Statement from the creator of "its time to ban streamers using exploits"
" Streamers are relevant but they aren't a huge part of the community, unless you defend a two tiered system to classify people. Furthermore streamers can be entangled in a conflict of interests that isn't a reality for normal players, streamers are not gods, they are a reputational liability to GGG. It's ok if you choose to worship them, but with power (influence) comes responsibility. Do not forget, this involves revenue streams for them, it's not just playing a game. That introduces a huge conflict of interest. |
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Stating to stop worrying and comparing yourself to others is the first step to move on from this. If you can't get over that fact, quitting the game might be a better solution for you but it will come back to your eventually, GGG is bound to do these mistakes again...especially in a beta/pre-release setting. People warned you to wait for 1.0 release, you have been warned of the consequences whatever is your expectations.
Tech guy Last edited by Warrax#2850 on Jan 2, 2026, 8:03:38 AM
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At this point I don't think bans should be handed out anymore, and a rollback is impossible, but GGG should take this very seriously and update their stance on bannable exploits.
What happened in the Vaal Temple was not merely "clever use of mechanics" since it involved abusing the death mechanic, intentionally dying to keep your level low. There is NO legitimate mechanic in the game with such behaviour, so it's a clear cut exploit. What also happened was a gross oversight by GGG, likely caused by a lack of testing (including external testing - their internal testing and QA is clearly insufficient), letting underleveled players access higher level areas where death is inconsequential, letting the Holten reset exist in the first place and letting Temple snakes exist and reach absurd levels of loot pinata. And no, Temple was NOT a good mechanic to begin with. Excessively obscure for no reason, allowing players to brick their Temple with no easy way to recover. Some examples: 1) Dead end on Atziri's chamber, since only hallways will link to that (how the hell are we supposed to know?) 2) Things like Commander barracks preventing new Spymasters from spawning (again, how the hell are we supposed to know that???) You can make complex mechanics, but well designed ones allow for hints to the players, and absolutely do not allow players to get bricked and skip entirely on the mechanic. A simple Temple reset on player command would go a long way towards helping alleviate the issues. I have never seen a crappier league mechanic in all seasonal ARPGs I played so far. Terribly designed. HOW TO FIX THIS IN THE FUTURE: 1) Issue a player-wide warning explaining exactly what consists on an exploit and that those can and WILL be punished going forward (either with something like currency debt, a character rollback, league trade ban, league ban or permaban, depending on the severity and obvious lack of good faith). 2) Institute a bounty system allowing players to report these exploits directly to GGG (via e-mail, not publicly) for an in-game reward (some currency, maybe a chase item, maybe some MTX). This creates an incentive for the playerbase to cooperate, and might entice them to get some rewards in a proper and safe way rather than exploit and risk severe punishment. 3) Institute a way to rollback specific players instead of a server rollback. Do snapshots every so often and rollback all the stuff a player might have to a previous rollback (this would only affect items on said person - and this will only work if accompanied by a trade ban, otherwise exploiters can just funnel the items elsewhere). IF GGG find an accomplice profiting from that, do the same for them. 4) Create a Player Test Realm (PTR), open or closed (with invites), so that streamers and other players interested in testing the update early can do so, but also to let them find bugs and exploits before the game goes live. it's a quick, easy and low cost way to find the most egregious exploits like the Abyss + Temple ones. Yeah, It's an Early Access game, but it's also fully functional and with a population that is higher than many other already released games. No reason to intentionally botch the leagues when a solution is right under our noses. This isn't about "comparing ourselves to others", but a means to prevent hyperinflation from destroying Trade League for the overwhelming majority of players. |
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Either they banned the people in this holten incident or they apologize to the people they banned in 0.2 lmao.
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GGG needs to take a stance make clear their policies on this stuff. Im not buying any supporter packs so long as there are all these gray areas and streamers have infinite privileges.
More quant in maps please
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" please dont touch my 14H daily playing. |
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GGG keeps stepping in their own trap:
- on the one claw, they need overly complex and messy balance to addict nolifer theorycrafters, this is their main selling point. It was a conscious decision to leave some absurdly OP builds unchecked since 0.1. And to inject poe1 zoom play into poe2. - on the other claw, messy balance just keeps delivering whoopsy situations and exploits. Some players always draw short stick. If GGG fixes it properly, they lose their main revenue drivers (or they think they do). Streamers and their ilk are more equal than others. |
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