Statement from the creator of "its time to ban streamers using exploits"

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I was the creator of the mega thread that was deleted. I didnt post anything after that because i was sent to probation because it was considered an inflamtory thread + i was explaining how to do an exploit. But i am not here to complain about it. I may not aggree but i accept it.

My goal with this new thread

Explain my point of view of how things went, and settle things.

Why people got so heated up by the holten exploit

In my opinion, this was the the last drop on a glass full of water. You can call the holten situation whatever you want: exploit, non intended interaction, bug, whatever. The thing is : this wasnt how the mechanic was designed to be played. And this kind of thing happens every league.

1- someone finds something that isnt working as intended.
2- ppl exploit it to get a huge advantage on other players
3- that bug/exploit/interaction is patched
4- people who did it wins a lot, those who didnt get fucked.
5- Nobody receives punishment
6- Ppl start looking for more things to exploit.
7- everyone starts to think that finding ways to "be smart and cheat the game" is just "being efficient"

And a lot of players are tired of this. We just want a game where you earn money because you play better, or plan better, or invest more time on it. And not because you Discovered how to skip the progression. The holten thing is just a reflex of an old problem.

Why the holten thing was "exploit"

Several non intended interactions and even a possible bug were used to achieve economic advantage.

1- Reseting instances are allowed, but the vaal beacon was in holten was always too close to the waypoint, allowing league mechanic spam in a way that cleary wasnt intended.

2- usually its not useful to spam a low lvl league mechanic for endgame content. But the vaal temple crystal coud be usued with the same value as a t15 one ( this do not happens with any of the other poe2 league). This made playing the game useless (maps, trials, etc), because spamming a campaign map and skipping the whole game was better than anything else.

3- to keep doin this, you could not level up. And usually this is impossible, because you cant lose XP before you reach maps. But inside the temple you could die and lose XP even before you reach maps (possible bug), making ppl die on pourpose to keep spamming the strat.

4- this combination was so weird and anti gaming that is cleary a non intended interaction. It skipped the whole concept of the game (progression, maps, leveling, etc)

5- its way different than using light radius and t1 maps to get faster crystals. THAT is a clever efficient farming (you use waystones, you need to find the beacon, you make clever use of "light radius", a stat that most ppl thought it was useless".

About the vaal temple itself

Its the BEST mechanic ever released in poe2. You need to think a lot to build your temple, you need to invest time, and the rewards are INSANE. It was everything this game needed to run away from the same old mechanic style " monsters will spawn, you kill, you get loot, and you need to do it as fast as you can". Now ppl were spending hours thinking about how to build a temple ( and the time effort worth it!!)

About the streamers (If you are one, please read this)

Some streamers got a lot of hate these days, and others were sad to see ppl harassing them.

In my opinion, the harassment aint right.

Still, its important to understand why people got really mad about streamers doing the holten thing.

Streamers are a HUGE part of the community. Ppl can say whatever they want , but i learned to play this game watching streams with tips, crafts, builds etc. Ppl like captainlance, palestron, poeguy are awnsome to the game. You and all others are the MAIN reason why ppl can decode this complex game, and start actually liking it and eventually learn to walk on their own legs. Streamers are also guardians of the game. Devs listen to your complaints. You have the Power to change direction of things. Deep respect for you guys.

But power and fame brings responsibility. Some ppl watch you and take your word as truth. And more important. You are an example to the community. You represent the game and the players.

That why when you teach people to use morally questionable means to achieve wealth in the game, ppl will be sad, mad, angry.

But ppl used to do morally questionable means in arpg before

Yes. But that does not change how we look into the situation. A bad thing is a bad thing. Humanity used to hang people in City square a few hundred years ago. But we got better. Maybe ppl dont want to play a game where finding ways to exploit it is acceptable. Maybe things changed. And its good to change bad habits.

About ppl throwing rage ate GGG and the game itself

Dont do it, that will bring nothing useful to the game or the community.

We all have one thing in common ( streamers, players, non exploiters, exploiters, GGG) : We fucking love this game

Its okay to discuss things, points of view, etc. But we cant let this destroy the game or we as a community.

Saying we wont play the game or bomb review it brings nothing good to the table. I really trust GGG work, i think they are progressing amazingly this game. We are here to help polish the flaws. Help build how the game should be. Never to destroy it.

That post lived long enough, and got deleted because prob things got out of control.

How do we make it matter?

By being respectful, otherwise WE will become the new wrong guys. Our idea was heard. GGG changed stuff. I bet streamers understood the rage ( even if some do not aggree with it), and ppl will think twice before using this kind of content on streams.

What i expect from GGG

PPL need to stop asking for league resets or temple wipes. What is done is done. Lets not ask impossible things.

What we need : clear statement from what is permitted in the game. And where are we going next.

- Do GGG and players wants this to be a game where you Rush to find exploits to get advantage fast before they are patched?

Otherwise

- It would be Nice to get an announcement that from now on, abuses will lead to bans. (Which i prefer, but, its my opinion)

And remember. Nobody is pissed because some ppl are Rich and others are poor. Ppl are pissed because this happened because of exploited shortcuts instead of player dedication and skill.

Peace, happy new year for everybody. And stay united.



Streamers are relevant but they aren't a huge part of the community, unless you defend a two tiered system to classify people.

Furthermore streamers can be entangled in a conflict of interests that isn't a reality for normal players, streamers are not gods, they are a reputational liability to GGG. It's ok if you choose to worship them, but with power (influence) comes responsibility. Do not forget, this involves revenue streams for them, it's not just playing a game. That introduces a huge conflict of interest.


Stating to stop worrying and comparing yourself to others is the first step to move on from this. If you can't get over that fact, quitting the game might be a better solution for you but it will come back to your eventually, GGG is bound to do these mistakes again...especially in a beta/pre-release setting. People warned you to wait for 1.0 release, you have been warned of the consequences whatever is your expectations.
Tech guy
Last edited by Warrax#2850 on Jan 2, 2026, 8:03:38 AM
At this point I don't think bans should be handed out anymore, and a rollback is impossible, but GGG should take this very seriously and update their stance on bannable exploits.

What happened in the Vaal Temple was not merely "clever use of mechanics" since it involved abusing the death mechanic, intentionally dying to keep your level low. There is NO legitimate mechanic in the game with such behaviour, so it's a clear cut exploit.

What also happened was a gross oversight by GGG, likely caused by a lack of testing (including external testing - their internal testing and QA is clearly insufficient), letting underleveled players access higher level areas where death is inconsequential, letting the Holten reset exist in the first place and letting Temple snakes exist and reach absurd levels of loot pinata.

And no, Temple was NOT a good mechanic to begin with. Excessively obscure for no reason, allowing players to brick their Temple with no easy way to recover. Some examples:

1) Dead end on Atziri's chamber, since only hallways will link to that (how the hell are we supposed to know?)

2) Things like Commander barracks preventing new Spymasters from spawning (again, how the hell are we supposed to know that???)

You can make complex mechanics, but well designed ones allow for hints to the players, and absolutely do not allow players to get bricked and skip entirely on the mechanic. A simple Temple reset on player command would go a long way towards helping alleviate the issues.

I have never seen a crappier league mechanic in all seasonal ARPGs I played so far. Terribly designed.

HOW TO FIX THIS IN THE FUTURE:

1) Issue a player-wide warning explaining exactly what consists on an exploit and that those can and WILL be punished going forward (either with something like currency debt, a character rollback, league trade ban, league ban or permaban, depending on the severity and obvious lack of good faith).

2) Institute a bounty system allowing players to report these exploits directly to GGG (via e-mail, not publicly) for an in-game reward (some currency, maybe a chase item, maybe some MTX). This creates an incentive for the playerbase to cooperate, and might entice them to get some rewards in a proper and safe way rather than exploit and risk severe punishment.

3) Institute a way to rollback specific players instead of a server rollback. Do snapshots every so often and rollback all the stuff a player might have to a previous rollback (this would only affect items on said person - and this will only work if accompanied by a trade ban, otherwise exploiters can just funnel the items elsewhere). IF GGG find an accomplice profiting from that, do the same for them.

4) Create a Player Test Realm (PTR), open or closed (with invites), so that streamers and other players interested in testing the update early can do so, but also to let them find bugs and exploits before the game goes live. it's a quick, easy and low cost way to find the most egregious exploits like the Abyss + Temple ones.

Yeah, It's an Early Access game, but it's also fully functional and with a population that is higher than many other already released games. No reason to intentionally botch the leagues when a solution is right under our noses.

This isn't about "comparing ourselves to others", but a means to prevent hyperinflation from destroying Trade League for the overwhelming majority of players.
Either they banned the people in this holten incident or they apologize to the people they banned in 0.2 lmao.
GGG needs to take a stance make clear their policies on this stuff. Im not buying any supporter packs so long as there are all these gray areas and streamers have infinite privileges.
More quant in maps please
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Jobama#9902 wrote:
Bro this whole game is find and abuse whatever you can to get ahead...

They legit did build showcases then proceeded to nerf those same builds they showcased because they really didn't intend for that xD

Giving us access to all support gems between skills then reworking them for season 4 because they realized how broken it was

This whole game has so many flaws, what your making an entire thread about, 1 singular mechanic, thats just the tip of the iceberg, this game has so many internal flaws and kinks thats going to hinder trade leagues for a very long time, which is why everyones begging them to buff SSF xD

Let us all have an enjoyable experience, experience what the game has to offer all of its items and glory, in the ways we want to whether it be trade or SSF, but noooooo :(

GGG needs to find some middle ground between hardcore no lifers who do the same piece of content(like temples) 8 hours straight 5 days a week, and casuals who hop on after work for a few hours, or on the weekend/days off when they have freetime, buffing SSF would be some good middle ground, adding ways to target farm and get items more effectively, rework or remove rarity as a whole aswell.

Also our pleas in this feedback channel are pointless btw.



please dont touch my 14H daily playing.
GGG keeps stepping in their own trap:

- on the one claw, they need overly complex and messy balance to addict nolifer theorycrafters, this is their main selling point. It was a conscious decision to leave some absurdly OP builds unchecked since 0.1. And to inject poe1 zoom play into poe2.

- on the other claw, messy balance just keeps delivering whoopsy situations and exploits. Some players always draw short stick. If GGG fixes it properly, they lose their main revenue drivers (or they think they do). Streamers and their ilk are more equal than others.

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