed/power of players... ATP it's just torchlight infinite. |
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ggg already introduced distinct difficulty modes. It called builds (or classes).
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+1 for difficulty mode.
although i think it wouldnt fix +x second to cast/and attack time and big maps |
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You set the difficulty yourself in this game and if you want to make it harder for you, don't play meta builds.
Tech guy
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The whole point of POE2 existing was originally to be a more accessible and easier version of POE.
Feedback: 0.1 https://www.pathofexile.com/forum/view-thread/3639607
0.3 https://www.pathofexile.com/forum/view-thread/3850769 0.4 https://www.pathofexile.com/forum/view-thread/3906652 |
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Or add fortify to fix the major hit pool gap between Melee and Spellcasters
Fortify nodes on left, ES on the Right, EZPZ Last edited by Jobama#9902 on Jan 13, 2026, 6:09:38 PM
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