Fix Fire.

I've been trying to make a fire infernalist build to be a full fire mage since the start of the beta and it happens to be a pain the entire time. (The ascendancy isn't the problem)

The Ignite based on hit doesn't feel good. It isn't balanced at all and it's got no CC. Instead it's got Flammability which is something that needs too many resources have higher chances to ignite. It also got the lowest crit chances of all the elementals. Everything is counter intuitive. It's a pain to grind and it's probably shit late game too (compared to others) (gave up every time before reaching it). The only fire mage build i did see perform was A CHAOS BASED DMG BUILD.

It is so confusing to me that the fire dmg isn't the type of dmg that does the most damage instead it does the least damage of all types. It should do more damage because it ignites (let me be clear that it shouldn't without the ignite).

The spells aren't even appealing that much and requires infusions most of the time that feels super bad. The gems are also part of that counter intuitive crit hit based ignite with having options like Searing flame supports. Like what?

I understand it is a boss game but single target dmg is way too high and aoe dmg is like avoided for some reason. So if you manage to build aoe on a very high single target build it will kill everything way too easily because the damage overhead is gonna be 7 times the HP of the rare monster before crit because the game is made around building to kill bosses mostly. That leads to very hard balance late game with insane numbers. If you base your game on aoe clearing it will actually be easy to balance bosses. Regular monsters will be way easier to balance and it's gonna be more fun to kill those monsters and people won't just 1 shot bosses with regular builds. ( i understand it's a question of balance anyways but it's just more convenient for the devs and the players) (also not asking for it to be poe 1).

I say that but a fire mage won't be able to do that anyways. because it doesn't hit 75 times in 2 sec like the wyvern.

Btw can you still not use Herald of blood with bleed concoction?

the reason why the 2 games are so appealing is that youre supposed to be able to do the entire game with anything you want but it's not really the case with POE 2.
Last bumped on Feb 6, 2026, 11:36:36 PM
Solar orb is the skill to go for pure fire ignite without damage conversions. Incinerate killed, flameblast killed, firewall & projectiles are clunky to use mechanically.
Last edited by Echothesis#7320 on Dec 30, 2025, 4:22:15 PM
So I've tried that and even solar orb is meh because do you build for the ignite or for the hits? either way you dont do enough dmg because you need monsters to have -50 fire res for the ignite to have some value.. then you need exposure which is a cold spell right.. right???? or you can just not get exposure. So you need Fire penetration II which ignores fire resistance of enemies i think thats the right one and something to reduce enemies resistances (not penetration). even then I can ASSURE YOU poison AND bleed is way more dmg than ignite except maybe in very late game but I dont want to play something else up to level 95. that shit makes no sense.
You build for ignite for solar orb.

And its pretty good.



You ... 100% do not need -fire res for mobs... ignite deals enough damage there its really for bosses. And maybe giga juiced rares.

In which case youll use your curse, and also frost bomb for exposure.


Infernalist is probably not going to help unless you crit chance cap. And even then id prefer double shock from stormweaver, and an entire 2 more orbs... or crit from BM and solar orb costs nothing already...


Ifern would be a hit based idea not so much solar orbs ignite from being under it.



You .... 10000000000% should never take fire pen support in any scenario whatsoever.....


Poison and bleed .... more damage? Probably but you make it sound like ignite cant deal millions of damage with solar orb.

It absolutely can and I already did it two leagues in a row now.
Mash the clean
Last edited by Mashgesture#2912 on Feb 6, 2026, 8:19:16 PM
o my god i didnt check the numbers from the ignite itself.. in game the damage was so low at 1rst i didnt care to check the specifics but I just saw on the website the potential values and the ignite is much stronger than the pulse.. also i was kind of angry because you know cant make a single fire build work. But it doesnt change the fact that its just a high number from an auto ignite its not like a regular ignite from hits. so this must be the only good ignite build and its not that fun for someone who played it. But Im so desperate that Im gonna try it again. I gotta set up another character cuz i deleted the other one. Id rather they just fix ignite tbh. kinda sad i need cold for exposure tho. Id rather have my screen filled with fire. looks so good in HDR.

i did say i never reached late game either
Last edited by lpjProd#0102 on Feb 6, 2026, 9:07:13 PM
Yeah they need to buff ignite…
Non undead monsters should be rolling around trying to put themselves out. And humanoid enemies should be full on sprinting away screaming in agony.
i dont know about that but ignite is def the weakest damaging ailment in the game.. like i said i dont know the late game. but lets be honest late game isnt balanced at all so even mediocre build can look insane the problem is reaching the late game. if the only way to have a good ignite in the game is having an auto ignite with high numbers to feel like a bleed and basically no aoe since that ignite isnt very large.. sure you can put 6 orbs but like.

bleed damage is based off pre-mitigation damage and lasts for 6 sec. as a mage you dont have any herald as a tool and fire is 4 sec after mitigation so yea maybe level 90+ its big damage but level 90+ everything is big damage because the late game isnt properly balanced

I dont want to look like a doomer or anything i think poe 2 has a lot of potential but goddamn just fix ignite and the stuff that is unplayable like some of the concoctions and prob others too. streamers also been saying ignite based on hit feels like shit. maybe some proliferation would be good but any ignite based on hit is gonna stay shit until there is some changes

I dont think a blue mob pack should die in 7 sec with fire dmg and then switch it to chaos just for it to die in 3 sec a good thing. chaos damage is reliable damage not supposed to be big damage.
…. Its not auto


And its not the only way to ignite


Ignite has some issues but you make it sound like solar orb is the only thing that works



It’s not

And it’s not auto, it requires flammability like every other ignite. Get on a warrior really quick and slot a prophyte staff and you won’t ignite anything
Mash the clean
Last edited by Mashgesture#2912 on Feb 6, 2026, 10:38:06 PM
They really need to make some fire spells that aren't boring. There's nothing exciting about the current lineup of fire spells.

It would be really cool to make a "Cast fire spell on hit" Smith of Kitava but two thirds of the fire spells available don't work and the ones that do are boring as hell.

Even fireball is lame. How do you mess up fireball? Just copy the exact fireball from Diablo 2. Shoot a projectile and it explodes and does a lot of damage. It doesn't need this extra projectile nonsense.
The problem is the skills design not necessarily ignite


Fire ball, fusillade, firestorm



These are all small hits that add up.


But you have ignite that is based on the hit that you do. So it’s at odds with its own skills.


Maybe they can add stacks of ignite? Just an idea I don’t know or have it tier up the more fire damage you do within a certain window?



Right now you have a few large hitting things for ignite but that’s how bleed plays. And it doesn’t translate to all these fire skills that are small hits that add up
Mash the clean

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