0.4.0 Hotfix 9

Still getting texture bug not loading, was fine in 0.3
still happening after teleport to town
FIX THE ATLAS POINT QUEST!!! Me and many others are stuck unable to acquire atlas points and are falling behind in the economy because of it! This is a bug from .3 that y'all messed up again and needs to be fixed like yesterday
Nah, it doesn't look like textures situation become better. I was able to run 2 maps, now I'm able to visit 1 hideout and run 2 maps. I guess it is 1 hideout more, but... nah.
Before this patch game was showing me 4.2 GB of vram used when the textures go away, now it shows 5 GB. I don't know if it is good or bad.
I have rtx 4050 laptop with 6 GB vram.
guys if it still happens, try deleting the shader cache.
I did that and it feels better. However, I hope there's a patch to properly fix this
The texture problem still persists, but it's not all the time. If I push my PC hard and use programs in the background, and the VRAM runs out of power, that's the end of the line for the textures.

If I don't wait for the textures of the locations to load and I keep teleporting from one waypoint to another, entering hideouts and forcing my way into the city, the texture starts to scramble again.
Last edited by TATIKIS#5543 on Dec 15, 2025, 2:58:45 AM
The issue is very much still present, it may load inventory after a few flickers but feels like the "fix" was a cheap temporary bandaid...Im able to "play" now but still textures failing to load and flickering after the vram usage spikes...
Same here, textures are still no good.
RTX3050 4GB VRAM
We still have the textures problems , im being able to play FSR ULTRA PERFORMANCE, but once the Vram reaches 3.1 gb of use the problem starts.
GTX 1650
32 RAM
WINDOWS 11 PRO
RYZEN 5 5000 (3.6)GHz
Still texture bug... ggg what did you even do!?

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