0.4.0 Hotfix 9
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I didn't even get to zone into another map - kings march immediately loaded me into the zero texture mode.
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Thank you for the texture fix!
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texture bug still happens.. came back after a few hrs
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The error persists, taking a little longer to appear, but it still happens. (Great hotfix!)
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Texture still bug
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Went into no-textures after a few seconds with the Passive Tree opened.
It flicked the lines and images a lot, after closing the passive tree, textures on the zone were off again, loaded some bits but gone after. Opened passive tree again, everything is kinda blinking, patterns around nodes coming and going. |
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Textures got worse. Had them after playing medium to high settings so I put settings down and got them rarely. Now they are common even with lowest settings.
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Aaaand it's back took a bit longer than last time, but bug completely reappeared after I cleared vaal temple
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The texture error still occurs. I noticed that it fix itself when I teleport to other areas, but it happens again after some time.
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After the latest hotfix, textures no longer disappear on DX12, which is an improvement.
However, VRAM allocation on DX12 is still incorrect on ASUS Xbox ROG Ally X (UMA). • DX12: VRAM usage still caps very low (~2.5–3 GB) despite UMA VRAM set to 8 GB • Vulkan: VRAM allocates correctly and reaches up to ~5.5 GB, with no texture issues This clearly indicates a DX12-specific UMA VRAM budget detection issue that remains unresolved after the hotfix. Vulkan continues to handle UMA memory correctly on this device. |
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