0.4.0 Hotfix 9
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Still getting texture bug not loading, was fine in 0.3
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still happening after teleport to town
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FIX THE ATLAS POINT QUEST!!! Me and many others are stuck unable to acquire atlas points and are falling behind in the economy because of it! This is a bug from .3 that y'all messed up again and needs to be fixed like yesterday
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Nah, it doesn't look like textures situation become better. I was able to run 2 maps, now I'm able to visit 1 hideout and run 2 maps. I guess it is 1 hideout more, but... nah.
Before this patch game was showing me 4.2 GB of vram used when the textures go away, now it shows 5 GB. I don't know if it is good or bad. I have rtx 4050 laptop with 6 GB vram. |
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guys if it still happens, try deleting the shader cache.
I did that and it feels better. However, I hope there's a patch to properly fix this |
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The texture problem still persists, but it's not all the time. If I push my PC hard and use programs in the background, and the VRAM runs out of power, that's the end of the line for the textures.
If I don't wait for the textures of the locations to load and I keep teleporting from one waypoint to another, entering hideouts and forcing my way into the city, the texture starts to scramble again. Last edited by TATIKIS#5543 on Dec 15, 2025, 2:58:45 AM
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The issue is very much still present, it may load inventory after a few flickers but feels like the "fix" was a cheap temporary bandaid...Im able to "play" now but still textures failing to load and flickering after the vram usage spikes...
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Same here, textures are still no good.
RTX3050 4GB VRAM |
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We still have the textures problems , im being able to play FSR ULTRA PERFORMANCE, but once the Vram reaches 3.1 gb of use the problem starts.
GTX 1650 32 RAM WINDOWS 11 PRO RYZEN 5 5000 (3.6)GHz |
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Still texture bug... ggg what did you even do!?
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