Jonathan, you should seriously consider introducing distinct difficulty modes

To me, the game feels too easy, for others too hard. It’s officially 2026 now and I think it’s time GGG pulls the plug in introducing different modes for the game. Enough is enough with the excuses. I don’t care to see stupid responses such as “waste of resources” and the such. This is the way to go moving forward. You can’t please everyone without pissing everyone off, Jonathan. Get it done.
Last bumped on Jan 1, 2026, 6:09:58 AM
but your highness, we need momy ...
Bosses can be progression blocking, so bosses have to be relatively doable.

That said, the ease you're seeing with Talismans comes from poor balance. They were proud of where the difficulty of Geonor once was and now he's a joke that's being phased in 5 seconds, followed by immunity phases.
They clearly don't want this to turn into complaints about immunity phases, so bosses are going to get harder eventually.

Be patient, this game is very poorly balanced and you're probably using tools that they deem too strong; particularly so if you're talking about the Talismans-experience atm.
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We already have easy mode, it's called lightning sorc, cold archer, and mercenary.

Fr though any basic b build can get through the first few acts.

The people who have a hard time are usually those making fundamental mistakes in the passive tree, and who need to learn the semantical difference between Hit, Attack, and Spell.

The game has descriptions and tooltips everywhere to explain almost all of the mechanics, so it's hard not to interpret their difficulties as something other than an unwillingness to read.

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Immoteph#2974 wrote:

They clearly don't want this to turn into complaints about immunity phases, so bosses are going to get harder eventually.


Maybe, maybe not. Frankly, I don’t care and shouldn’t do you. The playerbase is divided into the ones who want a casino sim with divs per hour, and the rest who want to play a game. I’m sorry but all I see is a perpetual attempt into trying to stretch the game into a disappointing middle ground that nobody is happy with. Games like No Rest for the Wicked already offer such distinct modes. There’s nothing stopping GGG doing the same and stop half-assing making the game good for both crowds. They should roll up their sleeves and make it work, otherwise I only see yet another Diablo 4situation in the horizon and I’d really didnt want that for PoE2.
Last edited by rifraf-_-#9478 on Jan 1, 2026, 6:11:04 AM

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